comparison docs/man3/SDL_ConvertSurface.3 @ 0:74212992fb08

Initial revision
author Sam Lantinga <slouken@lokigames.com>
date Thu, 26 Apr 2001 16:45:43 +0000
parents
children 55f1f1b3e27d
comparison
equal deleted inserted replaced
-1:000000000000 0:74212992fb08
1 .TH "SDL_ConvertSurface" "3" "Mon 12 Mar 2001, 01:04" "SDL" "SDL API Reference"
2 .SH "NAME"
3 SDL_ConvertSurface\- Converts a surface to the same format as another surface\&.
4 .SH "SYNOPSIS"
5 .PP
6 \fB#include "SDL\&.h"
7 .sp
8 \fBSDL_Surface *\fBSDL_ConvertSurface\fP\fR(\fBSDL_Surface *src, SDL_PixelFormat *fmt, Uint32 flags\fR);
9 .SH "DESCRIPTION"
10 .PP
11 Creates a new surface of the specified format, and then copies and maps the given surface to it\&. If this function fails, it returns \fBNULL\fP\&.
12 .PP
13 The \fBflags\fR parameter is passed to \fI\fBSDL_CreateRGBSurface\fP\fR and has those semantics\&.
14 .PP
15 This function is used internally by \fI\fBSDL_DisplayFormat\fP\fR\&.
16 .SH "RETURN VALUE"
17 .PP
18 Returns either a pointer to the new surface, or \fBNULL\fP on error\&.
19 .SH "SEE ALSO"
20 .PP
21 \fI\fBSDL_CreateRGBSurface\fP\fR, \fI\fBSDL_DisplayFormat\fP\fR, \fI\fBSDL_PixelFormat\fR\fR, \fI\fBSDL_Surface\fR\fR
22 ...\" created by instant / docbook-to-man, Mon 12 Mar 2001, 01:04