Mercurial > sdl-ios-xcode
comparison docs/man3/SDL_ConvertSurface.3 @ 0:74212992fb08
Initial revision
author | Sam Lantinga <slouken@lokigames.com> |
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date | Thu, 26 Apr 2001 16:45:43 +0000 |
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children | 55f1f1b3e27d |
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1 .TH "SDL_ConvertSurface" "3" "Mon 12 Mar 2001, 01:04" "SDL" "SDL API Reference" | |
2 .SH "NAME" | |
3 SDL_ConvertSurface\- Converts a surface to the same format as another surface\&. | |
4 .SH "SYNOPSIS" | |
5 .PP | |
6 \fB#include "SDL\&.h" | |
7 .sp | |
8 \fBSDL_Surface *\fBSDL_ConvertSurface\fP\fR(\fBSDL_Surface *src, SDL_PixelFormat *fmt, Uint32 flags\fR); | |
9 .SH "DESCRIPTION" | |
10 .PP | |
11 Creates a new surface of the specified format, and then copies and maps the given surface to it\&. If this function fails, it returns \fBNULL\fP\&. | |
12 .PP | |
13 The \fBflags\fR parameter is passed to \fI\fBSDL_CreateRGBSurface\fP\fR and has those semantics\&. | |
14 .PP | |
15 This function is used internally by \fI\fBSDL_DisplayFormat\fP\fR\&. | |
16 .SH "RETURN VALUE" | |
17 .PP | |
18 Returns either a pointer to the new surface, or \fBNULL\fP on error\&. | |
19 .SH "SEE ALSO" | |
20 .PP | |
21 \fI\fBSDL_CreateRGBSurface\fP\fR, \fI\fBSDL_DisplayFormat\fP\fR, \fI\fBSDL_PixelFormat\fR\fR, \fI\fBSDL_Surface\fR\fR | |
22 ...\" created by instant / docbook-to-man, Mon 12 Mar 2001, 01:04 |