comparison docs/html/sdlgetmousestate.html @ 0:74212992fb08

Initial revision
author Sam Lantinga <slouken@lokigames.com>
date Thu, 26 Apr 2001 16:45:43 +0000
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1 <HTML
2 ><HEAD
3 ><TITLE
4 >SDL_GetMouseState</TITLE
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61 >Next</A
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65 ><HR
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67 WIDTH="100%"></DIV
68 ><H1
69 ><A
70 NAME="SDLGETMOUSESTATE"
71 >SDL_GetMouseState</A
72 ></H1
73 ><DIV
74 CLASS="REFNAMEDIV"
75 ><A
76 NAME="AEN5247"
77 ></A
78 ><H2
79 >Name</H2
80 >SDL_GetMouseState&nbsp;--&nbsp;Retrieve the current state of the mouse</DIV
81 ><DIV
82 CLASS="REFSYNOPSISDIV"
83 ><A
84 NAME="AEN5250"
85 ></A
86 ><H2
87 >Synopsis</H2
88 ><DIV
89 CLASS="FUNCSYNOPSIS"
90 ><A
91 NAME="AEN5251"
92 ></A
93 ><P
94 ></P
95 ><PRE
96 CLASS="FUNCSYNOPSISINFO"
97 >#include "SDL.h"</PRE
98 ><P
99 ><CODE
100 ><CODE
101 CLASS="FUNCDEF"
102 >Uint8 <B
103 CLASS="FSFUNC"
104 >SDL_GetMouseState</B
105 ></CODE
106 >(int *x, int *y);</CODE
107 ></P
108 ><P
109 ></P
110 ></DIV
111 ></DIV
112 ><DIV
113 CLASS="REFSECT1"
114 ><A
115 NAME="AEN5257"
116 ></A
117 ><H2
118 >Description</H2
119 ><P
120 >The current button state is returned as a button bitmask, which can
121 be tested using the <TT
122 CLASS="LITERAL"
123 >SDL_BUTTON(X)</TT
124 > macros, and <TT
125 CLASS="PARAMETER"
126 ><I
127 >x</I
128 ></TT
129 > and <TT
130 CLASS="PARAMETER"
131 ><I
132 >y</I
133 ></TT
134 > are set to the
135 current mouse cursor position. You can pass <TT
136 CLASS="LITERAL"
137 >NULL</TT
138 > for either <TT
139 CLASS="PARAMETER"
140 ><I
141 >x</I
142 ></TT
143 > or <TT
144 CLASS="PARAMETER"
145 ><I
146 >y</I
147 ></TT
148 >.</P
149 ></DIV
150 ><DIV
151 CLASS="REFSECT1"
152 ><A
153 NAME="AEN5266"
154 ></A
155 ><H2
156 >Example</H2
157 ><PRE
158 CLASS="PROGRAMLISTING"
159 >SDL_PumpEvents();
160 if(SDL_GetMouseState(NULL, NULL)&#38;SDL_BUTTON(1))
161 printf("Mouse Button 1(left) is pressed.\n");</PRE
162 ></DIV
163 ><DIV
164 CLASS="REFSECT1"
165 ><A
166 NAME="AEN5269"
167 ></A
168 ><H2
169 >See Also</H2
170 ><P
171 ><A
172 HREF="sdlgetrelativemousestate.html"
173 ><TT
174 CLASS="FUNCTION"
175 >SDL_GetRelativeMouseState</TT
176 ></A
177 >,
178 <A
179 HREF="sdlpumpevents.html"
180 ><TT
181 CLASS="FUNCTION"
182 >SDL_PumpEvents</TT
183 ></A
184 ></P
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