comparison docs/html/sdlsetvideomode.html @ 0:74212992fb08

Initial revision
author Sam Lantinga <slouken@lokigames.com>
date Thu, 26 Apr 2001 16:45:43 +0000
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children 55f1f1b3e27d
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1 <HTML
2 ><HEAD
3 ><TITLE
4 >SDL_SetVideoMode</TITLE
5 ><META
6 NAME="GENERATOR"
7 CONTENT="Modular DocBook HTML Stylesheet Version 1.61
8 "><LINK
9 REL="HOME"
10 TITLE="SDL Library Documentation"
11 HREF="index.html"><LINK
12 REL="UP"
13 TITLE="Video"
14 HREF="video.html"><LINK
15 REL="PREVIOUS"
16 TITLE="SDL_VideoModeOK"
17 HREF="sdlvideomodeok.html"><LINK
18 REL="NEXT"
19 TITLE="SDL_UpdateRect"
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21 ><BODY
22 CLASS="REFENTRY"
23 BGCOLOR="#FFF8DC"
24 TEXT="#000000"
25 LINK="#0000ee"
26 VLINK="#551a8b"
27 ALINK="#ff0000"
28 ><DIV
29 CLASS="NAVHEADER"
30 ><TABLE
31 WIDTH="100%"
32 BORDER="0"
33 CELLPADDING="0"
34 CELLSPACING="0"
35 ><TR
36 ><TH
37 COLSPAN="3"
38 ALIGN="center"
39 >SDL Library Documentation</TH
40 ></TR
41 ><TR
42 ><TD
43 WIDTH="10%"
44 ALIGN="left"
45 VALIGN="bottom"
46 ><A
47 HREF="sdlvideomodeok.html"
48 >Prev</A
49 ></TD
50 ><TD
51 WIDTH="80%"
52 ALIGN="center"
53 VALIGN="bottom"
54 ></TD
55 ><TD
56 WIDTH="10%"
57 ALIGN="right"
58 VALIGN="bottom"
59 ><A
60 HREF="sdlupdaterect.html"
61 >Next</A
62 ></TD
63 ></TR
64 ></TABLE
65 ><HR
66 ALIGN="LEFT"
67 WIDTH="100%"></DIV
68 ><H1
69 ><A
70 NAME="SDLSETVIDEOMODE"
71 >SDL_SetVideoMode</A
72 ></H1
73 ><DIV
74 CLASS="REFNAMEDIV"
75 ><A
76 NAME="AEN795"
77 ></A
78 ><H2
79 >Name</H2
80 >SDL_SetVideoMode&nbsp;--&nbsp;Set up a video mode with the specified width, height and bits-per-pixel.</DIV
81 ><DIV
82 CLASS="REFSYNOPSISDIV"
83 ><A
84 NAME="AEN798"
85 ></A
86 ><H2
87 >Synopsis</H2
88 ><DIV
89 CLASS="FUNCSYNOPSIS"
90 ><A
91 NAME="AEN799"
92 ></A
93 ><P
94 ></P
95 ><PRE
96 CLASS="FUNCSYNOPSISINFO"
97 >#include "SDL.h"</PRE
98 ><P
99 ><CODE
100 ><CODE
101 CLASS="FUNCDEF"
102 >SDL_Surface *<B
103 CLASS="FSFUNC"
104 >SDL_SetVideoMode</B
105 ></CODE
106 >(int width, int height, int bpp, Uint32 flags);</CODE
107 ></P
108 ><P
109 ></P
110 ></DIV
111 ></DIV
112 ><DIV
113 CLASS="REFSECT1"
114 ><A
115 NAME="AEN805"
116 ></A
117 ><H2
118 >Description</H2
119 ><P
120 >Set up a video mode with the specified width, height and bits-per-pixel.</P
121 ><P
122 >If <TT
123 CLASS="PARAMETER"
124 ><I
125 >bpp</I
126 ></TT
127 > is 0, it is treated as the
128 current display bits per pixel.</P
129 ><P
130 >The <TT
131 CLASS="PARAMETER"
132 ><I
133 >flags</I
134 ></TT
135 > parameter is the same as the <TT
136 CLASS="STRUCTFIELD"
137 ><I
138 >flags</I
139 ></TT
140 > field of the <A
141 HREF="sdlsurface.html"
142 ><SPAN
143 CLASS="STRUCTNAME"
144 >SDL_Surface</SPAN
145 ></A
146 > structure. OR'd combinations of the following values are valid.</P
147 ><DIV
148 CLASS="INFORMALTABLE"
149 ><A
150 NAME="AEN815"
151 ></A
152 ><P
153 ></P
154 ><TABLE
155 BORDER="1"
156 CLASS="CALSTABLE"
