comparison docs/html/sdlloadwav.html @ 0:74212992fb08

Initial revision
author Sam Lantinga <slouken@lokigames.com>
date Thu, 26 Apr 2001 16:45:43 +0000
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children 55f1f1b3e27d
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1 <HTML
2 ><HEAD
3 ><TITLE
4 >SDL_LoadWAV</TITLE
5 ><META
6 NAME="GENERATOR"
7 CONTENT="Modular DocBook HTML Stylesheet Version 1.61
8 "><LINK
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10 TITLE="SDL Library Documentation"
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13 TITLE="Audio"
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16 TITLE="SDL_GetAudioStatus"
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19 TITLE="SDL_FreeWAV"
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23 BGCOLOR="#FFF8DC"
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26 VLINK="#551a8b"
27 ALINK="#ff0000"
28 ><DIV
29 CLASS="NAVHEADER"
30 ><TABLE
31 WIDTH="100%"
32 BORDER="0"
33 CELLPADDING="0"
34 CELLSPACING="0"
35 ><TR
36 ><TH
37 COLSPAN="3"
38 ALIGN="center"
39 >SDL Library Documentation</TH
40 ></TR
41 ><TR
42 ><TD
43 WIDTH="10%"
44 ALIGN="left"
45 VALIGN="bottom"
46 ><A
47 HREF="sdlgetaudiostatus.html"
48 >Prev</A
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59 ><A
60 HREF="sdlfreewav.html"
61 >Next</A
62 ></TD
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64 ></TABLE
65 ><HR
66 ALIGN="LEFT"
67 WIDTH="100%"></DIV
68 ><H1
69 ><A
70 NAME="SDLLOADWAV"
71 >SDL_LoadWAV</A
72 ></H1
73 ><DIV
74 CLASS="REFNAMEDIV"
75 ><A
76 NAME="AEN6194"
77 ></A
78 ><H2
79 >Name</H2
80 >SDL_LoadWAV&nbsp;--&nbsp;Load a WAVE file</DIV
81 ><DIV
82 CLASS="REFSYNOPSISDIV"
83 ><A
84 NAME="AEN6197"
85 ></A
86 ><H2
87 >Synopsis</H2
88 ><DIV
89 CLASS="FUNCSYNOPSIS"
90 ><A
91 NAME="AEN6198"
92 ></A
93 ><P
94 ></P
95 ><PRE
96 CLASS="FUNCSYNOPSISINFO"
97 >#include "SDL.h"</PRE
98 ><P
99 ><CODE
100 ><CODE
101 CLASS="FUNCDEF"
102 >SDL_AudioSpec *<B
103 CLASS="FSFUNC"
104 >SDL_LoadWAV</B
105 ></CODE
106 >(const char *file, SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len);</CODE
107 ></P
108 ><P
109 ></P
110 ></DIV
111 ></DIV
112 ><DIV
113 CLASS="REFSECT1"
114 ><A
115 NAME="AEN6204"
116 ></A
117 ><H2
118 >Description</H2
119 ><P
120 ><TT
121 CLASS="FUNCTION"
122 >SDL_LoadWAV</TT
123 >
124 This function loads a WAVE <TT
125 CLASS="PARAMETER"
126 ><I
127 >file</I
128 ></TT
129 > into memory.</P
130 ><P
131 >If this function succeeds, it returns the given
132 <A
133 HREF="sdlaudiospec.html"
134 ><TT
135 CLASS="FUNCTION"
136 >SDL_AudioSpec</TT
137 ></A
138 >,
139 filled with the audio data format of the wave data, and sets
140 <TT
141 CLASS="PARAMETER"
142 ><I
143 >audio_buf</I
144 ></TT
145 > to a <TT
146 CLASS="FUNCTION"
147 >malloc</TT
148 >'d
149 buffer containing the audio data, and sets <TT
150 CLASS="PARAMETER"
151 ><I
152 >audio_len</I
153 ></TT
154 >
155 to the length of that audio buffer, in bytes. You need to free the audio
156 buffer with <A
157 HREF="sdlfreewav.html"
158 ><TT
159 CLASS="FUNCTION"
160 >SDL_FreeWAV</TT
161 ></A
162 > when you are
163 done with it.</P
164 ><P
165 >This function returns <TT
166 CLASS="LITERAL"
167 >NULL</TT
168 > and sets the SDL
169 error message if the wave file cannot be opened, uses an unknown data format,
170 or is corrupt. Currently raw, MS-ADPCM and IMA-ADPCM WAVE files are supported.</P
171 ></DIV
172 ><DIV
173 CLASS="REFSECT1"
174 ><A
175 NAME="AEN6219"
176 ></A
177 ><H2
178 >Example</H2
179 ><PRE
180 CLASS="PROGRAMLISTING"
181 >SDL_AudioSpec wav_spec;
182 Uint32 wav_length;
183 Uint8 *wav_buffer;
184
185 /* Load the WAV */
186 if( SDL_LoadWAV("test.wav", &#38;wav_spec, &#38;wav_buffer, &#38;wav_length) == NULL ){
187 fprintf(stderr, "Could not open test.wav: %s\n", SDL_GetError());
188 exit(-1);
189 }
190 .
191 .
192 .
193 /* Do stuff with the WAV */
194 .
195 .
196 /* Free It */
197 SDL_FreeWAV(wav_buffer);</PRE
198 ></DIV
199 ><DIV
200 CLASS="REFSECT1"
201 ><A
202 NAME="AEN6222"
203 ></A
204 ><H2
205 >See Also</H2
206 ><P
207 ><A
208 HREF="sdlaudiospec.html"
209 ><SPAN
210 CLASS="STRUCTNAME"
211 >SDL_AudioSpec</SPAN
212 ></A
213 >,
214 <A
215 HREF="sdlopenaudio.html"
216 ><TT
217 CLASS="FUNCTION"
218 >SDL_OpenAudio</TT
219 ></A
220 >,
221 <A
222 HREF="sdlfreewav.html"
223 ><TT
224 CLASS="FUNCTION"
225 >SDL_FreeWAV</TT
226 ></A
227 ></P
228 ></DIV
229 ><DIV
230 CLASS="NAVFOOTER"
231 ><HR
232 ALIGN="LEFT"
233 WIDTH="100%"><TABLE
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236 CELLPADDING="0"
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239 ><TD
240 WIDTH="33%"
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242 VALIGN="top"
243 ><A
244 HREF="sdlgetaudiostatus.html"
245 >Prev</A
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250 VALIGN="top"
251 ><A
252 HREF="index.html"
253 >Home</A
254 ></TD
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256 WIDTH="33%"
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258 VALIGN="top"
259 ><A
260 HREF="sdlfreewav.html"
261 >Next</A
262 ></TD
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265 ><TD
266 WIDTH="33%"
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268 VALIGN="top"
269 >SDL_GetAudioStatus</TD
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274 ><A
275 HREF="audio.html"
276 >Up</A
277 ></TD
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282 >SDL_FreeWAV</TD
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287 ></HTML
288 >