comparison docs/man3/SDL_PushEvent.3 @ 0:74212992fb08

Initial revision
author Sam Lantinga <slouken@lokigames.com>
date Thu, 26 Apr 2001 16:45:43 +0000
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children 55f1f1b3e27d
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1 .TH "SDL_PushEvent" "3" "Mon 12 Mar 2001, 01:03" "SDL" "SDL API Reference"
2 .SH "NAME"
3 SDL_PushEvent\- Pushes an event onto the event queue
4 .SH "SYNOPSIS"
5 .PP
6 \fB#include "SDL\&.h"
7 .sp
8 \fBint \fBSDL_PushEvent\fP\fR(\fBSDL_Event *event\fR);
9 .SH "DESCRIPTION"
10 .PP
11 The event queue can actually be used as a two way communication channel\&. Not only can events be read from the queue, but the user can also push their own events onto it\&. \fBevent\fR is a pointer to the event structure you wish to push onto the queue\&.
12 .PP
13 .RS
14 \fBNote:
15 .PP
16 Pushing device input events onto the queue doesn\&'t modify the state of the device within SDL\&.
17 .RE
18 .SH "RETURN VALUE"
19 .PP
20 Returns \fB0\fR on success or \fB-1\fR if the event couldn\&'t be pushed\&.
21 .SH "EXAMPLES"
22 .PP
23 See \fI\fBSDL_Event\fR\fR\&.
24 .SH "SEE ALSO"
25 .PP
26 \fI\fBSDL_PollEvent\fP\fR, \fI\fBSDL_PeepEvents\fP\fR, \fI\fBSDL_Event\fR\fR
27 ...\" created by instant / docbook-to-man, Mon 12 Mar 2001, 01:03