comparison docs/man3/SDL_ActiveEvent.3 @ 0:74212992fb08

Initial revision
author Sam Lantinga <slouken@lokigames.com>
date Thu, 26 Apr 2001 16:45:43 +0000
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children 55f1f1b3e27d
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1 .TH "SDL_ActiveEvent" "3" "Mon 12 Mar 2001, 01:03" "SDL" "SDL API Reference"
2 .SH "NAME"
3 SDL_ActiveEvent\- Application visibility event structure
4 .SH "STRUCTURE DEFINITION"
5 .PP
6 .nf
7 \f(CWtypedef struct{
8 Uint8 type;
9 Uint8 gain;
10 Uint8 state;
11 } SDL_ActiveEvent;\fR
12 .fi
13 .PP
14 .SH "STRUCTURE DATA"
15 .TP 20
16 \fBtype\fR
17 \fBSDL_ACTIVEEVENT\&.\fP
18 .TP 20
19 \fBgain\fR
20 0 if the event is a loss or 1 if it is a gain\&.
21 .TP 20
22 \fBstate\fR
23 \fBSDL_APPMOUSEFOCUS\fP if mouse focus was gained or lost, \fBSDL_APPINPUTFOCUS\fP if input focus was gained or lost, or \fBSDL_APPACTIVE\fP if the application was iconified (\fBgain\fR=0) or restored(\fBgain\fR=1)\&.
24 .SH "DESCRIPTION"
25 .PP
26 \fBSDL_ActiveEvent\fR is a member of the \fI\fBSDL_Event\fR\fR union and is used when an event of type \fBSDL_ACTIVEEVENT\fP is reported\&.
27 .PP
28 When the mouse leaves or enters the window area a \fBSDL_APPMOUSEFOCUS\fP type activation event occurs, if the mouse entered the window then \fBgain\fR will be 1, otherwise \fBgain\fR will be 0\&. A \fBSDL_APPINPUTFOCUS\fP type activation event occurs when the application loses or gains keyboard focus\&. This usually occurs when another application is made active\&. Finally, a \fBSDL_APPACTIVE\fP type event occurs when the application is either minimised/iconified (\fBgain\fR=0) or restored\&.
29 .PP
30 .RS
31 \fBNote:
32 .PP
33 This event does not occur when an application window is first created\&.
34 .RE
35 .SH "SEE ALSO"
36 .PP
37 \fI\fBSDL_Event\fR\fR, \fI\fBSDL_GetAppState\fP\fR
38 ...\" created by instant / docbook-to-man, Mon 12 Mar 2001, 01:03