Mercurial > sdl-ios-xcode
comparison docs/html/sdlblitsurface.html @ 0:74212992fb08
Initial revision
author | Sam Lantinga <slouken@lokigames.com> |
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date | Thu, 26 Apr 2001 16:45:43 +0000 |
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children | 55f1f1b3e27d |
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1 <HTML | |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_BlitSurface</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
7 CONTENT="Modular DocBook HTML Stylesheet Version 1.61 | |
8 "><LINK | |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="Video" | |
14 HREF="video.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_ConvertSurface" | |
17 HREF="sdlconvertsurface.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_FillRect" | |
20 HREF="sdlfillrect.html"></HEAD | |
21 ><BODY | |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
31 WIDTH="100%" | |
32 BORDER="0" | |
33 CELLPADDING="0" | |
34 CELLSPACING="0" | |
35 ><TR | |
36 ><TH | |
37 COLSPAN="3" | |
38 ALIGN="center" | |
39 >SDL Library Documentation</TH | |
40 ></TR | |
41 ><TR | |
42 ><TD | |
43 WIDTH="10%" | |
44 ALIGN="left" | |
45 VALIGN="bottom" | |
46 ><A | |
47 HREF="sdlconvertsurface.html" | |
48 >Prev</A | |
49 ></TD | |
50 ><TD | |
51 WIDTH="80%" | |
52 ALIGN="center" | |
53 VALIGN="bottom" | |
54 ></TD | |
55 ><TD | |
56 WIDTH="10%" | |
57 ALIGN="right" | |
58 VALIGN="bottom" | |
59 ><A | |
60 HREF="sdlfillrect.html" | |
61 >Next</A | |
62 ></TD | |
63 ></TR | |
64 ></TABLE | |
65 ><HR | |
66 ALIGN="LEFT" | |
67 WIDTH="100%"></DIV | |
68 ><H1 | |
69 ><A | |
70 NAME="SDLBLITSURFACE" | |
71 >SDL_BlitSurface</A | |
72 ></H1 | |
73 ><DIV | |
74 CLASS="REFNAMEDIV" | |
75 ><A | |
76 NAME="AEN1806" | |
77 ></A | |
78 ><H2 | |
79 >Name</H2 | |
80 >SDL_BlitSurface -- This performs a fast blit from the source surface to the destination surface.</DIV | |
81 ><DIV | |
82 CLASS="REFSYNOPSISDIV" | |
83 ><A | |
84 NAME="AEN1809" | |
85 ></A | |
86 ><H2 | |
87 >Synopsis</H2 | |
88 ><DIV | |
89 CLASS="FUNCSYNOPSIS" | |
90 ><A | |
91 NAME="AEN1810" | |
92 ></A | |
93 ><P | |
94 ></P | |
95 ><PRE | |
96 CLASS="FUNCSYNOPSISINFO" | |
97 >#include "SDL.h"</PRE | |
98 ><P | |
99 ><CODE | |
100 ><CODE | |
101 CLASS="FUNCDEF" | |
102 >int <B | |
103 CLASS="FSFUNC" | |
104 >SDL_BlitSurface</B | |
105 ></CODE | |
106 >(SDL_Surface *src, SDL_Rect *srcrect, SDL_Surface *dst, SDL_Rect *dstrect);</CODE | |
107 ></P | |
108 ><P | |
109 ></P | |
110 ></DIV | |
111 ></DIV | |
112 ><DIV | |
113 CLASS="REFSECT1" | |
114 ><A | |
115 NAME="AEN1816" | |
116 ></A | |
117 ><H2 | |
118 >Description</H2 | |
119 ><P | |
120 >This performs a fast blit from the source surface to the destination surface.</P | |
121 ><P | |
122 >Only the position is used in the <TT | |
123 CLASS="PARAMETER" | |
124 ><I | |
125 >dstrect</I | |
126 ></TT | |
127 > (the | |
128 width and height are ignored).</P | |
129 ><P | |
130 >If either <TT | |
131 CLASS="PARAMETER" | |
132 ><I | |
133 >srcrect</I | |
134 ></TT | |
135 > or | |
136 <TT | |
137 CLASS="PARAMETER" | |
138 ><I | |
139 >dstrect</I | |
140 ></TT | |
141 > are <TT | |
142 CLASS="LITERAL" | |
143 >NULL</TT | |
144 >, the entire | |
145 surface (<TT | |
146 CLASS="PARAMETER" | |
147 ><I | |
148 >src</I | |
149 ></TT | |
150 > or <TT | |
151 CLASS="PARAMETER" | |
152 ><I | |
153 >dst</I | |
154 ></TT | |
155 >) is | |
156 copied.</P | |
157 ><P | |
158 >The final blit rectangle is saved in | |
159 <TT | |
160 CLASS="PARAMETER" | |
161 ><I | |
162 >dstrect</I | |
