comparison docs/man3/SDL_JoyButtonEvent.3 @ 0:74212992fb08

Initial revision
author Sam Lantinga <slouken@lokigames.com>
date Thu, 26 Apr 2001 16:45:43 +0000
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children 55f1f1b3e27d
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1 .TH "SDL_JoyButtonEvent" "3" "Mon 12 Mar 2001, 01:03" "SDL" "SDL API Reference"
2 .SH "NAME"
3 SDL_JoyButtonEvent\- Joystick button event structure
4 .SH "STRUCTURE DEFINITION"
5 .PP
6 .nf
7 \f(CWtypedef struct{
8 Uint8 type;
9 Uint8 which;
10 Uint8 button;
11 Uint8 state;
12 } SDL_JoyButtonEvent;\fR
13 .fi
14 .PP
15 .SH "STRUCTURE DATA"
16 .TP 20
17 \fBtype\fR
18 \fBSDL_JOYBUTTONDOWN\fP or \fBSDL_JOYBUTTONUP\fP
19 .TP 20
20 \fBwhich\fR
21 Joystick device index
22 .TP 20
23 \fBbutton\fR
24 Joystick button index
25 .TP 20
26 \fBstate\fR
27 \fBSDL_PRESSED\fP or \fBSDL_RELEASED\fP
28 .SH "DESCRIPTION"
29 .PP
30 \fBSDL_JoyButtonEvent\fR is a member of the \fI\fBSDL_Event\fR\fR union and is used when an event of type \fBSDL_JOYBUTTONDOWN\fP or \fBSDL_JOYBUTTONUP\fP is reported\&.
31 .PP
32 A \fBSDL_JOYBUTTONDOWN\fP or \fBSDL_JOYBUTTONUP\fP event occurs when ever a user presses or releases a button on a joystick\&. The field \fBwhich\fR is the index of the joystick that reported the event and \fBbutton\fR is the index of the button (for a more detailed explaination see the \fIJoystick section\fR)\&. \fBstate\fR is the current state or the button which is either \fBSDL_PRESSED\fP or \fBSDL_RELEASED\fP\&.
33 .SH "SEE ALSO"
34 .PP
35 \fI\fBSDL_Event\fR\fR, \fIJoystick Functions\fR, \fI\fBSDL_JoystickEventState\fP\fR, \fI\fBSDL_JoystickGetButton\fP\fR
36 ...\" created by instant / docbook-to-man, Mon 12 Mar 2001, 01:03