Mercurial > sdl-ios-xcode
comparison docs/html/video.html @ 0:74212992fb08
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author | Sam Lantinga <slouken@lokigames.com> |
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date | Thu, 26 Apr 2001 16:45:43 +0000 |
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children | 55f1f1b3e27d |
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1 <HTML | |
2 ><HEAD | |
3 ><TITLE | |
4 >Video</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
7 CONTENT="Modular DocBook HTML Stylesheet Version 1.61 | |
8 "><LINK | |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="SDL Reference" | |
14 HREF="reference.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_WasInit" | |
17 HREF="sdlwasinit.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_GetVideoSurface" | |
20 HREF="sdlgetvideosurface.html"><META | |
21 NAME="KEYWORD" | |
22 CONTENT="video"><META | |
23 NAME="KEYWORD" | |
24 CONTENT="function"></HEAD | |
25 ><BODY | |
26 CLASS="CHAPTER" | |
27 BGCOLOR="#FFF8DC" | |
28 TEXT="#000000" | |
29 LINK="#0000ee" | |
30 VLINK="#551a8b" | |
31 ALINK="#ff0000" | |
32 ><DIV | |
33 CLASS="NAVHEADER" | |
34 ><TABLE | |
35 WIDTH="100%" | |
36 BORDER="0" | |
37 CELLPADDING="0" | |
38 CELLSPACING="0" | |
39 ><TR | |
40 ><TH | |
41 COLSPAN="3" | |
42 ALIGN="center" | |
43 >SDL Library Documentation</TH | |
44 ></TR | |
45 ><TR | |
46 ><TD | |
47 WIDTH="10%" | |
48 ALIGN="left" | |
49 VALIGN="bottom" | |
50 ><A | |
51 HREF="sdlwasinit.html" | |
52 >Prev</A | |
53 ></TD | |
54 ><TD | |
55 WIDTH="80%" | |
56 ALIGN="center" | |
57 VALIGN="bottom" | |
58 ></TD | |
59 ><TD | |
60 WIDTH="10%" | |
61 ALIGN="right" | |
62 VALIGN="bottom" | |
63 ><A | |
64 HREF="sdlgetvideosurface.html" | |
65 >Next</A | |
66 ></TD | |
67 ></TR | |
68 ></TABLE | |
69 ><HR | |
70 ALIGN="LEFT" | |
71 WIDTH="100%"></DIV | |
72 ><DIV | |
73 CLASS="CHAPTER" | |
74 ><H1 | |
75 ><A | |
76 NAME="VIDEO" | |
77 >Chapter 6. Video</A | |
78 ></H1 | |
79 ><DIV | |
80 CLASS="TOC" | |
81 ><DL | |
82 ><DT | |
83 ><B | |
84 >Table of Contents</B | |
85 ></DT | |
86 ><DT | |
87 ><A | |
88 HREF="sdlgetvideosurface.html" | |
89 >SDL_GetVideoSurface</A | |
90 > — returns a pointer to the current display surface</DT | |
91 ><DT | |
92 ><A | |
93 HREF="sdlgetvideoinfo.html" | |
94 >SDL_GetVideoInfo</A | |
95 > — returns a pointer to information about the video hardware</DT | |
96 ><DT | |
97 ><A | |
98 HREF="sdlvideodrivername.html" | |
99 >SDL_VideoDriverName</A | |
100 > — Obtain the name of the video driver</DT | |
101 ><DT | |
102 ><A | |
103 HREF="sdllistmodes.html" | |
104 >SDL_ListModes</A | |
105 > — Returns a pointer to an array of available screen dimensions for | |
106 the given format and video flags</DT | |
107 ><DT | |
108 ><A | |
109 HREF="sdlvideomodeok.html" | |
110 >SDL_VideoModeOK</A | |
111 > — Check to see if a particular video mode is supported.</DT | |
112 ><DT | |
113 ><A | |
114 HREF="sdlsetvideomode.html" | |
115 >SDL_SetVideoMode</A | |
116 > — Set up a video mode with the specified width, height and bits-per-pixel.</DT | |
117 ><DT | |
118 ><A | |
119 HREF="sdlupdaterect.html" | |
120 >SDL_UpdateRect</A | |
121 > — Makes sure the given area is updated on the given screen.</DT | |
122 ><DT | |
123 ><A | |
124 HREF="sdlupdaterects.html" | |
125 >SDL_UpdateRects</A | |
126 > — Makes sure the given list of rectangles is updated on the given screen.</DT | |
127 ><DT | |
128 ><A | |
129 HREF="sdlflip.html" | |
130 >SDL_Flip</A | |
131 > — Swaps screen buffers</DT | |
132 ><DT | |
133 ><A | |
134 HREF="sdlsetcolors.html" | |