157 ><TBODY
158 ><TR
159 ><TD
160 ALIGN="LEFT"
161 VALIGN="TOP"
162 ><TT
163 CLASS="LITERAL"
164 >SDL_SWSURFACE</TT
165 ></TD
166 ><TD
167 ALIGN="LEFT"
168 VALIGN="TOP"
169 >Create the video surface in system memory</TD
170 ></TR
171 ><TR
172 ><TD
173 ALIGN="LEFT"
174 VALIGN="TOP"
175 ><TT
176 CLASS="LITERAL"
177 >SDL_HWSURFACE</TT
178 ></TD
179 ><TD
180 ALIGN="LEFT"
181 VALIGN="TOP"
182 >Create the video surface in video memory</TD
183 ></TR
184 ><TR
185 ><TD
186 ALIGN="LEFT"
187 VALIGN="TOP"
188 ><TT
189 CLASS="LITERAL"
190 >SDL_ASYNCBLIT</TT
191 ></TD
192 ><TD
193 ALIGN="LEFT"
194 VALIGN="TOP"
195 >Enables the use of asynchronous to the display surface. This will usually slow down blitting on single CPU machines, but may provide a speed increase on SMP systems.</TD
196 ></TR
197 ><TR
198 ><TD
199 ALIGN="LEFT"
200 VALIGN="TOP"
201 ><TT
202 CLASS="LITERAL"
203 >SDL_ANYFORMAT</TT
204 ></TD
205 ><TD
206 ALIGN="LEFT"
207 VALIGN="TOP"
208 >Normally, if a video surface of the requested depth (<TT
209 CLASS="PARAMETER"
210 ><I
211 >bpp</I
212 ></TT
213 >) is not available, SDL will emulate one with a shadow surface. Passing <TT
214 CLASS="LITERAL"
215 >SDL_ANYFORMAT</TT
216 > prevents this and causes SDL to use the video surface, regardless of its depth.</TD
217 ></TR
218 ><TR
219 ><TD
220 ALIGN="LEFT"
221 VALIGN="TOP"
222 ><TT
223 CLASS="LITERAL"
224 >SDL_HWPALETTE</TT
225 ></TD
226 ><TD
227 ALIGN="LEFT"
228 VALIGN="TOP"
229 >Give SDL exclusive palette access. Without this flag you may not always get the the colors you request with <A
230 HREF="sdlsetcolors.html"
231 ><TT
232 CLASS="FUNCTION"
233 >SDL_SetColors</TT
234 ></A
235 >.</TD
236 ></TR
237 ><TR
238 ><TD
239 ALIGN="LEFT"
240 VALIGN="TOP"
241 ><TT
242 CLASS="LITERAL"
243 >SDL_DOUBLEBUF</TT
244 ></TD
245 ><TD
246 ALIGN="LEFT"
247 VALIGN="TOP"
248 >Enable double buffering. Calling <A
249 HREF="sdlflip.html"
250 ><TT
251 CLASS="FUNCTION"
252 >SDL_Flip</TT
253 ></A
254 > will flip the buffers and update the screen. If double buffering could not be enabled then <TT
255 CLASS="FUNCTION"
256 >SDL_Flip</TT
257 > will just perform a <A
258 HREF="sdlupdaterect.html"
259 ><TT
260 CLASS="FUNCTION"
261 >SDL_UpdateRect</TT
262 ></A
263 > on the entire screen.</TD
264 ></TR
265 ><TR
266 ><TD
267 ALIGN="LEFT"
268 VALIGN="TOP"
269 ><TT
270 CLASS="LITERAL"
271 >SDL_FULLSCREEN</TT
272 ></TD
273 ><TD
274 ALIGN="LEFT"
275 VALIGN="TOP"
276 >SDL will attempt to use a fullscreen mode</TD
277 ></TR
278 ><TR
279 ><TD
280 ALIGN="LEFT"
281 VALIGN="TOP"
282 ><TT
283 CLASS="LITERAL"
284 >SDL_OPENGL</TT
285 ></TD
286 ><TD
287 ALIGN="LEFT"
288 VALIGN="TOP"
289 >Create an OpenGL rendering context. You should have previously set OpenGL video attributes with <A
290 HREF="sdlglsetattribute.html"
291 ><TT
292 CLASS="FUNCTION"
293 >SDL_GL_SetAttribute</TT
294 ></A
295 >.</TD
296 ></TR
297 ><TR
298 ><TD
299 ALIGN="LEFT"
300 VALIGN="TOP"
301 ><TT
302 CLASS="LITERAL"
303 >SDL_OPENGLBLIT</TT
304 ></TD
305 ><TD
306 ALIGN="LEFT"
307 VALIGN="TOP"
