comparison docs/html/sdlmaprgb.html @ 0:74212992fb08

Initial revision
author Sam Lantinga <slouken@lokigames.com>
date Thu, 26 Apr 2001 16:45:43 +0000
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1 <HTML
2 ><HEAD
3 ><TITLE
4 >SDL_MapRGB</TITLE
5 ><META
6 NAME="GENERATOR"
7 CONTENT="Modular DocBook HTML Stylesheet Version 1.61
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10 TITLE="SDL Library Documentation"
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16 TITLE="SDL_SetGammaRamp"
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19 TITLE="SDL_MapRGBA"
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34 CELLSPACING="0"
35 ><TR
36 ><TH
37 COLSPAN="3"
38 ALIGN="center"
39 >SDL Library Documentation</TH
40 ></TR
41 ><TR
42 ><TD
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44 ALIGN="left"
45 VALIGN="bottom"
46 ><A
47 HREF="sdlsetgammaramp.html"
48 >Prev</A
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60 HREF="sdlmaprgba.html"
61 >Next</A
62 ></TD
63 ></TR
64 ></TABLE
65 ><HR
66 ALIGN="LEFT"
67 WIDTH="100%"></DIV
68 ><H1
69 ><A
70 NAME="SDLMAPRGB"
71 >SDL_MapRGB</A
72 ></H1
73 ><DIV
74 CLASS="REFNAMEDIV"
75 ><A
76 NAME="AEN1195"
77 ></A
78 ><H2
79 >Name</H2
80 >SDL_MapRGB&nbsp;--&nbsp;Map a RGB color value to a pixel format.</DIV
81 ><DIV
82 CLASS="REFSYNOPSISDIV"
83 ><A
84 NAME="AEN1198"
85 ></A
86 ><H2
87 >Synopsis</H2
88 ><DIV
89 CLASS="FUNCSYNOPSIS"
90 ><A
91 NAME="AEN1199"
92 ></A
93 ><P
94 ></P
95 ><PRE
96 CLASS="FUNCSYNOPSISINFO"
97 >#include "SDL.h"</PRE
98 ><P
99 ><CODE
100 ><CODE
101 CLASS="FUNCDEF"
102 >Uint32 <B
103 CLASS="FSFUNC"
104 >SDL_MapRGB</B
105 ></CODE
106 >(SDL_PixelFormat *fmt, Uint8 r, Uint8 g, Uint8 b);</CODE
107 ></P
108 ><P
109 ></P
110 ></DIV
111 ></DIV
112 ><DIV
113 CLASS="REFSECT1"
114 ><A
115 NAME="AEN1205"
116 ></A
117 ><H2
118 >Description</H2
119 ><P
120 >Maps the RGB color value to the specified pixel format and returns the
121 pixel value as a 32-bit int.</P
122 ><P
123 >If the format has a palette (8-bit) the index of the closest matching
124 color in the palette will be returned.</P
125 ><P
126 >If the specified pixel format has an alpha component it will be returned
127 as all 1 bits (fully opaque).</P
128 ></DIV
129 ><DIV
130 CLASS="REFSECT1"
131 ><A
132 NAME="AEN1210"
133 ></A
134 ><H2
135 >Return Value</H2
136 ><P
137 >A pixel value best approximating the given RGB color value for a given
138 pixel format. If the pixel format bpp (color depth) is less than 32-bpp
139 then the unused upper bits of the return value can safely be ignored
140 (e.g., with a 16-bpp format the return value can be assigned to a
141 <SPAN
142 CLASS="TYPE"
143 >Uint16</SPAN
144 >, and similarly a <SPAN
145 CLASS="TYPE"
146 >Uint8</SPAN
147 > for an 8-bpp
148 format).</P
149 ></DIV
150 ><DIV
151 CLASS="REFSECT1"
152 ><A
153 NAME="AEN1215"
154 ></A
155 ><H2
156 >See Also</H2
157 ><P
158 ><A
159 HREF="sdlgetrgb.html"
160 ><TT
161 CLASS="FUNCTION"
162 >SDL_GetRGB</TT
163 ></A
164 >,
165 <A
166 HREF="sdlgetrgba.html"
167 ><TT
168 CLASS="FUNCTION"
169 >SDL_GetRGBA</TT
170 ></A
171 >,
172 <A
173 HREF="sdlmaprgba.html"
174 ><TT
175 CLASS="FUNCTION"
176 >SDL_MapRGBA</TT
177 ></A
178 >,
179 <A
180 HREF="sdlpixelformat.html"
181 ><SPAN
182 CLASS="STRUCTNAME"
183 >SDL_PixelFormat</SPAN
184 ></A
185 ></P
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203 >Prev</A
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210 HREF="index.html"
211 >Home</A
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227 >SDL_SetGammaRamp</TD
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233 HREF="video.html"
234 >Up</A
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240 >SDL_MapRGBA</TD
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