comparison docs/man3/SDL_InitSubSystem.3 @ 0:74212992fb08

Initial revision
author Sam Lantinga <slouken@lokigames.com>
date Thu, 26 Apr 2001 16:45:43 +0000
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children 55f1f1b3e27d
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1 .TH "SDL_InitSubSystem" "3" "Mon 12 Mar 2001, 01:03" "SDL" "SDL API Reference"
2 .SH "NAME"
3 SDL_InitSubSystem\- Initialize subsystems
4 .SH "SYNOPSIS"
5 .PP
6 \fB#include "SDL\&.h"
7 .sp
8 \fBint \fBSDL_InitSubSystem\fP\fR(\fBUint32 flags\fR);
9 .SH "DESCRIPTION"
10 .PP
11 After SDL has been initialized with \fI\fBSDL_Init\fP\fR you may initialize uninitialized subsystems with \fBSDL_InitSubSystem\fP\&. The \fBflags\fR parameter is the same as that used in \fI\fBSDL_Init\fP\fR\&.
12 .SH "EXAMPLES"
13 .PP
14 .nf
15 \f(CW/* Seperating Joystick and Video initialization\&. */
16 SDL_Init(SDL_INIT_VIDEO);
17 \&.
18 \&.
19 SDL_SetVideoMode(640, 480, 16, SDL_DOUBLEBUF|SDL_FULLSCREEN);
20 \&.
21 /* Do Some Video stuff */
22 \&.
23 \&.
24 /* Initialize the joystick subsystem */
25 SDL_InitSubSystem(SDL_INIT_JOYSTICK);
26
27 /* Do some stuff with video and joystick */
28 \&.
29 \&.
30 \&.
31 /* Shut them both down */
32 SDL_Quit();\fR
33 .fi
34 .PP
35 .SH "RETURN VALUE"
36 .PP
37 Returns \fB-1\fR on an error or \fB0\fR on success\&.
38 .SH "SEE ALSO"
39 .PP
40 \fI\fBSDL_Init\fP\fR, \fI\fBSDL_Quit\fP\fR, \fI\fBSDL_QuitSubSystem\fP\fR
41 ...\" created by instant / docbook-to-man, Mon 12 Mar 2001, 01:03