Mercurial > sdl-ios-xcode
comparison docs/index.html @ 0:74212992fb08
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author | Sam Lantinga <slouken@lokigames.com> |
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date | Thu, 26 Apr 2001 16:45:43 +0000 |
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children | 14717b52abc0 |
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1 <!DOCTYPE HTML PUBLIC "-//Norman Walsh//DTD DocBook HTML 1.0//EN"> | |
2 <HTML | |
3 ><HEAD | |
4 ><TITLE | |
5 >Introduction</TITLE | |
6 > | |
7 </HEAD | |
8 ><BODY | |
9 BGCOLOR="#FFF8DC" | |
10 TEXT="#000000" | |
11 LINK="#0000ee" | |
12 VLINK="#551a8b" | |
13 ALINK="#ff0000" | |
14 ><DIV | |
15 CLASS="NAVHEADER" | |
16 > | |
17 <HR | |
18 ALIGN="LEFT" | |
19 WIDTH="100%"></DIV | |
20 ><DIV | |
21 CLASS="PREFACE" | |
22 ><H1 | |
23 ><A | |
24 NAME="AEN8" | |
25 >Introduction</A | |
26 ></H1 | |
27 ><P | |
28 >This library is designed to make it easy to write games that run on Linux, | |
29 Win32 and BeOS using the various native high-performance media interfaces, | |
30 (for video, audio, etc) and presenting a single source-code level API to | |
31 your application. This is a fairly low level API, but using this, completely | |
32 portable applications can be written with a great deal of flexibility.</P | |
33 ><P | |
34 >The library is loaded as a dynamically linked library on its native | |
35 platform, and is currently compiled natively for Linux, compiled for | |
36 Win32 using a Linux hosted GCC | |
37 <A | |
38 HREF="http://www.libsdl.org/Xmingw32/" | |
39 TARGET="_top" | |
40 >cross-compilation</A | |
41 > | |
42 environment, and compiled using the EGCS C++ compiler under BeOS.</P | |
43 ><P | |
44 >An introduction to SDL can be found online at: | |
45 <A | |
46 HREF="http://www.libsdl.org/intro/toc.html" | |
47 TARGET="_top" | |
48 >http://www.libsdl.org/intro/</A | |
49 > </P | |
50 ><P | |
51 >There are code examples on each of the main library pages, and there are | |
52 fully fleshed example C++ classes and programs in the examples archive, | |
53 available on the | |
54 <A | |
55 HREF="http://www.libsdl.org/download.html" | |
56 TARGET="_top" | |
57 >SDL download page</A | |
58 >.</P | |
59 ><P | |
60 >For an introduction to basic multi-media programming concepts, you might try | |
61 some of the following links: | |
62 <P | |
63 ></P | |
64 ><UL | |
65 ><LI | |
66 ><P | |
67 ><A | |
68 HREF="http://www.ziron.com/links/" | |
69 TARGET="_top" | |
70 >Game Programming Links</A | |
71 ></P | |
72 ></LI | |
73 ><LI | |
74 ><P | |
75 ><A | |
76 HREF="http://developer.dungeon-crawl.com/" | |
77 TARGET="_top" | |
78 >Game Developer Search Engine</A | |
79 ></P | |
80 ></LI | |
81 ></UL | |
82 ></P | |
83 ><P | |
84 >Enjoy!</P | |
85 ><P | |
86 > Sam Lantinga | |
87 <TT | |
88 CLASS="EMAIL" | |
89 ><<A | |
90 HREF="mailto:slouken@libsdl.org" | |
91 ><A | |
92 HREF="mailto:slouken@libsdl.org" | |
93 TARGET="_top" | |
94 >slouken@libsdl.org</A | |
95 ></A | |
96 >></TT | |
97 ></P | |
98 > | |
99 <P> | |
100 <br><br><HR> | |
101 <H1>Table of Contents</H1> | |
102 <UL> | |
103 <LI><A HREF="html/index.html">Full Table of Contents</A></LI> | |
104 <LI><A HREF="html/guide.html">The SDL Guide</A></LI> | |
105 <LI><A HREF="html/reference.html">The SDL Reference</A></LI> | |
106 <UL> | |
107 <LI><A HREF="html/general.html">Initialization</A></LI> | |
108 <LI><A HREF="html/video.html">Video</A></LI> | |
109 <LI><A HREF="html/wm.html">Window Manager</A></LI> | |
110 <LI><A HREF="html/event.html">Event Handling</A></LI> | |
111 <LI><A HREF="html/joystick.html">Joystick</A></LI> | |
112 <LI><A HREF="html/audio.html">Audio</A></LI> | |
113 <LI><A HREF="html/cdrom.html">CDROM</A></LI> | |
114 <LI><A HREF="html/thread.html">Threads</A></LI> | |
115 <LI><A HREF="html/time.html">Timers</A></LI> | |
116 </UL> | |
117 </UL> | |
118 </DIV | |
119 ></BODY | |
120 ></HTML | |
121 > |