comparison docs/man3/SDL_Quit.3 @ 0:74212992fb08

Initial revision
author Sam Lantinga <slouken@lokigames.com>
date Thu, 26 Apr 2001 16:45:43 +0000
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children 55f1f1b3e27d
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-1:000000000000 0:74212992fb08
1 .TH "SDL_Quit" "3" "Mon 12 Mar 2001, 01:03" "SDL" "SDL API Reference"
2 .SH "NAME"
3 SDL_Quit\- Shut down SDL
4 .SH "SYNOPSIS"
5 .PP
6 \fB#include "SDL\&.h"
7 .sp
8 \fBvoid \fBSDL_Quit\fP\fR(\fBvoid\fR);
9 .SH "DESCRIPTION"
10 .PP
11 \fBSDL_Quit\fP shuts down all SDL subsystems and frees the resources allocated to them\&. This should always be called before you exit\&. For the sake of simplicity you can set \fBSDL_Quit\fP as your \fBatexit\fP call, like:
12 .PP
13 .nf
14 \f(CWSDL_Init(SDL_INIT_VIDEO|SDL_INIT_AUDIO);
15 atexit(SDL_Quit);
16 \&.
17 \&.\fR
18 .fi
19 .PP
20 .PP
21 .RS
22 \fBNote:
23 .PP
24 While using \fBatexit\fP maybe be fine for small programs, more advanced users should shut down SDL in their own cleanup code\&. Plus, using \fBatexit\fP in a library is a sure way to crash dynamically loaded code
25 .RE
26 .SH "SEE ALSO"
27 .PP
28 \fI\fBSDL_QuitSubsystem\fP\fR, \fI\fBSDL_Init\fP\fR
29 ...\" created by instant / docbook-to-man, Mon 12 Mar 2001, 01:03