Mercurial > sdl-ios-xcode
comparison docs/html/guidebasicsinit.html @ 0:74212992fb08
Initial revision
author | Sam Lantinga <slouken@lokigames.com> |
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date | Thu, 26 Apr 2001 16:45:43 +0000 |
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children | 55f1f1b3e27d |
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1 <HTML | |
2 ><HEAD | |
3 ><TITLE | |
4 >Initializing SDL</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
7 CONTENT="Modular DocBook HTML Stylesheet Version 1.61 | |
8 "><LINK | |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="The Basics" | |
14 HREF="guidethebasics.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="The Basics" | |
17 HREF="guidethebasics.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="Graphics and Video" | |
20 HREF="guidevideo.html"></HEAD | |
21 ><BODY | |
22 CLASS="SECT1" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
31 WIDTH="100%" | |
32 BORDER="0" | |
33 CELLPADDING="0" | |
34 CELLSPACING="0" | |
35 ><TR | |
36 ><TH | |
37 COLSPAN="3" | |
38 ALIGN="center" | |
39 >SDL Library Documentation</TH | |
40 ></TR | |
41 ><TR | |
42 ><TD | |
43 WIDTH="10%" | |
44 ALIGN="left" | |
45 VALIGN="bottom" | |
46 ><A | |
47 HREF="guidethebasics.html" | |
48 >Prev</A | |
49 ></TD | |
50 ><TD | |
51 WIDTH="80%" | |
52 ALIGN="center" | |
53 VALIGN="bottom" | |
54 >Chapter 1. The Basics</TD | |
55 ><TD | |
56 WIDTH="10%" | |
57 ALIGN="right" | |
58 VALIGN="bottom" | |
59 ><A | |
60 HREF="guidevideo.html" | |
61 >Next</A | |
62 ></TD | |
63 ></TR | |
64 ></TABLE | |
65 ><HR | |
66 ALIGN="LEFT" | |
67 WIDTH="100%"></DIV | |
68 ><DIV | |
69 CLASS="SECT1" | |
70 ><H1 | |
71 CLASS="SECT1" | |
72 ><A | |
73 NAME="GUIDEBASICSINIT" | |
74 >Initializing SDL</A | |
75 ></H1 | |
76 ><P | |
77 >SDL is composed of eight subsystems - Audio, CDROM, Event Handling, File I/O, Joystick Handling, Threading, Timers and Video. Before you can use any of these subsystems they must be initialized by calling <A | |
78 HREF="sdlinit.html" | |
79 ><TT | |
80 CLASS="FUNCTION" | |
81 >SDL_Init</TT | |
82 ></A | |
83 > (or <A | |
84 HREF="sdlinitsubsystem.html" | |
85 ><TT | |
86 CLASS="FUNCTION" | |
87 >SDL_InitSubSystem</TT | |
88 ></A | |
89 >. <TT | |
90 CLASS="FUNCTION" | |
91 >SDL_Init</TT | |
92 > must be called before any other SDL function. It automatically initializes the Event Handling, File I/O and Threading subsystems and it takes a parameter specifying which other subsystems to initialize. So, to initialize the default subsystems and the Video subsystems you would call: | |
93 <PRE | |
94 CLASS="PROGRAMLISTING" | |
95 > SDL_Init ( SDL_INIT_VIDEO );</PRE | |
96 > | |
97 To initialize the default subsystems, the Video subsystem and the Timers subsystem you would call: | |
98 <PRE | |
99 CLASS="PROGRAMLISTING" | |
100 > SDL_Init ( SDL_INIT_VIDEO | SDL_INIT_TIMER );</PRE | |
101 ></P | |
102 ><P | |
103 ><TT | |
104 CLASS="FUNCTION" | |
105 >SDL_Init</TT | |
106 > is complemented by <A | |
107 HREF="sdlquit.html" | |
