comparison docs/man3/SDL_UpdateRect.3 @ 0:74212992fb08

Initial revision
author Sam Lantinga <slouken@lokigames.com>
date Thu, 26 Apr 2001 16:45:43 +0000
parents
children 55f1f1b3e27d
comparison
equal deleted inserted replaced
-1:000000000000 0:74212992fb08
1 .TH "SDL_UpdateRect" "3" "Mon 12 Mar 2001, 01:04" "SDL" "SDL API Reference"
2 .SH "NAME"
3 SDL_UpdateRect\- Makes sure the given area is updated on the given screen\&.
4 .SH "SYNOPSIS"
5 .PP
6 \fB#include "SDL\&.h"
7 .sp
8 \fBvoid \fBSDL_UpdateRect\fP\fR(\fBSDL_Surface *screen, Sint32 x, Sint32 y, Sint32 w, Sint32 h\fR);
9 .SH "DESCRIPTION"
10 .PP
11 Makes sure the given area is updated on the given screen\&.
12 .PP
13 If \&'\fBx\fR\&', \&'\fBy\fR\&', \&'\fBw\fR\&' and \&'\fBh\fR\&' are all 0, \fBSDL_UpdateRect\fP will update the entire screen\&.
14 .PP
15 This function should not be called while \&'\fBscreen\fR\&' is \fIlocked\fR\&.
16 .SH "SEE ALSO"
17 .PP
18 \fI\fBSDL_UpdateRects\fP\fR, \fI\fBSDL_Rect\fR\fR, \fI\fBSDL_Surface\fR\fR, \fI\fBSDL_LockSurface\fP\fR
19 ...\" created by instant / docbook-to-man, Mon 12 Mar 2001, 01:04