comparison docs/html/sdlglattr.html @ 0:74212992fb08

Initial revision
author Sam Lantinga <slouken@lokigames.com>
date Thu, 26 Apr 2001 16:45:43 +0000
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children 55f1f1b3e27d
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1 <HTML
2 ><HEAD
3 ><TITLE
4 >SDL_GLattr</TITLE
5 ><META
6 NAME="GENERATOR"
7 CONTENT="Modular DocBook HTML Stylesheet Version 1.61
8 "><LINK
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10 TITLE="SDL Library Documentation"
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21 ><BODY
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28 ><DIV
29 CLASS="NAVHEADER"
30 ><TABLE
31 WIDTH="100%"
32 BORDER="0"
33 CELLPADDING="0"
34 CELLSPACING="0"
35 ><TR
36 ><TH
37 COLSPAN="3"
38 ALIGN="center"
39 >SDL Library Documentation</TH
40 ></TR
41 ><TR
42 ><TD
43 WIDTH="10%"
44 ALIGN="left"
45 VALIGN="bottom"
46 ><A
47 HREF="sdlfreeyuvoverlay.html"
48 >Prev</A
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60 HREF="sdlrect.html"
61 >Next</A
62 ></TD
63 ></TR
64 ></TABLE
65 ><HR
66 ALIGN="LEFT"
67 WIDTH="100%"></DIV
68 ><H1
69 ><A
70 NAME="SDLGLATTR"
71 >SDL_GLattr</A
72 ></H1
73 ><DIV
74 CLASS="REFNAMEDIV"
75 ><A
76 NAME="AEN2470"
77 ></A
78 ><H2
79 >Name</H2
80 >SDL_GLattr&nbsp;--&nbsp;SDL GL Attributes</DIV
81 ><DIV
82 CLASS="REFSECT1"
83 ><A
84 NAME="AEN2473"
85 ></A
86 ><H2
87 >Attributes</H2
88 ><DIV
89 CLASS="INFORMALTABLE"
90 ><A
91 NAME="AEN2475"
92 ></A
93 ><P
94 ></P
95 ><TABLE
96 BORDER="0"
97 CLASS="CALSTABLE"
98 ><TBODY
99 ><TR
100 ><TD
101 ALIGN="LEFT"
102 VALIGN="TOP"
103 ><TT
104 CLASS="LITERAL"
105 >SDL_GL_RED_SIZE</TT
106 ></TD
107 ><TD
108 ALIGN="LEFT"
109 VALIGN="TOP"
110 >Size of the framebuffer red component, in bits</TD
111 ></TR
112 ><TR
113 ><TD
114 ALIGN="LEFT"
115 VALIGN="TOP"
116 ><TT
117 CLASS="LITERAL"
118 >SDL_GL_GREEN_SIZE</TT
119 ></TD
120 ><TD
121 ALIGN="LEFT"
122 VALIGN="TOP"
123 >Size of the framebuffer green component, in bits</TD
124 ></TR
125 ><TR
126 ><TD
127 ALIGN="LEFT"
128 VALIGN="TOP"
129 ><TT
130 CLASS="LITERAL"
131 >SDL_GL_BLUE_SIZE</TT
132 ></TD
133 ><TD
134 ALIGN="LEFT"
135 VALIGN="TOP"
136 >Size of the framebuffer blue component, in bits</TD
137 ></TR
138 ><TR
139 ><TD
140 ALIGN="LEFT"
141 VALIGN="TOP"
142 ><TT
143 CLASS="LITERAL"
144 >SDL_GL_ALPHA_SIZE</TT
145 ></TD
146 ><TD
147 ALIGN="LEFT"
148 VALIGN="TOP"
149 >Size of the framebuffer alpha component, in bits</TD
150 ></TR
151 ><TR
152 ><TD
153 ALIGN="LEFT"
154 VALIGN="TOP"
155 ><TT
156 CLASS="LITERAL"
157 >SDL_GL_DOUBLEBUFFER</TT
158 ></TD
159 ><TD
160 ALIGN="LEFT"
161 VALIGN="TOP"
162 >0 or 1, enable or disable double buffering</TD
163 ></TR
164 ><TR
165 ><TD
166 ALIGN="LEFT"
167 VALIGN="TOP"
168 ><TT
169 CLASS="LITERAL"
170 >SDL_GL_BUFFER_SIZE</TT
171 ></TD
172 ><TD
173 ALIGN="LEFT"
174 VALIGN="TOP"
