comparison docs/man3/SDL_LockSurface.3 @ 0:74212992fb08

Initial revision
author Sam Lantinga <slouken@lokigames.com>
date Thu, 26 Apr 2001 16:45:43 +0000
parents
children 55f1f1b3e27d
comparison
equal deleted inserted replaced
-1:000000000000 0:74212992fb08
1 .TH "SDL_LockSurface" "3" "Mon 12 Mar 2001, 01:04" "SDL" "SDL API Reference"
2 .SH "NAME"
3 SDL_LockSurface\- Lock a surface for directly access\&.
4 .SH "SYNOPSIS"
5 .PP
6 \fB#include "SDL\&.h"
7 .sp
8 \fBint \fBSDL_LockSurface\fP\fR(\fBSDL_Surface *surface\fR);
9 .SH "DESCRIPTION"
10 .PP
11 \fBSDL_LockSurface\fP sets up a surface for directly accessing the pixels\&. Between calls to \fBSDL_LockSurface\fP and \fBSDL_UnlockSurface\fP, you can write to and read from \fBsurface->\fBpixels\fR\fR, using the pixel format stored in \fBsurface->\fBformat\fR\fR\&. Once you are done accessing the surface, you should use \fBSDL_UnlockSurface\fP to release it\&.
12 .PP
13 Not all surfaces require locking\&. If \fBSDL_MUSTLOCK\fP(\fBsurface\fR) evaluates to \fB0\fR, then you can read and write to the surface at any time, and the pixel format of the surface will not change\&.
14 .PP
15 No operating system or library calls should be made between lock/unlock pairs, as critical system locks may be held during this time\&.
16 .PP
17 It should be noted, that since SDL 1\&.1\&.8 surface locks are recursive\&. This means that you can lock a surface multiple times, but each lock must have a match unlock\&.
18 .PP
19 .nf
20 \f(CW \&.
21 \&.
22 SDL_LockSurface( surface );
23 \&.
24 /* Surface is locked */
25 /* Direct pixel access on surface here */
26 \&.
27 SDL_LockSurface( surface );
28 \&.
29 /* More direct pixel access on surface */
30 \&.
31 SDL_UnlockSurface( surface );
32 /* Surface is still locked */
33 /* Note: Is versions < 1\&.1\&.8, the surface would have been */
34 /* no longer locked at this stage */
35 \&.
36 SDL_UnlockSurface( surface );
37 /* Surface is now unlocked */
38 \&.
39 \&.\fR
40 .fi
41 .PP
42
43 .SH "RETURN VALUE"
44 .PP
45 \fBSDL_LockSurface\fP returns \fB0\fR, or \fB-1\fR if the surface couldn\&'t be locked\&.
46 .SH "SEE ALSO"
47 .PP
48 \fI\fBSDL_UnlockSurface\fP\fR
49 ...\" created by instant / docbook-to-man, Mon 12 Mar 2001, 01:04