comparison docs/html/sdlpauseaudio.html @ 0:74212992fb08

Initial revision
author Sam Lantinga <slouken@lokigames.com>
date Thu, 26 Apr 2001 16:45:43 +0000
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3 ><TITLE
4 >SDL_PauseAudio</TITLE
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68 ><H1
69 ><A
70 NAME="SDLPAUSEAUDIO"
71 >SDL_PauseAudio</A
72 ></H1
73 ><DIV
74 CLASS="REFNAMEDIV"
75 ><A
76 NAME="AEN6143"
77 ></A
78 ><H2
79 >Name</H2
80 >SDL_PauseAudio&nbsp;--&nbsp;Pauses and unpauses the audio callback processing</DIV
81 ><DIV
82 CLASS="REFSYNOPSISDIV"
83 ><A
84 NAME="AEN6146"
85 ></A
86 ><H2
87 >Synopsis</H2
88 ><DIV
89 CLASS="FUNCSYNOPSIS"
90 ><A
91 NAME="AEN6147"
92 ></A
93 ><P
94 ></P
95 ><PRE
96 CLASS="FUNCSYNOPSISINFO"
97 >#include "SDL.h"</PRE
98 ><P
99 ><CODE
100 ><CODE
101 CLASS="FUNCDEF"
102 >void <B
103 CLASS="FSFUNC"
104 >SDL_PauseAudio</B
105 ></CODE
106 >(int pause_on);</CODE
107 ></P
108 ><P
109 ></P
110 ></DIV
111 ></DIV
112 ><DIV
113 CLASS="REFSECT1"
114 ><A
115 NAME="AEN6153"
116 ></A
117 ><H2
118 >Description</H2
119 ><P
120 >This function pauses and unpauses the audio callback processing.
121 It should be called with <TT
122 CLASS="PARAMETER"
123 ><I
124 >pause_on</I
125 ></TT
126 >=0 after opening the audio
127 device to start playing sound. This is so you can safely initialize
128 data for your callback function after opening the audio device.
129 Silence will be written to the audio device during the pause.</P
130 ></DIV
131 ><DIV
132 CLASS="REFSECT1"
133 ><A
134 NAME="AEN6157"
135 ></A
136 ><H2
137 >See Also</H2
138 ><P
139 ><A
140 HREF="sdlgetaudiostatus.html"
141 ><TT
142 CLASS="FUNCTION"
143 >SDL_GetAudioStatus</TT
144 ></A
145 >,
146 <A
147 HREF="sdlopenaudio.html"
148 ><TT
149 CLASS="FUNCTION"
150 >SDL_OpenAudio</TT
151 ></A
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