163 ></TT | |
164 > after all clipping is performed | |
165 (<TT | |
166 CLASS="PARAMETER" | |
167 ><I | |
168 >srcrect</I | |
169 ></TT | |
170 > is not modified).</P | |
171 ><P | |
172 >The blit function should not be called on a locked surface.</P | |
173 ><DIV | |
174 CLASS="NOTE" | |
175 ><BLOCKQUOTE | |
176 CLASS="NOTE" | |
177 ><P | |
178 ><B | |
179 >Note: </B | |
180 >The results of blitting operations vary greatly depending on whether <TT | |
181 CLASS="LITERAL" | |
182 >SDL_SRCAPLHA</TT | |
183 > is set or not. See <A | |
184 HREF="sdlsetalpha.html" | |
185 >SDL_SetAlpha</A | |
186 >.</P | |
187 ></BLOCKQUOTE | |
188 ></DIV | |
189 ></DIV | |
190 ><DIV | |
191 CLASS="REFSECT1" | |
192 ><A | |
193 NAME="AEN1835" | |
194 ></A | |
195 ><H2 | |
196 >Return Value</H2 | |
197 ><P | |
198 >If the blit is successful, it returns <SPAN | |
199 CLASS="RETURNVALUE" | |
200 >0</SPAN | |
201 >, | |
202 otherwise it returns <SPAN | |
203 CLASS="RETURNVALUE" | |
204 >-1</SPAN | |
205 >.</P | |
206 ><P | |
207 >If either of the surfaces were in video memory, and the blit returns | |
208 <SPAN | |
209 CLASS="RETURNVALUE" | |
210 >-2</SPAN | |
211 >, the video memory was lost, so it should be | |
212 reloaded with artwork and re-blitted: | |
213 <PRE | |
214 CLASS="PROGRAMLISTING" | |
215 > while ( SDL_BlitSurface(image, imgrect, screen, dstrect) == -2 ) { | |
216 while ( SDL_LockSurface(image)) < 0 ) | |
217 Sleep(10); | |
218 -- Write image pixels to image->pixels -- | |
219 SDL_UnlockSurface(image); | |
220 }</PRE | |
221 > | |
222 This happens under DirectX 5.0 when the system switches away from your | |
223 fullscreen application. Locking the surface will also fail until you | |
224 have access to the video memory again.</P | |
225 ></DIV | |
226 ><DIV | |
227 CLASS="REFSECT1" | |
228 ><A | |
229 NAME="AEN1843" | |
230 ></A | |
231 ><H2 | |
232 >See Also</H2 | |
233 ><P | |
234 ><A | |
235 HREF="sdllocksurface.html" | |
236 ><TT | |
237 CLASS="FUNCTION" | |
238 >SDL_LockSurface</TT | |
239 ></A | |
240 >, | |
241 <A | |
242 HREF="sdlfillrect.html" | |
243 ><TT | |
244 CLASS="FUNCTION" | |
245 >SDL_FillRect</TT | |
246 ></A | |
247 >, | |
248 <A | |
249 HREF="sdlsurface.html" | |
250 ><SPAN | |
251 CLASS="STRUCTNAME" | |
252 >SDL_Surface</SPAN | |
253 ></A | |
254 >, | |
255 <A | |
256 HREF="sdlrect.html" | |
257 ><SPAN | |
258 CLASS="STRUCTNAME" | |
259 >SDL_Rect</SPAN | |
260 ></A | |
261 ></P | |
262 ></DIV | |
263 ><DIV | |
264 CLASS="NAVFOOTER" | |
265 ><HR | |
266 ALIGN="LEFT" | |
267 WIDTH="100%"><TABLE | |
268 WIDTH="100%" | |
269 BORDER="0" | |
270 CELLPADDING="0" | |
271 CELLSPACING="0" | |
272 ><TR | |
273 ><TD | |
274 WIDTH="33%" | |
275 ALIGN="left" | |
276 VALIGN="top" | |
277 ><A | |
278 HREF="sdlconvertsurface.html" | |
279 >Prev</A | |
280 ></TD | |
281 ><TD | |
282 WIDTH="34%" | |
283 ALIGN="center" | |
284 VALIGN="top" | |
285 ><A | |
286 HREF="index.html" | |
287 >Home</A | |
288 ></TD | |
289 ><TD | |
290 WIDTH="33%" | |
291 ALIGN="right" | |
292 VALIGN="top" | |
293 ><A | |
294 HREF="sdlfillrect.html" | |
295 >Next</A | |
296 ></TD | |
297 ></TR | |
298 ><TR | |
299 ><TD | |
300 WIDTH="33%" | |
301 ALIGN="left" | |
302 VALIGN="top" | |
303 >SDL_ConvertSurface</TD | |
304 ><TD | |
305 WIDTH="34%" | |
306 ALIGN="center" | |
307 VALIGN="top" | |
308 ><A | |
309 HREF="video.html" | |
310 >Up</A | |
311 ></TD | |
312 ><TD | |
313 WIDTH="33%" | |
314 ALIGN="right" | |
315 VALIGN="top" | |
316 >SDL_FillRect</TD | |
317 ></TR | |
318 ></TABLE | |
319 ></DIV | |
320 ></BODY | |
321 ></HTML | |
322 > |