comparison docs/man3/SDL_Flip.3 @ 0:74212992fb08

Initial revision
author Sam Lantinga <slouken@lokigames.com>
date Thu, 26 Apr 2001 16:45:43 +0000
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children 55f1f1b3e27d
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1 .TH "SDL_Flip" "3" "Mon 12 Mar 2001, 01:04" "SDL" "SDL API Reference"
2 .SH "NAME"
3 SDL_Flip\- Swaps screen buffers
4 .SH "SYNOPSIS"
5 .PP
6 \fB#include "SDL\&.h"
7 .sp
8 \fBint \fBSDL_Flip\fP\fR(\fBSDL_Surface *screen\fR);
9 .SH "DESCRIPTION"
10 .PP
11 On hardware that supports double-buffering, this function sets up a flip and returns\&. The hardware will wait for vertical retrace, and then swap video buffers before the next video surface blit or lock will return\&. On hardware that doesn\&'t support double-buffering, this is equivalent to calling \fISDL_UpdateRect\fR\fB(screen, 0, 0, 0, 0)\fR
12 .PP
13 The \fBSDL_DOUBLEBUF\fP flag must have been passed to \fISDL_SetVideoMode\fR, when setting the video mode for this function to perform hardware flipping\&.
14 .SH "RETURN VALUE"
15 .PP
16 This function returns \fB0\fR if successful, or \fB-1\fR if there was an error\&.
17 .SH "SEE ALSO"
18 .PP
19 \fI\fBSDL_SetVideoMode\fP\fR, \fI\fBSDL_UpdateRect\fP\fR, \fI\fBSDL_Surface\fR\fR
20 ...\" created by instant / docbook-to-man, Mon 12 Mar 2001, 01:04