comparison docs/man3/SDL_MouseButtonEvent.3 @ 0:74212992fb08

Initial revision
author Sam Lantinga <slouken@lokigames.com>
date Thu, 26 Apr 2001 16:45:43 +0000
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children 55f1f1b3e27d
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1 .TH "SDL_MouseButtonEvent" "3" "Mon 12 Mar 2001, 01:03" "SDL" "SDL API Reference"
2 .SH "NAME"
3 SDL_MouseButtonEvent\- Mouse button event structure
4 .SH "STRUCTURE DEFINITION"
5 .PP
6 .nf
7 \f(CWtypedef struct{
8 Uint8 type;
9 Uint8 button;
10 Uint8 state;
11 Uint16 x, y;
12 } SDL_MouseButtonEvent;\fR
13 .fi
14 .PP
15 .SH "STRUCTURE DATA"
16 .TP 20
17 \fBtype\fR
18 \fBSDL_MOUSEBUTTONDOWN\fP or \fBSDL_MOUSEBUTTONUP\fP
19 .TP 20
20 \fBbutton\fR
21 The mouse button index (SDL_BUTTON_LEFT, SDL_BUTTON_MIDDLE, SDL_BUTTON_RIGHT)
22 .TP 20
23 \fBstate\fR
24 \fBSDL_PRESSED\fP or \fBSDL_RELEASED\fP
25 .TP 20
26 \fBx\fR, \fBy\fR
27 The X/Y coordinates of the mouse at press/release time
28 .SH "DESCRIPTION"
29 .PP
30 \fBSDL_MouseButtonEvent\fR is a member of the \fI\fBSDL_Event\fR\fR union and is used when an event of type \fBSDL_MOUSEBUTTONDOWN\fP or \fBSDL_MOUSEBUTTONUP\fP is reported\&.
31 .PP
32 When a mouse button press or release is detected then number of the button pressed (from 1 to 255, with 1 usually being the left button and 2 the right) is placed into \fBbutton\fR, the position of the mouse when this event occured is stored in the \fBx\fR and the \fBy\fR fields\&. Like \fI\fBSDL_KeyboardEvent\fR\fR, information on whether the event was a press or a release event is stored in both the \fBtype\fR and \fBstate\fR fields, but this should be obvious\&.
33 .SH "SEE ALSO"
34 .PP
35 \fI\fBSDL_Event\fR\fR, \fI\fBSDL_MouseMotionEvent\fR\fR
36 ...\" created by instant / docbook-to-man, Mon 12 Mar 2001, 01:03