comparison docs/html/sdlsetcursor.html @ 0:74212992fb08

Initial revision
author Sam Lantinga <slouken@lokigames.com>
date Thu, 26 Apr 2001 16:45:43 +0000
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children 55f1f1b3e27d
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1 <HTML
2 ><HEAD
3 ><TITLE
4 >SDL_SetCursor</TITLE
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6 NAME="GENERATOR"
7 CONTENT="Modular DocBook HTML Stylesheet Version 1.61
8 "><LINK
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34 CELLSPACING="0"
35 ><TR
36 ><TH
37 COLSPAN="3"
38 ALIGN="center"
39 >SDL Library Documentation</TH
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46 ><A
47 HREF="sdlfreecursor.html"
48 >Prev</A
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59 ><A
60 HREF="sdlgetcursor.html"
61 >Next</A
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64 ></TABLE
65 ><HR
66 ALIGN="LEFT"
67 WIDTH="100%"></DIV
68 ><H1
69 ><A
70 NAME="SDLSETCURSOR"
71 >SDL_SetCursor</A
72 ></H1
73 ><DIV
74 CLASS="REFNAMEDIV"
75 ><A
76 NAME="AEN2065"
77 ></A
78 ><H2
79 >Name</H2
80 >SDL_SetCursor&nbsp;--&nbsp;Set the currently active mouse cursor.</DIV
81 ><DIV
82 CLASS="REFSYNOPSISDIV"
83 ><A
84 NAME="AEN2068"
85 ></A
86 ><H2
87 >Synopsis</H2
88 ><DIV
89 CLASS="FUNCSYNOPSIS"
90 ><A
91 NAME="AEN2069"
92 ></A
93 ><P
94 ></P
95 ><PRE
96 CLASS="FUNCSYNOPSISINFO"
97 >#include "SDL.h"</PRE
98 ><P
99 ><CODE
100 ><CODE
101 CLASS="FUNCDEF"
102 >void *<B
103 CLASS="FSFUNC"
104 >SDL_SetCursor</B
105 ></CODE
106 >(SDL_Cursor *cursor);</CODE
107 ></P
108 ><P
109 ></P
110 ></DIV
111 ></DIV
112 ><DIV
113 CLASS="REFSECT1"
114 ><A
115 NAME="AEN2075"
116 ></A
117 ><H2
118 >Description</H2
119 ><P
120 >Sets the currently active cursor to
121 the specified one.
122 If the cursor is currently visible, the change will be immediately
123 represented on the display.</P
124 ></DIV
125 ><DIV
126 CLASS="REFSECT1"
127 ><A
128 NAME="AEN2078"
129 ></A
130 ><H2
131 >See Also</H2
132 ><P
133 ><A
134 HREF="sdlgetcursor.html"
135 ><TT
136 CLASS="FUNCTION"
137 >SDL_GetCursor</TT
138 ></A
139 >,
140 <A
141 HREF="sdlcreatecursor.html"
142 ><TT
143 CLASS="FUNCTION"
144 >SDL_CreateCursor</TT
145 ></A
146 >,
147 <A
148 HREF="sdlshowcursor.html"
149 ><TT
150 CLASS="FUNCTION"
151 >SDL_ShowCursor</TT
152 ></A
153 ></P
154 ></DIV
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158 ALIGN="LEFT"
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194 VALIGN="top"
195 >SDL_FreeCursor</TD
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208 >SDL_GetCursor</TD
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214 >