Mercurial > sdl-ios-xcode
comparison README.WinCE @ 0:74212992fb08
Initial revision
author | Sam Lantinga <slouken@lokigames.com> |
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date | Thu, 26 Apr 2001 16:45:43 +0000 |
parents | |
children | a6fa62b1be09 |
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1 | |
2 NOTE: | |
3 SDL is NOT SUPPORTED on the WinCE platform! This is for experimental | |
4 purposes only. | |
5 | |
6 There are several SDL features not available in the WinCE port of SDL. | |
7 | |
8 - DirectX is not yet available | |
9 - Semaphores are not available | |
10 - Joystick support is not available | |
11 - CD-ROM control is not available | |
12 | |
13 In addition, there are several features that run in "degraded" mode: | |
14 | |
15 Preprocessor Symbol Effect | |
16 =================== ================================= | |
17 | |
18 SDL_systimer.c: | |
19 USE_GETTICKCOUNT Less accurate values for SDL time functions | |
20 USE_SETTIMER Use only a single marginally accurate timer | |
21 | |
22 SDL_syswm.c: | |
23 DISABLE_ICON_SUPPORT Can't set the runtime window icon | |
24 | |
25 SDL_sysmouse.c: | |
26 USE_STATIC_CURSOR Only the arrow cursor is available | |
27 | |
28 SDL_sysevents.c: | |
29 NO_GETKEYBOARDSTATE Can't get modifier state on keyboard focus | |
30 | |
31 SDL_dibevents.c: | |
32 NO_GETKEYBOARDSTATE Very limited keycode translation | |
33 | |
34 SDL_dibvideo.c: | |
35 NO_GETDIBITS Can't distinguish between 15 bpp and 16 bpp | |
36 NO_CHANGEDISPLAYSETTINGS No fullscreen support | |
37 NO_GAMMA_SUPPORT Gamma correction not available |