comparison docs/man3/SDL_SetAlpha.3 @ 0:74212992fb08

Initial revision
author Sam Lantinga <slouken@lokigames.com>
date Thu, 26 Apr 2001 16:45:43 +0000
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children 55f1f1b3e27d
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1 .TH "SDL_SetAlpha" "3" "Mon 12 Mar 2001, 01:04" "SDL" "SDL API Reference"
2 .SH "NAME"
3 SDL_SetAlpha\- Adjust the alpha properties of a surface
4 .SH "SYNOPSIS"
5 .PP
6 \fB#include "SDL\&.h"
7 .sp
8 \fBint \fBSDL_SetAlpha\fP\fR(\fBSDL_Surface *surface, Uint32 flag, Uint8 alpha\fR);
9 .SH "DESCRIPTION"
10 .PP
11 .RS
12 \fBNote:
13 .PP
14 This function and the semantics of SDL alpha blending have changed since version 1\&.1\&.4\&. Up until version 1\&.1\&.5, an alpha value of 0 was considered opaque and a value of 255 was considered transparent\&. This has now been inverted: 0 (\fBSDL_ALPHA_TRANSPARENT\fP) is now considered transparent and 255 (\fBSDL_ALPHA_OPAQUE\fP) is now considered opaque\&.
15 .RE
16 .PP
17 \fBSDL_SetAlpha\fP is used for setting the per-surface alpha and/or enabling and disabling per-pixel alpha blending\&.
18 .PP
19 The \fBsurface\fR parameter specifies which surface whose alpha attributes you wish to adjust\&. \fBflags\fR is used to specify whether alpha blending should be used (\fBSDL_SRCALPHA\fP) and whether the surface should use RLE acceleration for blitting (\fBSDL_RLEACCEL\fP)\&. \fBflags\fR can be an OR\&'d combination of these two options, one of these options or 0\&. If \fBSDL_SRCALPHA\fP is not passed as a flag then all alpha information is ignored when blitting the surface\&. The \fBalpha\fR parameter is the per-surface alpha value, a surface need not have an alpha channel to use per-surface alpha and blitting can still be accelerated with \fBSDL_RLEACCEL\fP\&. Setting the per-surface alpha value to 0 disables per-surface alpha blending\&.
20 .PP
21 .RS
22 \fBNote:
23 .PP
24 The per-surface alpha value of 128 is considered a special case and is optimised, so it\&'s much faster than other per-surface values\&.
25 .RE
26 .PP
27 Alpha effects surface blitting in the following ways:
28 .TP 20
29 RGBA->RGB with \fBSDL_SRCALPHA\fP
30 The source is alpha-blended with the destination, using the alpha channel\&. \fBSDL_SRCCOLORKEY\fP and the per-surface alpha are ignored\&.
31 .TP 20
32 RGBA->RGB without \fBSDL_SRCALPHA\fP
33 The RGB data is copied from the source\&. The source alpha channel and the per-surface alpha value are ignored\&.
34 .TP 20
35 RGB->RGBA with \fBSDL_SRCALPHA\fP
36 The source is alpha-blended with the destination using the per-surface alpha value\&. If \fBSDL_SRCCOLORKEY\fPliteral> is set, only the pixels not matching the colorkey value are copied\&.
37 .TP 20
38 RGB->RGBA without \fBSDL_SRCALPHA\fP
39 The RGB data is copied from the source and the destination alpha is zero to opaque\&. If \fBSDL_SRCCOLORKEY\fP is set, only the pixels not matching the colorkey value are copied\&.
40 .TP 20
41 RGBA->RGBA with \fBSDL_SRCALPHA\fP
42 The source is alpha-blended with the destination using the source alpha channel\&. The alpha channel in the destination surface is left untouched\&. \fBSDL_SRCCOLORKEY\fP is ignored\&.
43 .TP 20
44 RGBA->RGBA without \fBSDL_SRCALPHA\fP
45 The RGBA data is copied to the destination surface\&. If \fBSDL_SRCCOLORKEY\fP is set, only the pixels not matching the colorkey value are copied\&.
46 .TP 20
47 RGB->RGB with \fBSDL_SRCALPHA\fP
48 The source is alpha-blended with the destination using the per-surface alpha value\&. If \fBSDL_SRCCOLORKEY\fP is set, only the pixels not matching the colorkey value are copied\&.
49 .TP 20
50 RGB->RGB without \fBSDL_SRCALPHA\fP
51 The RGB data is copied from the source\&. If \fBSDL_SRCCOLORKEY\fP is set, only the pixels not matching the colorkey value are copied\&.
52 .SH "SEE ALSO"
53 .PP
54 \fI\fBSDL_MapRGBA\fP\fR, \fI\fBSDL_GetRGBA\fP\fR, \fI\fBSDL_DisplayFormatAlpha\fP\fR, \fI\fBSDL_BlitSurface\fP\fR
55 ...\" created by instant / docbook-to-man, Mon 12 Mar 2001, 01:04