comparison docs/man3/SDL_SetModState.3 @ 0:74212992fb08

Initial revision
author Sam Lantinga <slouken@lokigames.com>
date Thu, 26 Apr 2001 16:45:43 +0000
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children 55f1f1b3e27d
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1 .TH "SDL_SetModState" "3" "Mon 12 Mar 2001, 01:03" "SDL" "SDL API Reference"
2 .SH "NAME"
3 SDL_SetModState\- Set the current key modifier state
4 .SH "SYNOPSIS"
5 .PP
6 \fB#include "SDL\&.h"
7 .sp
8 \fBvoid \fBSDL_SetModState\fP\fR(\fBSDLMod modstate\fR);
9 .SH "DESCRIPTION"
10 .PP
11 The inverse of \fI\fBSDL_GetModState\fP\fR, \fBSDL_SetModState\fP allows you to impose modifier key states on your application\&.
12 .PP
13 Simply pass your desired modifier states into \fBmodstate\fR\&. This value my be a logical OR\&'d combination of the following:
14 .PP
15 .nf
16 \f(CWtypedef enum {
17 KMOD_NONE = 0x0000,
18 KMOD_LSHIFT= 0x0001,
19 KMOD_RSHIFT= 0x0002,
20 KMOD_LCTRL = 0x0040,
21 KMOD_RCTRL = 0x0080,
22 KMOD_LALT = 0x0100,
23 KMOD_RALT = 0x0200,
24 KMOD_LMETA = 0x0400,
25 KMOD_RMETA = 0x0800,
26 KMOD_NUM = 0x1000,
27 KMOD_CAPS = 0x2000,
28 KMOD_MODE = 0x4000,
29 } SDLMod;\fR
30 .fi
31 .PP
32 .SH "SEE ALSO"
33 .PP
34 \fI\fBSDL_GetModState\fP\fR
35 ...\" created by instant / docbook-to-man, Mon 12 Mar 2001, 01:03