175 >Size of the framebuffer, in bits</TD
176 ></TR
177 ><TR
178 ><TD
179 ALIGN="LEFT"
180 VALIGN="TOP"
181 ><TT
182 CLASS="LITERAL"
183 >SDL_GL_DEPTH_SIZE</TT
184 ></TD
185 ><TD
186 ALIGN="LEFT"
187 VALIGN="TOP"
188 >Size of the depth buffer, in bits</TD
189 ></TR
190 ><TR
191 ><TD
192 ALIGN="LEFT"
193 VALIGN="TOP"
194 ><TT
195 CLASS="LITERAL"
196 >SDL_GL_STENCIL_SIZE</TT
197 ></TD
198 ><TD
199 ALIGN="LEFT"
200 VALIGN="TOP"
201 >Size of the stencil buffer, in bits</TD
202 ></TR
203 ><TR
204 ><TD
205 ALIGN="LEFT"
206 VALIGN="TOP"
207 ><TT
208 CLASS="LITERAL"
209 >SDL_GL_ACCUM_RED_SIZE</TT
210 ></TD
211 ><TD
212 ALIGN="LEFT"
213 VALIGN="TOP"
214 >Size of the accumulation buffer red component, in bits</TD
215 ></TR
216 ><TR
217 ><TD
218 ALIGN="LEFT"
219 VALIGN="TOP"
220 ><TT
221 CLASS="LITERAL"
222 >SDL_GL_ACCUM_GREEN_SIZE</TT
223 ></TD
224 ><TD
225 ALIGN="LEFT"
226 VALIGN="TOP"
227 >Size of the accumulation buffer green component, in bits</TD
228 ></TR
229 ><TR
230 ><TD
231 ALIGN="LEFT"
232 VALIGN="TOP"
233 ><TT
234 CLASS="LITERAL"
235 >SDL_GL_ACCUM_BLUE_SIZE</TT
236 ></TD
237 ><TD
238 ALIGN="LEFT"
239 VALIGN="TOP"
240 >Size of the accumulation buffer blue component, in bits</TD
241 ></TR
242 ><TR
243 ><TD
244 ALIGN="LEFT"
245 VALIGN="TOP"
246 ><TT
247 CLASS="LITERAL"
248 >SDL_GL_ACCUM_ALPHA_SIZE</TT
249 ></TD
250 ><TD
251 ALIGN="LEFT"
252 VALIGN="TOP"
253 >Size of the accumulation buffer alpha component, in bits</TD
254 ></TR
255 ></TBODY
256 ></TABLE
257 ><P
258 ></P
259 ></DIV
260 ></DIV
261 ><DIV
262 CLASS="REFSECT1"
263 ><A
264 NAME="AEN2526"
265 ></A
266 ><H2
267 >Description</H2
268 ><P
269 >While you can set most OpenGL attributes normally, the attributes list above must be known <I
270 CLASS="EMPHASIS"
271 >before</I
272 > SDL sets the video mode. These attributes a set and read with <A
273 HREF="sdlglsetattribute.html"
274 ><TT
275 CLASS="FUNCTION"
276 >SDL_GL_SetAttribute</TT
277 ></A
278 > and <A
279 HREF="sdlglgetattribute.html"
280 ><TT
281 CLASS="FUNCTION"
282 >SDL_GL_GetAttribute</TT
283 ></A
284 >.</P
285 ></DIV
286 ><DIV
287 CLASS="REFSECT1"
288 ><A
289 NAME="AEN2534"
290 ></A
291 ><H2
292 >See Also</H2
293 ><P
294 ><A
295 HREF="sdlglsetattribute.html"
296 ><TT
297 CLASS="FUNCTION"
298 >SDL_GL_SetAttribute</TT
299 ></A
300 >,
301 <A
302 HREF="sdlglgetattribute.html"
303 ><TT
304 CLASS="FUNCTION"
305 >SDL_GL_GetAttribute</TT
306 ></A
307 ></P
308 ></DIV
309 ><DIV
310 CLASS="NAVFOOTER"
311 ><HR
312 ALIGN="LEFT"
313 WIDTH="100%"><TABLE
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324 HREF="sdlfreeyuvoverlay.html"
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332 HREF="index.html"
333 >Home</A
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339 ><A
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355 HREF="video.html"
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