135 >SDL_SetColors</A | |
136 > — Sets a portion of the colormap for the given 8-bit surface.</DT | |
137 ><DT | |
138 ><A | |
139 HREF="sdlsetpalette.html" | |
140 >SDL_SetPalette</A | |
141 > — Sets the colors in the palette of an 8-bit surface.</DT | |
142 ><DT | |
143 ><A | |
144 HREF="sdlsetgamma.html" | |
145 >SDL_SetGamma</A | |
146 > — Sets the color gamma function for the display</DT | |
147 ><DT | |
148 ><A | |
149 HREF="sdlgetgammaramp.html" | |
150 >SDL_GetGammaRamp</A | |
151 > — Gets the color gamma lookup tables for the display</DT | |
152 ><DT | |
153 ><A | |
154 HREF="sdlsetgammaramp.html" | |
155 >SDL_SetGammaRamp</A | |
156 > — Sets the color gamma lookup tables for the display</DT | |
157 ><DT | |
158 ><A | |
159 HREF="sdlmaprgb.html" | |
160 >SDL_MapRGB</A | |
161 > — Map a RGB color value to a pixel format.</DT | |
162 ><DT | |
163 ><A | |
164 HREF="sdlmaprgba.html" | |
165 >SDL_MapRGBA</A | |
166 > — Map a RGBA color value to a pixel format.</DT | |
167 ><DT | |
168 ><A | |
169 HREF="sdlgetrgb.html" | |
170 >SDL_GetRGB</A | |
171 > — Get RGB values from a pixel in the specified pixel format.</DT | |
172 ><DT | |
173 ><A | |
174 HREF="sdlgetrgba.html" | |
175 >SDL_GetRGBA</A | |
176 > — Get RGBA values from a pixel in the specified pixel format.</DT | |
177 ><DT | |
178 ><A | |
179 HREF="sdlcreatergbsurface.html" | |
180 >SDL_CreateRGBSurface</A | |
181 > — Create an empty SDL_Surface</DT | |
182 ><DT | |
183 ><A | |
184 HREF="sdlcreatergbsurfacefrom.html" | |
185 >SDL_CreateRGBSurfaceFrom</A | |
186 > — Create an SDL_Surface from pixel data</DT | |
187 ><DT | |
188 ><A | |
189 HREF="sdlfreesurface.html" | |
190 >SDL_FreeSurface</A | |
191 > — Frees (deletes) and SDL_Surface</DT | |
192 ><DT | |
193 ><A | |
194 HREF="sdllocksurface.html" | |
195 >SDL_LockSurface</A | |
196 > — Lock a surface for directly access.</DT | |
197 ><DT | |
198 ><A | |
199 HREF="sdlunlocksurface.html" | |
200 >SDL_UnlockSurface</A | |
201 > — Unlocks a previously locked surface.</DT | |
202 ><DT | |
203 ><A | |
204 HREF="sdlloadbmp.html" | |
205 >SDL_LoadBMP</A | |
206 > — Load a Windows BMP file into an SDL_Surface.</DT | |
207 ><DT | |
208 ><A | |
209 HREF="sdlsavebmp.html" | |
210 >SDL_SaveBMP</A | |
211 > — Save an SDL_Surface as a Windows BMP file.</DT | |
212 ><DT | |
213 ><A | |
214 HREF="sdlsetcolorkey.html" | |
215 >SDL_SetColorKey</A | |
216 > — Sets the color key (transparent pixel) in a blittable surface and | |
217 RLE acceleration.</DT | |
218 ><DT | |
219 ><A | |
220 HREF="sdlsetalpha.html" | |
221 >SDL_SetAlpha</A | |
222 > — Adjust the alpha properties of a surface</DT | |
223 ><DT | |
224 ><A | |
225 HREF="sdlsetcliprect.html" | |
226 >SDL_SetClipRect</A | |
227 > — Sets the clipping rectangle for a surface.</DT | |
228 ><DT | |
229 ><A | |
230 HREF="sdlgetcliprect.html" | |
231 >SDL_GetClipRect</A | |
232 > — Gets the clipping rectangle for a surface.</DT | |
233 ><DT | |
234 ><A | |
235 HREF="sdlconvertsurface.html" | |
236 >SDL_ConvertSurface</A | |
237 > — Converts a surface to the same format as another surface.</DT | |
238 ><DT | |
239 ><A | |
240 HREF="sdlblitsurface.html" | |
241 >SDL_BlitSurface</A | |
242 > — This performs a fast blit from the source surface to the destination surface.</DT | |
243 ><DT | |
244 ><A | |
245 HREF="sdlfillrect.html" | |
246 >SDL_FillRect</A | |
247 > — This function performs a fast fill of the given rectangle with some color</DT | |
248 ><DT | |
249 ><A | |
250 HREF="sdldisplayformat.html" | |
251 >SDL_DisplayFormat</A | |
252 > — Convert a surface to the display format</DT | |
