comparison docs/man3/SDL_FillRect.3 @ 0:74212992fb08

Initial revision
author Sam Lantinga <slouken@lokigames.com>
date Thu, 26 Apr 2001 16:45:43 +0000
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children 55f1f1b3e27d
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1 .TH "SDL_FillRect" "3" "Mon 12 Mar 2001, 01:04" "SDL" "SDL API Reference"
2 .SH "NAME"
3 SDL_FillRect\- This function performs a fast fill of the given rectangle with some color
4 .SH "SYNOPSIS"
5 .PP
6 \fB#include "SDL\&.h"
7 .sp
8 \fBint \fBSDL_FillRect\fP\fR(\fBSDL_Surface *dst, SDL_Rect *dstrect, Uint32 color\fR);
9 .SH "DESCRIPTION"
10 .PP
11 This function performs a fast fill of the given rectangle with \fBcolor\fR\&. If \fBdstrect\fR is \fBNULL\fP, the whole surface will be filled with \fBcolor\fR\&.
12 .PP
13 The color should be a pixel of the format used by the surface, and can be generated by the \fISDL_MapRGB\fR function\&.
14 .PP
15 If there is a clip rectangle set on the destination (set via \fISDL_SetClipRect\fR) then this function will clip based on the intersection of the clip rectangle and the \fBdstrect\fR rectangle\&.
16 .SH "RETURN VALUE"
17 .PP
18 This function returns \fB0\fR on success, or \fB-1\fR on error\&.
19 .SH "SEE ALSO"
20 .PP
21 \fI\fBSDL_MapRGB\fP\fR, \fI\fBSDL_BlitSurface\fP\fR, \fI\fBSDL_Rect\fR\fR
22 ...\" created by instant / docbook-to-man, Mon 12 Mar 2001, 01:04