comparison docs/html/sdlglsetattribute.html @ 0:74212992fb08

Initial revision
author Sam Lantinga <slouken@lokigames.com>
date Thu, 26 Apr 2001 16:45:43 +0000
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1 <HTML
2 ><HEAD
3 ><TITLE
4 >SDL_GL_SetAttribute</TITLE
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39 >SDL Library Documentation</TH
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46 ><A
47 HREF="sdlglgetattribute.html"
48 >Prev</A
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68 ><H1
69 ><A
70 NAME="SDLGLSETATTRIBUTE"
71 >SDL_GL_SetAttribute</A
72 ></H1
73 ><DIV
74 CLASS="REFNAMEDIV"
75 ><A
76 NAME="AEN2244"
77 ></A
78 ><H2
79 >Name</H2
80 >SDL_GL_SetAttribute&nbsp;--&nbsp;Set a special SDL/OpenGL attribute</DIV
81 ><DIV
82 CLASS="REFSYNOPSISDIV"
83 ><A
84 NAME="AEN2247"
85 ></A
86 ><H2
87 >Synopsis</H2
88 ><DIV
89 CLASS="FUNCSYNOPSIS"
90 ><A
91 NAME="AEN2248"
92 ></A
93 ><P
94 ></P
95 ><PRE
96 CLASS="FUNCSYNOPSISINFO"
97 >#include "SDL.h"</PRE
98 ><P
99 ><CODE
100 ><CODE
101 CLASS="FUNCDEF"
102 >int <B
103 CLASS="FSFUNC"
104 >SDL_GL_SetAttribute</B
105 ></CODE
106 >(SDL_GLattr attr, int value);</CODE
107 ></P
108 ><P
109 ></P
110 ></DIV
111 ></DIV
112 ><DIV
113 CLASS="REFSECT1"
114 ><A
115 NAME="AEN2254"
116 ></A
117 ><H2
118 >Description</H2
119 ><P
120 >Sets the OpenGL <A
121 HREF="sdlglattr.html"
122 >attribute</A
123 > <TT
124 CLASS="PARAMETER"
125 ><I
126 >attr</I
127 ></TT
128 > to <TT
129 CLASS="PARAMETER"
130 ><I
131 >value</I
132 ></TT
133 >. The attributes you set don't take effect until after a call to <A
134 HREF="sdlsetvideomode.html"
135 ><TT
136 CLASS="FUNCTION"
137 >SDL_SetVideoMode</TT
138 ></A
139 >. You should use <A
140 HREF="sdlglgetattribute.html"
141 ><TT
142 CLASS="FUNCTION"
143 >SDL_GL_GetAttribute</TT
144 ></A
145 > to check the values after a <TT
146 CLASS="FUNCTION"
147 >SDL_SetVideoMode</TT
148 > call.</P
149 ></DIV
150 ><DIV
151 CLASS="REFSECT1"
152 ><A
153 NAME="AEN2265"
154 ></A
155 ><H2
156 >Return Value</H2
157 ><P
158 >Returns <SPAN
159 CLASS="RETURNVALUE"
160 >0</SPAN
161 > on success, or <SPAN
162 CLASS="RETURNVALUE"
163 >-1</SPAN
164 > on error.</P
165 ></DIV
166 ><DIV
167 CLASS="REFSECT1"
168 ><A
169 NAME="AEN2270"
170 ></A
171 ><H2
172 >Example</H2
173 ><PRE
174 CLASS="PROGRAMLISTING"
175 >SDL_GL_SetAttribute( SDL_GL_RED_SIZE, 5 );
176 SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, 5 );
177 SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 5 );
178 SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16 );
179 SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
180 if ( (screen=SDL_SetVideoMode( 640, 480, 16, SDL_OPENGL )) == NULL ) {
181 fprintf(stderr, "Couldn't set GL mode: %s\n", SDL_GetError());
182 SDL_Quit();
183 return;
184 }</PRE
185 ><DIV
186 CLASS="NOTE"
187 ><BLOCKQUOTE
188 CLASS="NOTE"
189 ><P
190 ><B
191 >Note: </B
192 >The <TT
193 CLASS="LITERAL"
194 >SDL_DOUBLEBUF</TT
195 > flag is not required to enable double buffering when setting an OpenGL video mode. Double buffering is enabled or disabled using the SDL_GL_DOUBLEBUFFER attribute.</P
196 ></BLOCKQUOTE
197 ></DIV
198 ></DIV
199 ><DIV
200 CLASS="REFSECT1"
201 ><A
202 NAME="AEN2276"
203 ></A
204 ><H2
205 >See Also</H2
206 ><P
207 ><A
208 HREF="sdlglgetattribute.html"
209 ><TT
210 CLASS="FUNCTION"
211 >SDL_GL_GetAttribute</TT
212 ></A
213 >,
214 <A
215 HREF="sdlglattr.html"
216 >GL Attributes</A
217 ></P
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