253 ><DT | |
254 ><A | |
255 HREF="sdldisplayformatalpha.html" | |
256 >SDL_DisplayFormatAlpha</A | |
257 > — Convert a surface to the display format</DT | |
258 ><DT | |
259 ><A | |
260 HREF="sdlwarpmouse.html" | |
261 >SDL_WarpMouse</A | |
262 > — Set the position of the mouse cursor.</DT | |
263 ><DT | |
264 ><A | |
265 HREF="sdlcreatecursor.html" | |
266 >SDL_CreateCursor</A | |
267 > — Creates a new mouse cursor.</DT | |
268 ><DT | |
269 ><A | |
270 HREF="sdlfreecursor.html" | |
271 >SDL_FreeCursor</A | |
272 > — Frees a cursor created with SDL_CreateCursor.</DT | |
273 ><DT | |
274 ><A | |
275 HREF="sdlsetcursor.html" | |
276 >SDL_SetCursor</A | |
277 > — Set the currently active mouse cursor.</DT | |
278 ><DT | |
279 ><A | |
280 HREF="sdlgetcursor.html" | |
281 >SDL_GetCursor</A | |
282 > — Get the currently active mouse cursor.</DT | |
283 ><DT | |
284 ><A | |
285 HREF="sdlshowcursor.html" | |
286 >SDL_ShowCursor</A | |
287 > — Toggle whether or not the cursor is shown on the screen.</DT | |
288 ><DT | |
289 ><A | |
290 HREF="sdlglloadlibrary.html" | |
291 >SDL_GL_LoadLibrary</A | |
292 > — Specify an OpenGL library</DT | |
293 ><DT | |
294 ><A | |
295 HREF="sdlglgetprocaddress.html" | |
296 >SDL_GL_GetProcAddress</A | |
297 > — Get the address of a GL function</DT | |
298 ><DT | |
299 ><A | |
300 HREF="sdlglgetattribute.html" | |
301 >SDL_GL_GetAttribute</A | |
302 > — Get the value of a special SDL/OpenGL attribute</DT | |
303 ><DT | |
304 ><A | |
305 HREF="sdlglsetattribute.html" | |
306 >SDL_GL_SetAttribute</A | |
307 > — Set a special SDL/OpenGL attribute</DT | |
308 ><DT | |
309 ><A | |
310 HREF="sdlglswapbuffers.html" | |
311 >SDL_GL_SwapBuffers</A | |
312 > — Swap OpenGL framebuffers/Update Display</DT | |
313 ><DT | |
314 ><A | |
315 HREF="sdlcreateyuvoverlay.html" | |
316 >SDL_CreateYUVOverlay</A | |
317 > — Create a YUV video overlay</DT | |
318 ><DT | |
319 ><A | |
320 HREF="sdllockyuvoverlay.html" | |
321 >SDL_LockYUVOverlay</A | |
322 > — Lock an overlay</DT | |
323 ><DT | |
324 ><A | |
325 HREF="sdlunlockyuvoverlay.html" | |
326 >SDL_UnlockYUVOverlay</A | |
327 > — Unlock an overlay</DT | |
328 ><DT | |
329 ><A | |
330 HREF="sdldisplayyuvoverlay.html" | |
331 >SDL_DisplayYUVOverlay</A | |
332 > — Blit the overlay to the display</DT | |
333 ><DT | |
334 ><A | |
335 HREF="sdlfreeyuvoverlay.html" | |
336 >SDL_FreeYUVOverlay</A | |
337 > — Free a YUV video overlay</DT | |
338 ><DT | |
339 ><A | |
340 HREF="sdlglattr.html" | |
341 >SDL_GLattr</A | |
342 > — SDL GL Attributes</DT | |
343 ><DT | |
344 ><A | |
345 HREF="sdlrect.html" | |
346 >SDL_Rect</A | |
347 > — Defines a rectangular area</DT | |
348 ><DT | |
349 ><A | |
350 HREF="sdlcolor.html" | |
351 >SDL_Color</A | |
352 > — Format independent color description</DT | |
353 ><DT | |
354 ><A | |
355 HREF="sdlpalette.html" | |
356 >SDL_Palette</A | |
357 > — Color palette for 8-bit pixel formats</DT | |
358 ><DT | |
359 ><A | |
360 HREF="sdlpixelformat.html" | |
361 >SDL_PixelFormat</A | |
362 > — Stores surface format information</DT | |
363 ><DT | |
364 ><A | |
365 HREF="sdlsurface.html" | |
366 >SDL_Surface</A | |
367 > — Graphical Surface Structure</DT | |
368 ><DT | |
369 ><A | |
370 HREF="sdlvideoinfo.html" | |
371 >SDL_VideoInfo</A | |
372 > — Video Target information</DT | |
373 ><DT | |
374 ><A | |
375 HREF="sdloverlay.html" | |
376 >SDL_Overlay</A | |
377 > — YUV video overlay</DT | |
378 ></DL | |
379 ></DIV | |
380 ><P | |
381 >SDL presents a very simple interface to the display framebuffer. The | |