308 >Create an OpenGL rendering context, like above, but allow normal blitting operations.</TD
309 ></TR
310 ><TR
311 ><TD
312 ALIGN="LEFT"
313 VALIGN="TOP"
314 ><TT
315 CLASS="LITERAL"
316 >SDL_RESIZABLE</TT
317 ></TD
318 ><TD
319 ALIGN="LEFT"
320 VALIGN="TOP"
321 >Create a resizable window. When the window is resized by the user a <A
322 HREF="sdlresizeevent.html"
323 ><TT
324 CLASS="LITERAL"
325 >SDL_VIDEORESIZE</TT
326 ></A
327 > event is generated and <TT
328 CLASS="FUNCTION"
329 >SDL_SetVideoMode</TT
330 > can be called again with the new size.</TD
331 ></TR
332 ><TR
333 ><TD
334 ALIGN="LEFT"
335 VALIGN="TOP"
336 ><TT
337 CLASS="LITERAL"
338 >SDL_NOFRAME</TT
339 ></TD
340 ><TD
341 ALIGN="LEFT"
342 VALIGN="TOP"
343 >If possible, <TT
344 CLASS="LITERAL"
345 >SDL_NOFRAME</TT
346 > causes SDL to create a window with no title bar or frame decoration. Fullscreen modes automatically have this flag set.</TD
347 ></TR
348 ></TBODY
349 ></TABLE
350 ><P
351 ></P
352 ></DIV
353 ><DIV
354 CLASS="NOTE"
355 ><BLOCKQUOTE
356 CLASS="NOTE"
357 ><P
358 ><B
359 >Note: </B
360 >Whatever <TT
361 CLASS="PARAMETER"
362 ><I
363 >flags</I
364 ></TT
365 > <TT
366 CLASS="FUNCTION"
367 >SDL_SetVideoMode</TT
368 > could satisfy are set in the <TT
369 CLASS="STRUCTFIELD"
370 ><I
371 >flags</I
372 ></TT
373 > member of the returned surface.</P
374 ></BLOCKQUOTE
375 ></DIV
376 ></DIV
377 ><DIV
378 CLASS="REFSECT1"
379 ><A
380 NAME="AEN882"
381 ></A
382 ><H2
383 >Return Value</H2
384 ><P
385 >The framebuffer surface, or <SPAN
386 CLASS="RETURNVALUE"
387 >NULL</SPAN
388 > if it fails.</P
389 ></DIV
390 ><DIV
391 CLASS="REFSECT1"
392 ><A
393 NAME="AEN886"
394 ></A
395 ><H2
396 >See Also</H2
397 ><P
398 ><A
399 HREF="sdllocksurface.html"
400 ><TT
401 CLASS="FUNCTION"
402 >SDL_LockSurface</TT
403 ></A
404 >,
405 <A
406 HREF="sdlsetcolors.html"
407 ><TT
408 CLASS="FUNCTION"
409 >SDL_SetColors</TT
410 ></A
411 >,
412 <A
413 HREF="sdlflip.html"
414 ><TT
415 CLASS="FUNCTION"
416 >SDL_Flip</TT
417 ></A
418 >,
419 <A
420 HREF="sdlsurface.html"
421 ><SPAN
422 CLASS="STRUCTNAME"
423 >SDL_Surface</SPAN
424 ></A
425 ></P
426 ></DIV
427 ><DIV
428 CLASS="NAVFOOTER"
429 ><HR
430 ALIGN="LEFT"
431 WIDTH="100%"><TABLE
432 WIDTH="100%"
433 BORDER="0"
434 CELLPADDING="0"
435 CELLSPACING="0"
436 ><TR
437 ><TD
438 WIDTH="33%"
439 ALIGN="left"
440 VALIGN="top"
441 ><A
442 HREF="sdlvideomodeok.html"
443 >Prev</A
444 ></TD
445 ><TD
446 WIDTH="34%"
447 ALIGN="center"
448 VALIGN="top"
449 ><A
450 HREF="index.html"
451 >Home</A
452 ></TD
453 ><TD
454 WIDTH="33%"
455 ALIGN="right"
456 VALIGN="top"
457 ><A
458 HREF="sdlupdaterect.html"
459 >Next</A
460 ></TD
461 ></TR
462 ><TR
463 ><TD
464 WIDTH="33%"
465 ALIGN="left"
466 VALIGN="top"
467 >SDL_VideoModeOK</TD
468 ><TD
469 WIDTH="34%"
470 ALIGN="center"
471 VALIGN="top"
472 ><A
473 HREF="video.html"
474 >Up</A
475 ></TD
476 ><TD
477 WIDTH="33%"
478 ALIGN="right"
479 VALIGN="top"
480 >SDL_UpdateRect</TD
481 ></TR
482 ></TABLE
483 ></DIV
484 ></BODY
485 ></HTML
486 >