comparison docs/html/sdlgetrgb.html @ 0:74212992fb08

Initial revision
author Sam Lantinga <slouken@lokigames.com>
date Thu, 26 Apr 2001 16:45:43 +0000
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71 >SDL_GetRGB</A
72 ></H1
73 ><DIV
74 CLASS="REFNAMEDIV"
75 ><A
76 NAME="AEN1261"
77 ></A
78 ><H2
79 >Name</H2
80 >SDL_GetRGB&nbsp;--&nbsp;Get RGB values from a pixel in the specified pixel format.</DIV
81 ><DIV
82 CLASS="REFSYNOPSISDIV"
83 ><A
84 NAME="AEN1264"
85 ></A
86 ><H2
87 >Synopsis</H2
88 ><DIV
89 CLASS="FUNCSYNOPSIS"
90 ><A
91 NAME="AEN1265"
92 ></A
93 ><P
94 ></P
95 ><PRE
96 CLASS="FUNCSYNOPSISINFO"
97 >#include "SDL.h"</PRE
98 ><P
99 ><CODE
100 ><CODE
101 CLASS="FUNCDEF"
102 >void <B
103 CLASS="FSFUNC"
104 >SDL_GetRGB</B
105 ></CODE
106 >(Uint32 pixel, SDL_PixelFormat *fmt, Uint8 *r, Uint8 *g, Uint8 *b);</CODE
107 ></P
108 ><P
109 ></P
110 ></DIV
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112 ><DIV
113 CLASS="REFSECT1"
114 ><A
115 NAME="AEN1271"
116 ></A
117 ><H2
118 >Description</H2
119 ><P
120 >Get RGB component values from a pixel stored in the specified pixel format.</P
121 ><P
122 >This function uses the entire 8-bit [0..255] range when converting color
123 components from pixel formats with less than 8-bits per RGB component
124 (e.g., a completely white pixel in 16-bit RGB565 format would return
125 [0xff, 0xff, 0xff] not [0xf8, 0xfc, 0xf8]).</P
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129 ><A
130 NAME="AEN1275"
131 ></A
132 ><H2
133 >See Also</H2
134 ><P
135 ><A
136 HREF="sdlgetrgba.html"
137 ><TT
138 CLASS="FUNCTION"
139 >SDL_GetRGBA</TT
140 ></A
141 >,
142 <A
143 HREF="sdlmaprgb.html"
144 ><TT
145 CLASS="FUNCTION"
146 >SDL_MapRGB</TT
147 ></A
148 >,
149 <A
150 HREF="sdlmaprgba.html"
151 ><TT
152 CLASS="FUNCTION"
153 >SDL_MapRGBA</TT
154 ></A
155 >,
156 <A
157 HREF="sdlpixelformat.html"
158 ><SPAN
159 CLASS="STRUCTNAME"
160 >SDL_PixelFormat</SPAN
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