comparison docs/man3/SDL_JoystickOpen.3 @ 0:74212992fb08

Initial revision
author Sam Lantinga <slouken@lokigames.com>
date Thu, 26 Apr 2001 16:45:43 +0000
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children 55f1f1b3e27d
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1 .TH "SDL_JoystickOpen" "3" "Mon 12 Mar 2001, 01:03" "SDL" "SDL API Reference"
2 .SH "NAME"
3 SDL_JoystickOpen\- Opens a joystick for use\&.
4 .SH "SYNOPSIS"
5 .PP
6 \fB#include "SDL\&.h"
7 .sp
8 \fBSDL_Joystick *\fBSDL_JoystickOpen\fP\fR(\fBint index\fR);
9 .SH "DESCRIPTION"
10 .PP
11 Opens a joystick for use within SDL\&. The \fBindex\fR refers to the N\&'th joystick in the system\&. A joystick must be opened before it game be used\&.
12 .SH "RETURN VALUE"
13 .PP
14 Returns a \fBSDL_Joystick\fR structure on success\&. \fBNULL\fR on failure\&.
15 .SH "EXAMPLES"
16 .PP
17 .PP
18 .nf
19 \f(CWSDL_Joystick *joy;
20 // Check for joystick
21 if(SDL_NumJoysticks()>0){
22 // Open joystick
23 joy=SDL_JoystickOpen(0);
24
25 if(joy)
26 {
27 printf("Opened Joystick 0
28 ");
29 printf("Name: %s
30 ", SDL_JoystickName(0));
31 printf("Number of Axes: %s
32 ", SDL_JoystickNumAxes(joy));
33 printf("Number of Buttons: %s
34 ", SDL_JoystickNumButtons(joy));
35 printf("Number of Balls: %s
36 ", SDL_JoystickNumBalls(joy));
37 }
38 else
39 printf("Couldn\&'t open Joystick 0
40 ");
41
42 // Close if opened
43 if(SDL_JoystickOpened(0))
44 SDL_JoystickClose(joy);
45 }\fR
46 .fi
47 .PP
48 .SH "SEE ALSO"
49 .PP
50 \fI\fBSDL_JoystickClose\fP\fR
51 ...\" created by instant / docbook-to-man, Mon 12 Mar 2001, 01:03