Mercurial > sdl-ios-xcode
comparison docs/man3/SDL_CreateRGBSurface.3 @ 0:74212992fb08
Initial revision
author | Sam Lantinga <slouken@lokigames.com> |
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date | Thu, 26 Apr 2001 16:45:43 +0000 |
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children | 55f1f1b3e27d |
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1 .TH "SDL_CreateRGBSurface" "3" "Mon 12 Mar 2001, 01:04" "SDL" "SDL API Reference" | |
2 .SH "NAME" | |
3 SDL_CreateRGBSurface\- Create an empty SDL_Surface | |
4 .SH "SYNOPSIS" | |
5 .PP | |
6 \fB#include "SDL\&.h" | |
7 .sp | |
8 \fBSDL_Surface *\fBSDL_CreateRGBSurface\fP\fR(\fBUint32 flags, int width, int height, int depth, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask\fR); | |
9 .SH "DESCRIPTION" | |
10 .PP | |
11 Allocate an empty surface (must be called after \fISDL_SetVideoMode\fR) | |
12 .PP | |
13 If \fBdepth\fR is 8 bits an empty palette is allocated for the surface, otherwise a \&'packed-pixel\&' \fI\fBSDL_PixelFormat\fR\fR is created using the \fB[RGBA]mask\fR\&'s provided (see \fI\fBSDL_PixelFormat\fR\fR)\&. The \fBflags\fR specifies the type of surface that should be created, it is an OR\&'d combination of the following possible values\&. | |
14 .TP 20 | |
15 \fBSDL_SWSURFACE\fP | |
16 SDL will create the surface in system memory\&. This improves the performance of pixel level access, however you may not be able to take advantage of some types of hardware blitting\&. | |
17 .TP 20 | |
18 \fBSDL_HWSURFACE\fP | |
19 SDL will attempt to create the surface in video memory\&. This will allow SDL to take advantage of Video->Video blits (which are often accelerated)\&. | |
20 .TP 20 | |
21 \fBSDL_SRCCOLORKEY\fP | |
22 With this flag SDL will attempt to find the best location for this surface, either in system memory or video memory, to obtain hardware colorkey blitting support\&. | |
23 .TP 20 | |
24 \fBSDL_SRCALPHA\fP | |
25 With this flag SDL will attempt to find the best location for this surface, either in system memory or video memory, to obtain hardware alpha support | |
26 .SH "SEE ALSO" | |
27 .PP | |
28 \fI\fBSDL_CreateRGBSurfaceFrom\fP\fR, \fI\fBSDL_FreeSurface\fP\fR, \fI\fBSDL_SetVideoMode\fP\fR, \fI\fBSDL_LockSurface\fP\fR, \fI\fBSDL_PixelFormat\fR\fR, \fI\fBSDL_Surface\fR\fR | |
29 ...\" created by instant / docbook-to-man, Mon 12 Mar 2001, 01:04 |