Mercurial > sdl-ios-xcode
comparison src/video/SDL_renderer_gl.c @ 2236:741afd8402cf
This is byte order dependent.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 12 Aug 2007 18:53:51 +0000 |
parents | fb01ee9716bc |
children | e57a883ffa86 |
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2235:55a8bebf9ba6 | 2236:741afd8402cf |
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808 | 808 |
809 #ifdef __MACOSX__ | 809 #ifdef __MACOSX__ |
810 if (texture->format == SDL_PIXELFORMAT_RGB888) { | 810 if (texture->format == SDL_PIXELFORMAT_RGB888) { |
811 int i; | 811 int i; |
812 Uint8 *p = (Uint8 *) texturedata->pixels; | 812 Uint8 *p = (Uint8 *) texturedata->pixels; |
813 #if SDL_BYTEORDER == SDL_LIL_ENDIAN | |
813 p += 3; | 814 p += 3; |
815 #endif | |
814 for (i = texture->h * pitch / 4; i--;) { | 816 for (i = texture->h * pitch / 4; i--;) { |
815 *p = 0xff; | 817 *p = 0xff; |
816 p += 4; | 818 p += 4; |
817 } | 819 } |
818 } | 820 } |