comparison docs/man3/SDL_SetVideoMode.3 @ 0:74212992fb08

Initial revision
author Sam Lantinga <slouken@lokigames.com>
date Thu, 26 Apr 2001 16:45:43 +0000
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children 55f1f1b3e27d
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1 .TH "SDL_SetVideoMode" "3" "Mon 12 Mar 2001, 01:04" "SDL" "SDL API Reference"
2 .SH "NAME"
3 SDL_SetVideoMode\- Set up a video mode with the specified width, height and bits-per-pixel\&.
4 .SH "SYNOPSIS"
5 .PP
6 \fB#include "SDL\&.h"
7 .sp
8 \fBSDL_Surface *\fBSDL_SetVideoMode\fP\fR(\fBint width, int height, int bpp, Uint32 flags\fR);
9 .SH "DESCRIPTION"
10 .PP
11 Set up a video mode with the specified width, height and bits-per-pixel\&.
12 .PP
13 If \fBbpp\fR is 0, it is treated as the current display bits per pixel\&.
14 .PP
15 The \fBflags\fR parameter is the same as the \fBflags\fR field of the \fI\fBSDL_Surface\fR\fR structure\&. OR\&'d combinations of the following values are valid\&.
16 .TP 20
17 \fBSDL_SWSURFACE\fP
18 Create the video surface in system memory
19 .TP 20
20 \fBSDL_HWSURFACE\fP
21 Create the video surface in video memory
22 .TP 20
23 \fBSDL_ASYNCBLIT\fP
24 Enables the use of asynchronous to the display surface\&. This will usually slow down blitting on single CPU machines, but may provide a speed increase on SMP systems\&.
25 .TP 20
26 \fBSDL_ANYFORMAT\fP
27 Normally, if a video surface of the requested depth (\fBbpp\fR) is not available, SDL will emulate one with a shadow surface\&. Passing \fBSDL_ANYFORMAT\fP prevents this and causes SDL to use the video surface, regardless of its depth\&.
28 .TP 20
29 \fBSDL_HWPALETTE\fP
30 Give SDL exclusive palette access\&. Without this flag you may not always get the the colors you request with \fI\fBSDL_SetColors\fP\fR\&.
31 .TP 20
32 \fBSDL_DOUBLEBUF\fP
33 Enable double buffering\&. Calling \fI\fBSDL_Flip\fP\fR will flip the buffers and update the screen\&. If double buffering could not be enabled then \fBSDL_Flip\fP will just perform a \fI\fBSDL_UpdateRect\fP\fR on the entire screen\&.
34 .TP 20
35 \fBSDL_FULLSCREEN\fP
36 SDL will attempt to use a fullscreen mode
37 .TP 20
38 \fBSDL_OPENGL\fP
39 Create an OpenGL rendering context\&. You should have previously set OpenGL video attributes with \fI\fBSDL_GL_SetAttribute\fP\fR\&.
40 .TP 20
41 \fBSDL_OPENGLBLIT\fP
42 Create an OpenGL rendering context, like above, but allow normal blitting operations\&.
43 .TP 20
44 \fBSDL_RESIZABLE\fP
45 Create a resizable window\&. When the window is resized by the user a \fI\fBSDL_VIDEORESIZE\fP\fR event is generated and \fBSDL_SetVideoMode\fP can be called again with the new size\&.
46 .TP 20
47 \fBSDL_NOFRAME\fP
48 If possible, \fBSDL_NOFRAME\fP causes SDL to create a window with no title bar or frame decoration\&. Fullscreen modes automatically have this flag set\&.
49 .PP
50 .RS
51 \fBNote:
52 .PP
53 Whatever \fBflags\fR \fBSDL_SetVideoMode\fP could satisfy are set in the \fBflags\fR member of the returned surface\&.
54 .RE
55 .SH "RETURN VALUE"
56 .PP
57 The framebuffer surface, or \fBNULL\fR if it fails\&.
58 .SH "SEE ALSO"
59 .PP
60 \fI\fBSDL_LockSurface\fP\fR, \fI\fBSDL_SetColors\fP\fR, \fI\fBSDL_Flip\fP\fR, \fI\fBSDL_Surface\fR\fR
61 ...\" created by instant / docbook-to-man, Mon 12 Mar 2001, 01:04