comparison docs/html/sdlglloadlibrary.html @ 0:74212992fb08

Initial revision
author Sam Lantinga <slouken@lokigames.com>
date Thu, 26 Apr 2001 16:45:43 +0000
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68 ><H1
69 ><A
70 NAME="SDLGLLOADLIBRARY"
71 >SDL_GL_LoadLibrary</A
72 ></H1
73 ><DIV
74 CLASS="REFNAMEDIV"
75 ><A
76 NAME="AEN2150"
77 ></A
78 ><H2
79 >Name</H2
80 >SDL_GL_LoadLibrary&nbsp;--&nbsp;Specify an OpenGL library</DIV
81 ><DIV
82 CLASS="REFSYNOPSISDIV"
83 ><A
84 NAME="AEN2153"
85 ></A
86 ><H2
87 >Synopsis</H2
88 ><DIV
89 CLASS="FUNCSYNOPSIS"
90 ><A
91 NAME="AEN2154"
92 ></A
93 ><P
94 ></P
95 ><PRE
96 CLASS="FUNCSYNOPSISINFO"
97 >#include "SDL.h"</PRE
98 ><P
99 ><CODE
100 ><CODE
101 CLASS="FUNCDEF"
102 >int <B
103 CLASS="FSFUNC"
104 >SDL_GL_LoadLibrary</B
105 ></CODE
106 >(const char *path);</CODE
107 ></P
108 ><P
109 ></P
110 ></DIV
111 ></DIV
112 ><DIV
113 CLASS="REFSECT1"
114 ><A
115 NAME="AEN2160"
116 ></A
117 ><H2
118 >Description</H2
119 ><P
120 >If you wish, you may load the OpenGL library at runtime, this must be done before <A
121 HREF="sdlsetvideomode.html"
122 ><TT
123 CLASS="FUNCTION"
124 >SDL_SetVideoMode</TT
125 ></A
126 > is called. The <TT
127 CLASS="PARAMETER"
128 ><I
129 >path</I
130 ></TT
131 > of the GL library is passed to <TT
132 CLASS="FUNCTION"
133 >SDL_GL_LoadLibrary</TT
134 > and it returns <SPAN
135 CLASS="RETURNVALUE"
136 >0</SPAN
137 > on success, or <SPAN
138 CLASS="RETURNVALUE"
139 >-1</SPAN
140 > on an error. You must then use <A
141 HREF="sdlglgetprocaddress.html"
142 ><TT
143 CLASS="FUNCTION"
144 >SDL_GL_GetProcAddress</TT
145 ></A
146 > to retrieve function pointers to GL functions.</P
147 ></DIV
148 ><DIV
149 CLASS="REFSECT1"
150 ><A
151 NAME="AEN2171"
152 ></A
153 ><H2
154 >See Also</H2
155 ><P
156 ><A
157 HREF="sdlglgetprocaddress.html"
158 ><TT
159 CLASS="FUNCTION"
160 >SDL_GL_GetProcAddress</TT
161 ></A
162 ></P
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