comparison docs/man3/SDL_SemWait.3 @ 0:74212992fb08

Initial revision
author Sam Lantinga <slouken@lokigames.com>
date Thu, 26 Apr 2001 16:45:43 +0000
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children 55f1f1b3e27d
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1 .TH "SDL_SemWait" "3" "Mon 12 Mar 2001, 01:04" "SDL" "SDL API Reference"
2 .SH "NAME"
3 SDL_SemWait\- Lock a semaphore and suspend the thread if the semaphore value is zero\&.
4 .SH "SYNOPSIS"
5 .PP
6 \fB#include "SDL\&.h"
7 #include "SDL_thread\&.h"
8 .sp
9 \fBint \fBSDL_SemWait\fP\fR(\fBSDL_sem *sem\fR);
10 .SH "DESCRIPTION"
11 .PP
12 \fBSDL_SemWait()\fP suspends the calling thread until either the semaphore pointed to by \fBsem\fR has a positive value, the call is interrupted by a signal or error\&. If the call is successful it will atomically decrement the semaphore value\&.
13 .PP
14 After \fBSDL_SemWait()\fP is successful, the semaphore can be released and its count atomically incremented by a successful call to \fISDL_SemPost\fR\&.
15 .SH "RETURN VALUE"
16 .PP
17 Returns \fB0\fR if successful or \fB-1\fR if there was an error (leaving the semaphore unchanged)\&.
18 .SH "EXAMPLES"
19 .PP
20 .PP
21 .nf
22 \f(CWif (SDL_SemWait(my_sem) == -1) {
23 return WAIT_FAILED;
24 }
25
26 \&.\&.\&.
27
28 SDL_SemPost(my_sem);\fR
29 .fi
30 .PP
31 .SH "SEE ALSO"
32 .PP
33 \fI\fBSDL_CreateSemaphore\fP\fR, \fI\fBSDL_DestroySemaphore\fP\fR, \fI\fBSDL_SemTryWait\fP\fR, \fI\fBSDL_SemWaitTimeout\fP\fR, \fI\fBSDL_SemPost\fP\fR, \fI\fBSDL_SemValue\fP\fR
34 ...\" created by instant / docbook-to-man, Mon 12 Mar 2001, 01:04