comparison docs/html/sdljoystickupdate.html @ 0:74212992fb08

Initial revision
author Sam Lantinga <slouken@lokigames.com>
date Thu, 26 Apr 2001 16:45:43 +0000
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1 <HTML
2 ><HEAD
3 ><TITLE
4 >SDL_JoystickUpdate</TITLE
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39 >SDL Library Documentation</TH
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68 ><H1
69 ><A
70 NAME="SDLJOYSTICKUPDATE"
71 >SDL_JoystickUpdate</A
72 ></H1
73 ><DIV
74 CLASS="REFNAMEDIV"
75 ><A
76 NAME="AEN5674"
77 ></A
78 ><H2
79 >Name</H2
80 >SDL_JoystickUpdate&nbsp;--&nbsp;Updates the state of all joysticks</DIV
81 ><DIV
82 CLASS="REFSYNOPSISDIV"
83 ><A
84 NAME="AEN5677"
85 ></A
86 ><H2
87 >Synopsis</H2
88 ><DIV
89 CLASS="FUNCSYNOPSIS"
90 ><A
91 NAME="AEN5678"
92 ></A
93 ><P
94 ></P
95 ><PRE
96 CLASS="FUNCSYNOPSISINFO"
97 >#include "SDL.h"</PRE
98 ><P
99 ><CODE
100 ><CODE
101 CLASS="FUNCDEF"
102 >void <B
103 CLASS="FSFUNC"
104 >SDL_JoystickUpdate</B
105 ></CODE
106 >(void);</CODE
107 ></P
108 ><P
109 ></P
110 ></DIV
111 ></DIV
112 ><DIV
113 CLASS="REFSECT1"
114 ><A
115 NAME="AEN5684"
116 ></A
117 ><H2
118 >Description</H2
119 ><P
120 >Updates the state(position, buttons, etc.) of all open joysticks. If joystick events have been enabled with <A
121 HREF="sdljoystickeventstate.html"
122 ><TT
123 CLASS="FUNCTION"
124 >SDL_JoystickEventState</TT
125 ></A
126 > then this is called automatically in the event loop.</P
127 ></DIV
128 ><DIV
129 CLASS="REFSECT1"
130 ><A
131 NAME="AEN5689"
132 ></A
133 ><H2
134 >See Also</H2
135 ><P
136 ><A
137 HREF="sdljoystickeventstate.html"
138 ><TT
139 CLASS="FUNCTION"
140 >SDL_JoystickEventState</TT
141 ></A
142 ></P
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183 VALIGN="top"
184 >SDL_JoystickNumButtons</TD
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189 ><A
190 HREF="joystick.html"
191 >Up</A
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197 >SDL_JoystickGetAxis</TD
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