108 ><TT | |
109 CLASS="FUNCTION" | |
110 >SDL_Quit</TT | |
111 ></A | |
112 > (and <A | |
113 HREF="sdlquitsubsystem.html" | |
114 ><TT | |
115 CLASS="FUNCTION" | |
116 >SDL_QuitSubSystem</TT | |
117 ></A | |
118 >). <TT | |
119 CLASS="FUNCTION" | |
120 >SDL_Quit</TT | |
121 > shuts down all subsystems, including the default ones. It should always be called before a SDL application exits.</P | |
122 ><P | |
123 >With <TT | |
124 CLASS="FUNCTION" | |
125 >SDL_Init</TT | |
126 > and <TT | |
127 CLASS="FUNCTION" | |
128 >SDL_Quit</TT | |
129 > firmly embedded in your programmers toolkit you can write your first and most basic SDL application. However, we must be prepare to handle errors. Many SDL functions return a value and indicates whether the function has succeeded or failed, <TT | |
130 CLASS="FUNCTION" | |
131 >SDL_Init</TT | |
132 >, for instance, returns -1 if it could not initialize a subsystem. SDL provides a useful facility that allows you to determine exactly what the problem was, every time an error occurs within SDL an error message is stored which can be retrieved using <TT | |
133 CLASS="FUNCTION" | |
134 >SDL_GetError</TT | |
135 >. Use this often, you can never know too much about an error.</P | |
136 ><P | |
137 ><PRE | |
138 CLASS="PROGRAMLISTING" | |
139 >#include "SDL.h" /* All SDL App's need this */ | |
140 #include <stdio.h> | |
141 | |
142 int main() { | |
143 | |
144 printf("Initializing SDL.\n"); | |
145 | |
146 /* Initialize defaults, Video and Audio */ | |
147 if((SDL_Init(SDL_INIT_VIDEO|SDL_INIT_AUDIO)==-1)) { | |
148 printf("Could not initialize SDL: %s.\n", SDL_GetError()); | |
149 exit(-1); | |
150 } | |
151 | |
152 printf("SDL initialized.\n"); | |
153 | |
154 printf("Quiting SDL.\n"); | |
155 | |
156 /* Shutdown all subsystems */ | |
157 SDL_Quit(); | |
158 | |
159 printf("Quiting....\n"); | |
160 | |
161 exit(0); | |
162 } </PRE | |
163 ></P | |
164 ></DIV | |
165 ><DIV | |
166 CLASS="NAVFOOTER" | |
167 ><HR | |
168 ALIGN="LEFT" | |
169 WIDTH="100%"><TABLE | |
170 WIDTH="100%" | |
171 BORDER="0" | |
172 CELLPADDING="0" | |
173 CELLSPACING="0" | |
174 ><TR | |
175 ><TD | |
176 WIDTH="33%" | |
177 ALIGN="left" | |
178 VALIGN="top" | |
179 ><A | |
180 HREF="guidethebasics.html" | |
181 >Prev</A | |
182 ></TD | |
183 ><TD | |
184 WIDTH="34%" | |
185 ALIGN="center" | |
186 VALIGN="top" | |
187 ><A | |
188 HREF="index.html" | |
189 >Home</A | |
190 ></TD | |
191 ><TD | |
192 WIDTH="33%" | |
193 ALIGN="right" | |
194 VALIGN="top" | |
195 ><A | |
196 HREF="guidevideo.html" | |
197 >Next</A | |
198 ></TD | |
199 ></TR | |
200 ><TR | |
201 ><TD | |
202 WIDTH="33%" | |
203 ALIGN="left" | |
204 VALIGN="top" | |
205 >The Basics</TD | |
206 ><TD | |
207 WIDTH="34%" | |
208 ALIGN="center" | |
209 VALIGN="top" | |
210 ><A | |
211 HREF="guidethebasics.html" | |
212 >Up</A | |
213 ></TD | |
214 ><TD | |
215 WIDTH="33%" | |
216 ALIGN="right" | |
217 VALIGN="top" | |
218 >Graphics and Video</TD | |
219 ></TR | |
220 ></TABLE | |
221 ></DIV | |
222 ></BODY | |
223 ></HTML | |
224 > |