comparison docs/html/sdlsetgamma.html @ 0:74212992fb08

Initial revision
author Sam Lantinga <slouken@lokigames.com>
date Thu, 26 Apr 2001 16:45:43 +0000
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4 >SDL_SetGamma</TITLE
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68 ><H1
69 ><A
70 NAME="SDLSETGAMMA"
71 >SDL_SetGamma</A
72 ></H1
73 ><DIV
74 CLASS="REFNAMEDIV"
75 ><A
76 NAME="AEN1112"
77 ></A
78 ><H2
79 >Name</H2
80 >SDL_SetGamma&nbsp;--&nbsp;Sets the color gamma function for the display</DIV
81 ><DIV
82 CLASS="REFSYNOPSISDIV"
83 ><A
84 NAME="AEN1115"
85 ></A
86 ><H2
87 >Synopsis</H2
88 ><DIV
89 CLASS="FUNCSYNOPSIS"
90 ><A
91 NAME="AEN1116"
92 ></A
93 ><P
94 ></P
95 ><PRE
96 CLASS="FUNCSYNOPSISINFO"
97 >#include "SDL.h"</PRE
98 ><P
99 ><CODE
100 ><CODE
101 CLASS="FUNCDEF"
102 >int <B
103 CLASS="FSFUNC"
104 >SDL_SetGamma</B
105 ></CODE
106 >(float redgamma, float greengamma, float bluegamma);</CODE
107 ></P
108 ><P
109 ></P
110 ></DIV
111 ></DIV
112 ><DIV
113 CLASS="REFSECT1"
114 ><A
115 NAME="AEN1122"
116 ></A
117 ><H2
118 >Description</H2
119 ><P
120 >Sets the "gamma function" for the display of each color component. Gamma
121 controls the brightness/contrast of colors displayed on the screen.
122 A gamma value of <TT
123 CLASS="CONSTANT"
124 >1.0</TT
125 > is identity (i.e., no adjustment
126 is made).</P
127 ><P
128 >This function adjusts the gamma based on the "gamma function" parameter,
129 you can directly specify lookup tables for gamma adjustment with
130 <A
131 HREF="sdlsetgammaramp.html"
132 >SDL_SetGammaRamp</A
133 >.</P
134 ><P
135 >Not all display hardware is able to change gamma.</P
136 ></DIV
137 ><DIV
138 CLASS="REFSECT1"
139 ><A
140 NAME="AEN1129"
141 ></A
142 ><H2
143 >Return Value</H2
144 ><P
145 >Returns -1 on error (or if gamma adjustment is not supported).</P
146 ></DIV
147 ><DIV
148 CLASS="REFSECT1"
149 ><A
150 NAME="AEN1132"
151 ></A
152 ><H2
153 >See Also</H2
154 ><P
155 ><A
156 HREF="sdlgetgammaramp.html"
157 >SDL_GetGammaRamp</A
158 >
159 <A
160 HREF="sdlsetgammaramp.html"
161 >SDL_SetGammaRamp</A
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