Mercurial > sdl-ios-xcode
comparison docs/man3/SDL_MouseButtonEvent.3 @ 0:74212992fb08
Initial revision
author | Sam Lantinga <slouken@lokigames.com> |
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date | Thu, 26 Apr 2001 16:45:43 +0000 |
parents | |
children | 55f1f1b3e27d |
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1 .TH "SDL_MouseButtonEvent" "3" "Mon 12 Mar 2001, 01:03" "SDL" "SDL API Reference" | |
2 .SH "NAME" | |
3 SDL_MouseButtonEvent\- Mouse button event structure | |
4 .SH "STRUCTURE DEFINITION" | |
5 .PP | |
6 .nf | |
7 \f(CWtypedef struct{ | |
8 Uint8 type; | |
9 Uint8 button; | |
10 Uint8 state; | |
11 Uint16 x, y; | |
12 } SDL_MouseButtonEvent;\fR | |
13 .fi | |
14 .PP | |
15 .SH "STRUCTURE DATA" | |
16 .TP 20 | |
17 \fBtype\fR | |
18 \fBSDL_MOUSEBUTTONDOWN\fP or \fBSDL_MOUSEBUTTONUP\fP | |
19 .TP 20 | |
20 \fBbutton\fR | |
21 The mouse button index (SDL_BUTTON_LEFT, SDL_BUTTON_MIDDLE, SDL_BUTTON_RIGHT) | |
22 .TP 20 | |
23 \fBstate\fR | |
24 \fBSDL_PRESSED\fP or \fBSDL_RELEASED\fP | |
25 .TP 20 | |
26 \fBx\fR, \fBy\fR | |
27 The X/Y coordinates of the mouse at press/release time | |
28 .SH "DESCRIPTION" | |
29 .PP | |
30 \fBSDL_MouseButtonEvent\fR is a member of the \fI\fBSDL_Event\fR\fR union and is used when an event of type \fBSDL_MOUSEBUTTONDOWN\fP or \fBSDL_MOUSEBUTTONUP\fP is reported\&. | |
31 .PP | |
32 When a mouse button press or release is detected then number of the button pressed (from 1 to 255, with 1 usually being the left button and 2 the right) is placed into \fBbutton\fR, the position of the mouse when this event occured is stored in the \fBx\fR and the \fBy\fR fields\&. Like \fI\fBSDL_KeyboardEvent\fR\fR, information on whether the event was a press or a release event is stored in both the \fBtype\fR and \fBstate\fR fields, but this should be obvious\&. | |
33 .SH "SEE ALSO" | |
34 .PP | |
35 \fI\fBSDL_Event\fR\fR, \fI\fBSDL_MouseMotionEvent\fR\fR | |
36 ...\" created by instant / docbook-to-man, Mon 12 Mar 2001, 01:03 |