comparison docs/man3/SDL_DisplayFormatAlpha.3 @ 0:74212992fb08

Initial revision
author Sam Lantinga <slouken@lokigames.com>
date Thu, 26 Apr 2001 16:45:43 +0000
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children 55f1f1b3e27d
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1 .TH "SDL_DisplayFormatAlpha" "3" "Mon 12 Mar 2001, 01:04" "SDL" "SDL API Reference"
2 .SH "NAME"
3 SDL_DisplayFormatAlpha\- Convert a surface to the display format
4 .SH "SYNOPSIS"
5 .PP
6 \fB#include "SDL\&.h"
7 .sp
8 \fBSDL_Surface *\fBSDL_DisplayFormatAlpha\fP\fR(\fBSDL_Surface *surface\fR);
9 .SH "DESCRIPTION"
10 .PP
11 This function takes a surface and copies it to a new surface of the pixel format and colors of the video framebuffer plus an alpha channel, suitable for fast blitting onto the display surface\&. It calls \fISDL_ConvertSurface\fR
12 .PP
13 If you want to take advantage of hardware colorkey or alpha blit acceleration, you should set the colorkey and alpha value before calling this function\&.
14 .SH "RETURN VALUE"
15 .PP
16 If the conversion fails or runs out of memory, it returns \fBNULL\fR
17 .SH "SEE ALSO"
18 .PP
19 \fISDL_ConvertSurface\fR, \fISDL_SetAlpha\fR, \fISDL_SetColorKey\fR, \fISDL_DisplayFormat\fR, \fISDL_Surface\fR
20 ...\" created by instant / docbook-to-man, Mon 12 Mar 2001, 01:04