Mercurial > sdl-ios-xcode
comparison docs/man3/SDL_MapRGB.3 @ 0:74212992fb08
Initial revision
author | Sam Lantinga <slouken@lokigames.com> |
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date | Thu, 26 Apr 2001 16:45:43 +0000 |
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children | 55f1f1b3e27d |
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1 .TH "SDL_MapRGB" "3" "Mon 12 Mar 2001, 01:04" "SDL" "SDL API Reference" | |
2 .SH "NAME" | |
3 SDL_MapRGB\- Map a RGB color value to a pixel format\&. | |
4 .SH "SYNOPSIS" | |
5 .PP | |
6 \fB#include "SDL\&.h" | |
7 .sp | |
8 \fBUint32 \fBSDL_MapRGB\fP\fR(\fBSDL_PixelFormat *fmt, Uint8 r, Uint8 g, Uint8 b\fR); | |
9 .SH "DESCRIPTION" | |
10 .PP | |
11 Maps the RGB color value to the specified pixel format and returns the pixel value as a 32-bit int\&. | |
12 .PP | |
13 If the format has a palette (8-bit) the index of the closest matching color in the palette will be returned\&. | |
14 .PP | |
15 If the specified pixel format has an alpha component it will be returned as all 1 bits (fully opaque)\&. | |
16 .SH "RETURN VALUE" | |
17 .PP | |
18 A pixel value best approximating the given RGB color value for a given pixel format\&. If the pixel format bpp (color depth) is less than 32-bpp then the unused upper bits of the return value can safely be ignored (e\&.g\&., with a 16-bpp format the return value can be assigned to a \fBUint16\fP, and similarly a \fBUint8\fP for an 8-bpp format)\&. | |
19 .SH "SEE ALSO" | |
20 .PP | |
21 \fI\fBSDL_GetRGB\fP\fR, \fI\fBSDL_GetRGBA\fP\fR, \fI\fBSDL_MapRGBA\fP\fR, \fI\fBSDL_PixelFormat\fR\fR | |
22 ...\" created by instant / docbook-to-man, Mon 12 Mar 2001, 01:04 |