comparison docs/man3/SDL_PauseAudio.3 @ 0:74212992fb08

Initial revision
author Sam Lantinga <slouken@lokigames.com>
date Thu, 26 Apr 2001 16:45:43 +0000
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children 55f1f1b3e27d
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1 .TH "SDL_PauseAudio" "3" "Mon 12 Mar 2001, 01:02" "SDL" "SDL API Reference"
2 .SH "NAME"
3 SDL_PauseAudio\- Pauses and unpauses the audio callback processing
4 .SH "SYNOPSIS"
5 .PP
6 \fB#include "SDL\&.h"
7 .sp
8 \fBvoid \fBSDL_PauseAudio\fP\fR(\fBint pause_on\fR);
9 .SH "DESCRIPTION"
10 .PP
11 This function pauses and unpauses the audio callback processing\&. It should be called with \fBpause_on\fR=0 after opening the audio device to start playing sound\&. This is so you can safely initialize data for your callback function after opening the audio device\&. Silence will be written to the audio device during the pause\&.
12 .SH "SEE ALSO"
13 .PP
14 \fI\fBSDL_GetAudioStatus\fP\fR, \fI\fBSDL_OpenAudio\fP\fR
15 ...\" created by instant / docbook-to-man, Mon 12 Mar 2001, 01:02