comparison docs/man3/SDL_BlitSurface.3 @ 0:74212992fb08

Initial revision
author Sam Lantinga <slouken@lokigames.com>
date Thu, 26 Apr 2001 16:45:43 +0000
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children 55f1f1b3e27d
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1 .TH "SDL_BlitSurface" "3" "Mon 12 Mar 2001, 01:04" "SDL" "SDL API Reference"
2 .SH "NAME"
3 SDL_BlitSurface\- This performs a fast blit from the source surface to the destination surface\&.
4 .SH "SYNOPSIS"
5 .PP
6 \fB#include "SDL\&.h"
7 .sp
8 \fBint \fBSDL_BlitSurface\fP\fR(\fBSDL_Surface *src, SDL_Rect *srcrect, SDL_Surface *dst, SDL_Rect *dstrect\fR);
9 .SH "DESCRIPTION"
10 .PP
11 This performs a fast blit from the source surface to the destination surface\&.
12 .PP
13 Only the position is used in the \fBdstrect\fR (the width and height are ignored)\&.
14 .PP
15 If either \fBsrcrect\fR or \fBdstrect\fR are \fBNULL\fP, the entire surface (\fBsrc\fR or \fBdst\fR) is copied\&.
16 .PP
17 The final blit rectangle is saved in \fBdstrect\fR after all clipping is performed (\fBsrcrect\fR is not modified)\&.
18 .PP
19 The blit function should not be called on a locked surface\&.
20 .PP
21 .RS
22 \fBNote:
23 .PP
24 The results of blitting operations vary greatly depending on whether \fBSDL_SRCAPLHA\fP is set or not\&. See \fISDL_SetAlpha\fR\&.
25 .RE
26 .SH "RETURN VALUE"
27 .PP
28 If the blit is successful, it returns \fB0\fR, otherwise it returns \fB-1\fR\&.
29 .PP
30 If either of the surfaces were in video memory, and the blit returns \fB-2\fR, the video memory was lost, so it should be reloaded with artwork and re-blitted:
31 .PP
32 .nf
33 \f(CW while ( SDL_BlitSurface(image, imgrect, screen, dstrect) == -2 ) {
34 while ( SDL_LockSurface(image)) < 0 )
35 Sleep(10);
36 -- Write image pixels to image->pixels --
37 SDL_UnlockSurface(image);
38 }\fR
39 .fi
40 .PP
41 This happens under DirectX 5\&.0 when the system switches away from your fullscreen application\&. Locking the surface will also fail until you have access to the video memory again\&.
42 .SH "SEE ALSO"
43 .PP
44 \fI\fBSDL_LockSurface\fP\fR, \fI\fBSDL_FillRect\fP\fR, \fI\fBSDL_Surface\fR\fR, \fI\fBSDL_Rect\fR\fR
45 ...\" created by instant / docbook-to-man, Mon 12 Mar 2001, 01:04