Mercurial > sdl-ios-xcode
comparison src/video/glesrenderer/SDL_glesfuncs.h @ 2397:741d0d0187a6 gsoc2008_iphone
fixed typo
author | Holmes Futrell <hfutrell@umail.ucsb.edu> |
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date | Fri, 18 Jul 2008 21:50:20 +0000 |
parents | ba39d5af12a7 |
children | 0416aeddbb86 |
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2396:71edb7a747d7 | 2397:741d0d0187a6 |
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1 /* list of OpenGL functions sorted alphabetically | 1 /* list of OpenGL functions sorted alphabetically |
2 If you need to use a GL function from the SDL video subsystem, | 2 If you need to use a GL function from the SDL video subsystem, |
3 change it's entry from SDL_PROC_UNUSED to SDL_PROC and rebuild. | 3 change it's entry from SDL_PROC_UNUSED to SDL_PROC and rebuild. |
4 */ | 4 */ |
5 #define SDL_PROC_UNUSED(ret,func,params) | 5 #define SDL_PROC_UNUSED(ret,func,params) |
6 | |
7 poop | |
8 | 6 |
9 SDL_PROC(void, glBindTexture, (GLenum, GLuint)) | 7 SDL_PROC(void, glBindTexture, (GLenum, GLuint)) |
10 SDL_PROC(void, glBlendFunc, (GLenum, GLenum)) | 8 SDL_PROC(void, glBlendFunc, (GLenum, GLenum)) |
11 SDL_PROC(void, glClear, (GLbitfield)) | 9 SDL_PROC(void, glClear, (GLbitfield)) |
12 SDL_PROC(void, glClearColor, (GLclampf, GLclampf, GLclampf, GLclampf)) | 10 SDL_PROC(void, glClearColor, (GLclampf, GLclampf, GLclampf, GLclampf)) |