comparison docs/man3/SDL_Init.3 @ 0:74212992fb08

Initial revision
author Sam Lantinga <slouken@lokigames.com>
date Thu, 26 Apr 2001 16:45:43 +0000
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children 55f1f1b3e27d
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1 .TH "SDL_Init" "3" "Mon 12 Mar 2001, 01:03" "SDL" "SDL API Reference"
2 .SH "NAME"
3 SDL_Init\- Initializes SDL
4 .SH "SYNOPSIS"
5 .PP
6 \fB#include "SDL\&.h"
7 .sp
8 \fBint \fBSDL_Init\fP\fR(\fBUint32 flags\fR);
9 .SH "DESCRIPTION"
10 .PP
11 Initializes SDL\&. This should be called before all other SDL functions\&. The \fBflags\fR parameter specifies what part(s) of SDL to initialize\&.
12 .TP 20
13 \fBSDL_INIT_TIMER\fP
14 Initializes the \fItimer\fR subsystem\&.
15 .TP 20
16 \fBSDL_INIT_AUDIO\fP
17 Initializes the \fIaudio\fR subsystem\&.
18 .TP 20
19 \fBSDL_INIT_VIDEO\fP
20 Initializes the \fIvideo\fR subsystem\&.
21 .TP 20
22 \fBSDL_INIT_CDROM\fP
23 Initializes the \fIcdrom\fR subsystem\&.
24 .TP 20
25 \fBSDL_INIT_JOYSTICK\fP
26 Initializes the \fIjoystick\fR subsystem\&.
27 .TP 20
28 \fBSDL_INIT_EVERYTHING\fP
29 Initialize all of the above\&.
30 .TP 20
31 \fBSDL_INIT_NOPARACHUTE\fP
32 Prevents SDL from catching fatal signals\&.
33 .TP 20
34 \fBSDL_INIT_EVENTTHREAD\fP
35 .SH "RETURN VALUE"
36 .PP
37 Returns \fB-1\fR on an error or \fB0\fR on success\&.
38 .SH "SEE ALSO"
39 .PP
40 \fI\fBSDL_Quit\fP\fR, \fI\fBSDL_InitSubSystem\fP\fR
41 ...\" created by instant / docbook-to-man, Mon 12 Mar 2001, 01:03