comparison docs/man3/SDL_JoyAxisEvent.3 @ 0:74212992fb08

Initial revision
author Sam Lantinga <slouken@lokigames.com>
date Thu, 26 Apr 2001 16:45:43 +0000
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children 55f1f1b3e27d
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1 .TH "SDL_JoyAxisEvent" "3" "Mon 12 Mar 2001, 01:03" "SDL" "SDL API Reference"
2 .SH "NAME"
3 SDL_JoyAxisEvent\- Joystick axis motion event structure
4 .SH "STRUCTURE DEFINITION"
5 .PP
6 .nf
7 \f(CWtypedef struct{
8 Uint8 type;
9 Uint8 which;
10 Uint8 axis;
11 Sint16 value;
12 } SDL_JoyAxisEvent;\fR
13 .fi
14 .PP
15 .SH "STRUCTURE DATA"
16 .TP 20
17 \fBtype\fR
18 \fBSDL_JOYAXISMOTION\fP
19 .TP 20
20 \fBwhich\fR
21 Joystick device index
22 .TP 20
23 \fBaxis\fR
24 Joystick axis index
25 .TP 20
26 \fBvalue\fR
27 Axis value (range: -32768 to 32767)
28 .SH "DESCRIPTION"
29 .PP
30 \fBSDL_JoyAxisEvent\fR is a member of the \fI\fBSDL_Event\fR\fR union and is used when an event of type \fBSDL_JOYAXISMOTION\fP is reported\&.
31 .PP
32 A \fBSDL_JOYAXISMOTION\fP event occurs when ever a user moves an axis on the joystick\&. The field \fBwhich\fR is the index of the joystick that reported the event and \fBaxis\fR is the index of the axis (for a more detailed explaination see the \fIJoystick section\fR)\&. \fBvalue\fR is the current position of the axis\&.
33 .SH "SEE ALSO"
34 .PP
35 \fI\fBSDL_Event\fR\fR, \fIJoystick Functions\fR, \fI\fBSDL_JoystickEventState\fP\fR, \fI\fBSDL_JoystickGetAxis\fP\fR
36 ...\" created by instant / docbook-to-man, Mon 12 Mar 2001, 01:03