comparison docs/html/sdlgetaudiostatus.html @ 0:74212992fb08

Initial revision
author Sam Lantinga <slouken@lokigames.com>
date Thu, 26 Apr 2001 16:45:43 +0000
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children 55f1f1b3e27d
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1 <HTML
2 ><HEAD
3 ><TITLE
4 >SDL_GetAudioStatus</TITLE
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.61
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10 TITLE="SDL Library Documentation"
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13 TITLE="Audio"
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26 VLINK="#551a8b"
27 ALINK="#ff0000"
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34 CELLSPACING="0"
35 ><TR
36 ><TH
37 COLSPAN="3"
38 ALIGN="center"
39 >SDL Library Documentation</TH
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65 ><HR
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67 WIDTH="100%"></DIV
68 ><H1
69 ><A
70 NAME="SDLGETAUDIOSTATUS"
71 >SDL_GetAudioStatus</A
72 ></H1
73 ><DIV
74 CLASS="REFNAMEDIV"
75 ><A
76 NAME="AEN6168"
77 ></A
78 ><H2
79 >Name</H2
80 >SDL_GetAudioStatus&nbsp;--&nbsp;Get the current audio state</DIV
81 ><DIV
82 CLASS="REFSYNOPSISDIV"
83 ><A
84 NAME="AEN6171"
85 ></A
86 ><H2
87 >Synopsis</H2
88 ><DIV
89 CLASS="FUNCSYNOPSIS"
90 ><A
91 NAME="AEN6172"
92 ></A
93 ><P
94 ></P
95 ><PRE
96 CLASS="FUNCSYNOPSISINFO"
97 >#include "SDL.h"</PRE
98 ><P
99 ><CODE
100 ><CODE
101 CLASS="FUNCDEF"
102 >SDL_audiostatus<B
103 CLASS="FSFUNC"
104 >SDL_GetAudioStatus</B
105 ></CODE
106 >(void);</CODE
107 ></P
108 ><P
109 ></P
110 ></DIV
111 ></DIV
112 ><DIV
113 CLASS="REFSECT1"
114 ><A
115 NAME="AEN6178"
116 ></A
117 ><H2
118 >Description</H2
119 ><PRE
120 CLASS="PROGRAMLISTING"
121 >typedef enum{
122 SDL_AUDIO_STOPPED,
123 SDL_AUDIO_PAUSED,
124 SDL_AUDIO_PLAYING
125 } SDL_audiostatus;</PRE
126 ><P
127 >Returns either <TT
128 CLASS="LITERAL"
129 >SDL_AUDIO_STOPPED</TT
130 >, <TT
131 CLASS="LITERAL"
132 >SDL_AUDIO_PAUSED</TT
133 > or <TT
134 CLASS="LITERAL"
135 >SDL_AUDIO_PLAYING</TT
136 > depending on the current audio state.</P
137 ></DIV
138 ><DIV
139 CLASS="REFSECT1"
140 ><A
141 NAME="AEN6185"
142 ></A
143 ><H2
144 >See Also</H2
145 ><P
146 ><A
147 HREF="sdlpauseaudio.html"
148 ><TT
149 CLASS="FUNCTION"
150 >SDL_PauseAudio</TT
151 ></A
152 ></P
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186 >Next</A
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192 ALIGN="left"
193 VALIGN="top"
194 >SDL_PauseAudio</TD
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199 ><A
200 HREF="audio.html"
201 >Up</A
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207 >SDL_LoadWAV</TD
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