382 framebuffer is represented as an offscreen surface to which you can write | |
383 directly. If you want the screen to show what you have written, call the <A | |
384 HREF="sdlupdaterects.html" | |
385 >update</A | |
386 > function which will | |
387 guarantee that the desired portion of the screen is updated.</P | |
388 ><P | |
389 >Before you call any of the SDL video functions, you must first call | |
390 <SPAN | |
391 CLASS="TOKEN" | |
392 >SDL_Init(SDL_INIT_VIDEO)</SPAN | |
393 >, which initializes the video | |
394 and events in the SDL library. Check the return code, which should be | |
395 <SPAN | |
396 CLASS="RETURNVALUE" | |
397 >0</SPAN | |
398 >, to see if there were any errors in starting up.</P | |
399 ><P | |
400 >If you use both sound and video in your application, you need to call | |
401 <SPAN | |
402 CLASS="TOKEN" | |
403 >SDL_Init(SDL_INIT_AUDIO | SDL_INIT_VIDEO)</SPAN | |
404 > before opening the | |
405 sound device, otherwise under Win32 DirectX, you won't be able to set | |
406 full-screen display modes.</P | |
407 ><P | |
408 >After you have initialized the library, you can start up the video display in a | |
409 number of ways. The easiest way is to pick a common screen resolution and | |
410 depth and just initialize the video, checking for errors. You will probably | |
411 get what you want, but SDL may be emulating your requested mode and converting | |
412 the display on update. The best way is to | |
413 <A | |
414 HREF="sdlgetvideoinfo.html" | |
415 >query</A | |
416 >, for the best | |
417 video mode closest to the desired one, and then | |
418 <A | |
419 HREF="sdldisplayformat.html" | |
420 >convert</A | |
421 > | |
422 your images to that pixel format.</P | |
423 ><P | |
424 >SDL currently supports any bit depth >= 8 bits per pixel. 8 bpp formats are | |
425 considered 8-bit palettized modes, while 12, 15, 16, 24, and 32 bits per pixel | |
426 are considered "packed pixel" modes, meaning each pixel contains the RGB color | |
427 components packed in the bits of the pixel.</P | |
428 ><P | |
429 >After you have initialized your video mode, you can take the surface that was | |
430 returned, and write to it like any other framebuffer, calling the update | |
431 routine as you go.</P | |
432 ><P | |
433 >When you have finished your video access and are ready to quit your | |
434 application, you should call "<SPAN | |
435 CLASS="TOKEN" | |
436 >SDL_Quit()</SPAN | |
437 >" to shutdown the | |
438 video and events.</P | |
439 ></DIV | |
440 ><DIV | |
441 CLASS="NAVFOOTER" | |
442 ><HR | |
443 ALIGN="LEFT" | |
444 WIDTH="100%"><TABLE | |
445 WIDTH="100%" | |
446 BORDER="0" | |
447 CELLPADDING="0" | |
448 CELLSPACING="0" | |
449 ><TR | |
450 ><TD | |
451 WIDTH="33%" | |
452 ALIGN="left" | |
453 VALIGN="top" | |
454 ><A | |
455 HREF="sdlwasinit.html" | |
456 >Prev</A | |
457 ></TD | |
458 ><TD | |
459 WIDTH="34%" | |
460 ALIGN="center" | |
461 VALIGN="top" | |
462 ><A | |
463 HREF="index.html" | |
464 >Home</A | |
465 ></TD | |
466 ><TD | |
467 WIDTH="33%" | |
468 ALIGN="right" | |
469 VALIGN="top" | |
470 ><A | |
471 HREF="sdlgetvideosurface.html" | |
472 >Next</A | |
473 ></TD | |
474 ></TR | |
475 ><TR | |
476 ><TD | |
477 WIDTH="33%" | |
478 ALIGN="left" | |
479 VALIGN="top" | |
480 >SDL_WasInit</TD | |
481 ><TD | |
482 WIDTH="34%" | |
483 ALIGN="center" | |
484 VALIGN="top" | |
485 ><A | |
486 HREF="reference.html" | |
487 >Up</A | |
488 ></TD | |
489 ><TD | |
490 WIDTH="33%" | |
491 ALIGN="right" | |
492 VALIGN="top" | |
493 >SDL_GetVideoSurface</TD | |
494 ></TR | |
495 ></TABLE | |
496 ></DIV | |
497 ></BODY | |
498 ></HTML | |
499 > |