comparison docs/man3/SDL_PollEvent.3 @ 0:74212992fb08

Initial revision
author Sam Lantinga <slouken@lokigames.com>
date Thu, 26 Apr 2001 16:45:43 +0000
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children 55f1f1b3e27d
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1 .TH "SDL_PollEvent" "3" "Mon 12 Mar 2001, 01:03" "SDL" "SDL API Reference"
2 .SH "NAME"
3 SDL_PollEvent\- Polls for currently pending events\&.
4 .SH "SYNOPSIS"
5 .PP
6 \fB#include "SDL\&.h"
7 .sp
8 \fBint \fBSDL_PollEvent\fP\fR(\fBSDL_Event *event\fR);
9 .SH "DESCRIPTION"
10 .PP
11 Polls for currently pending events, and returns \fB1\fR if there are any pending events, or \fB0\fR if there are none available\&.
12 .PP
13 If \fBevent\fR is not \fBNULL\fP, the next event is removed from the queue and stored in that area\&.
14 .SH "EXAMPLES"
15 .PP
16 .PP
17 .nf
18 \f(CWSDL_Event event; /* Event structure */
19
20 \&.
21 \&.
22 \&.
23 /* Check for events */
24 while(SDL_PollEvent(&event)){ /* Loop until there are no events left on the queue */
25 switch(event\&.type){ /* Process the appropiate event type */
26 case SDL_KEYDOWN: /* Handle a KEYDOWN event */
27 printf("Oh! Key press
28 ");
29 break;
30 case SDL_MOUSEMOTION:
31 \&.
32 \&.
33 \&.
34 default: /* Report an unhandled event */
35 printf("I don\&'t know what this event is!
36 ");
37 }
38 }\fR
39 .fi
40 .PP
41 .SH "SEE ALSO"
42 .PP
43 \fI\fBSDL_Event\fR\fR, \fI\fBSDL_WaitEvent\fP\fR, \fI\fBSDL_PeepEvents\fP\fR
44 ...\" created by instant / docbook-to-man, Mon 12 Mar 2001, 01:03