Mercurial > sdl-ios-xcode
comparison docs/man3/SDL_GetVideoSurface.3 @ 0:74212992fb08
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author | Sam Lantinga <slouken@lokigames.com> |
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date | Thu, 26 Apr 2001 16:45:43 +0000 |
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children | 55f1f1b3e27d |
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1 .TH "SDL_GetVideoSurface" "3" "Mon 12 Mar 2001, 01:04" "SDL" "SDL API Reference" | |
2 .SH "NAME" | |
3 SDL_GetVideoSurface\- returns a pointer to the current display surface | |
4 .SH "SYNOPSIS" | |
5 .PP | |
6 \fB#include "SDL\&.h" | |
7 .sp | |
8 \fBSDL_Surface *\fBSDL_GetVideoSurface\fP\fR(\fBvoid\fR); | |
9 .SH "DESCRIPTION" | |
10 .PP | |
11 This function returns a pointer to the current display surface\&. If SDL is doing format conversion on the display surface, this function returns the publicly visible surface, not the real video surface\&. | |
12 .SH "SEE ALSO" | |
13 .PP | |
14 \fI\fBSDL_Surface\fR\fR | |
15 ...\" created by instant / docbook-to-man, Mon 12 Mar 2001, 01:04 |