comparison docs/html/sdlinitsubsystem.html @ 0:74212992fb08

Initial revision
author Sam Lantinga <slouken@lokigames.com>
date Thu, 26 Apr 2001 16:45:43 +0000
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children 55f1f1b3e27d
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1 <HTML
2 ><HEAD
3 ><TITLE
4 >SDL_InitSubSystem</TITLE
5 ><META
6 NAME="GENERATOR"
7 CONTENT="Modular DocBook HTML Stylesheet Version 1.61
8 "><LINK
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16 TITLE="SDL_Init"
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19 TITLE="SDL_QuitSubSystem"
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27 ALINK="#ff0000"
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34 CELLSPACING="0"
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36 ><TH
37 COLSPAN="3"
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39 >SDL Library Documentation</TH
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61 >Next</A
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65 ><HR
66 ALIGN="LEFT"
67 WIDTH="100%"></DIV
68 ><H1
69 ><A
70 NAME="SDLINITSUBSYSTEM"
71 >SDL_InitSubSystem</A
72 ></H1
73 ><DIV
74 CLASS="REFNAMEDIV"
75 ><A
76 NAME="AEN471"
77 ></A
78 ><H2
79 >Name</H2
80 >SDL_InitSubSystem&nbsp;--&nbsp;Initialize subsystems</DIV
81 ><DIV
82 CLASS="REFSYNOPSISDIV"
83 ><A
84 NAME="AEN474"
85 ></A
86 ><H2
87 >Synopsis</H2
88 ><DIV
89 CLASS="FUNCSYNOPSIS"
90 ><A
91 NAME="AEN475"
92 ></A
93 ><P
94 ></P
95 ><PRE
96 CLASS="FUNCSYNOPSISINFO"
97 >#include "SDL.h"</PRE
98 ><P
99 ><CODE
100 ><CODE
101 CLASS="FUNCDEF"
102 >int <B
103 CLASS="FSFUNC"
104 >SDL_InitSubSystem</B
105 ></CODE
106 >(Uint32 flags);</CODE
107 ></P
108 ><P
109 ></P
110 ></DIV
111 ></DIV
112 ><DIV
113 CLASS="REFSECT1"
114 ><A
115 NAME="AEN481"
116 ></A
117 ><H2
118 >Description</H2
119 ><P
120 >After SDL has been initialized with <A
121 HREF="sdlinit.html"
122 ><TT
123 CLASS="FUNCTION"
124 >SDL_Init</TT
125 ></A
126 > you may initialize uninitialized subsystems with <TT
127 CLASS="FUNCTION"
128 >SDL_InitSubSystem</TT
129 >. The <TT
130 CLASS="PARAMETER"
131 ><I
132 >flags</I
133 ></TT
134 > parameter is the same as that used in <A
135 HREF="sdlinit.html"
136 ><TT
137 CLASS="FUNCTION"
138 >SDL_Init</TT
139 ></A
140 >.</P
141 ></DIV
142 ><DIV
143 CLASS="REFSECT1"
144 ><A
145 NAME="AEN490"
146 ></A
147 ><H2
148 >Examples</H2
149 ><PRE
150 CLASS="PROGRAMLISTING"
151 >/* Seperating Joystick and Video initialization. */
152 SDL_Init(SDL_INIT_VIDEO);
153 .
154 .
155 SDL_SetVideoMode(640, 480, 16, SDL_DOUBLEBUF|SDL_FULLSCREEN);
156 .
157 /* Do Some Video stuff */
158 .
159 .
160 /* Initialize the joystick subsystem */
161 SDL_InitSubSystem(SDL_INIT_JOYSTICK);
162
163 /* Do some stuff with video and joystick */
164 .
165 .
166 .
167 /* Shut them both down */
168 SDL_Quit();</PRE
169 ></DIV
170 ><DIV
171 CLASS="REFSECT1"
172 ><A
173 NAME="AEN493"
174 ></A
175 ><H2
176 >Return Value</H2
177 ><P
178 >Returns <SPAN
179 CLASS="RETURNVALUE"
180 >-1</SPAN
181 > on an error or <SPAN
182 CLASS="RETURNVALUE"
183 >0</SPAN
184 > on success.</P
185 ></DIV
186 ><DIV
187 CLASS="REFSECT1"
188 ><A
189 NAME="AEN498"
190 ></A
191 ><H2
192 >See Also</H2
193 ><P
194 ><A
195 HREF="sdlinit.html"
196 ><TT
197 CLASS="FUNCTION"
198 >SDL_Init</TT
199 ></A
200 >,
201 <A
202 HREF="sdlquit.html"
203 ><TT
204 CLASS="FUNCTION"
205 >SDL_Quit</TT
206 ></A
207 >,
208 <A
209 HREF="sdlquitsubsystem.html"
210 ><TT
211 CLASS="FUNCTION"
212 >SDL_QuitSubSystem</TT
213 ></A
214 ></P
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240 >Home</A
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248 >Next</A
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256 >SDL_Init</TD
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263 >Up</A
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