Mercurial > sdl-ios-xcode
comparison src/video/SDL_shape.c @ 4841:740e833b2c00
Fixed overwriting of SDL_shape.c in merge.
author | Eli Gottlieb <eligottlieb@gmail.com> |
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date | Mon, 09 Aug 2010 20:27:45 -0400 |
parents | 05d172e92b52 |
children | 0998d1b5dd23 |
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4839:05d172e92b52 | 4841:740e833b2c00 |
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20 eligottlieb@gmail.com | 20 eligottlieb@gmail.com |
21 */ | 21 */ |
22 #include "SDL_config.h" | 22 #include "SDL_config.h" |
23 | 23 |
24 #include "SDL.h" | 24 #include "SDL.h" |
25 #include "SDL_assert.h" | |
25 #include "SDL_video.h" | 26 #include "SDL_video.h" |
26 #include "SDL_sysvideo.h" | 27 #include "SDL_sysvideo.h" |
27 #include "SDL_pixels.h" | 28 #include "SDL_pixels.h" |
28 #include "SDL_surface.h" | 29 #include "SDL_surface.h" |
29 #include "SDL_shape.h" | 30 #include "SDL_shape.h" |
30 #include "../src/video/SDL_shape_internals.h" | 31 #include "SDL_shape_internals.h" |
31 | 32 |
32 SDL_Window* | 33 SDL_Window* SDL_CreateShapedWindow(const char *title,unsigned int x,unsigned int y,unsigned int w,unsigned int h,Uint32 flags) { |
33 SDL_CreateShapedWindow(const char *title,unsigned int x,unsigned int y,unsigned int w,unsigned int h,Uint32 flags) { | 34 SDL_Window *result = SDL_CreateWindow(title,x,y,w,h,SDL_WINDOW_BORDERLESS | flags & !SDL_WINDOW_FULLSCREEN & !SDL_WINDOW_SHOWN); |
34 SDL_Window *result = SDL_CreateWindow(title,x,y,w,h,SDL_WINDOW_BORDERLESS | flags & !SDL_WINDOW_FULLSCREEN & !SDL_WINDOW_SHOWN); | 35 if(result != NULL) { |
35 if(result != NULL) { | 36 result->shaper = result->display->device->shape_driver.CreateShaper(result); |
36 result->shaper = result->display->device->shape_driver.CreateShaper(result); | 37 if(result->shaper != NULL) { |
37 if(result->shaper != NULL) { | 38 result->shaper->usershownflag = flags & SDL_WINDOW_SHOWN; |
38 result->shaper->usershownflag = flags & SDL_WINDOW_SHOWN; | 39 result->shaper->mode.mode = ShapeModeDefault; |
39 result->shaper->mode.mode = ShapeModeDefault; | 40 result->shaper->mode.parameters.binarizationCutoff = 1; |
40 result->shaper->mode.parameters.binarizationCutoff = 1; | 41 result->shaper->hasshape = SDL_FALSE; |
41 result->shaper->hasshape = SDL_FALSE; | 42 return result; |
42 return result; | 43 } |
43 } | 44 else { |
44 else { | 45 SDL_DestroyWindow(result); |
45 SDL_DestroyWindow(result); | 46 return NULL; |
46 return NULL; | 47 } |
47 } | 48 } |
48 } | 49 else |
49 else | 50 return NULL; |
50 return NULL; | 51 } |
51 } | 52 |
52 | 53 SDL_bool SDL_IsShapedWindow(const SDL_Window *window) { |
53 SDL_bool | 54 if(window == NULL) |
54 SDL_IsShapedWindow(const SDL_Window *window) { | 55 return SDL_FALSE; |
55 if(window == NULL) | 56 else |
56 return SDL_FALSE; | 57 return (SDL_bool)(window->shaper != NULL); |
57 else | |
58 return (SDL_bool)(window->shaper != NULL); | |
59 } | 58 } |
60 | 59 |
61 /* REQUIRES that bitmap point to a w-by-h bitmap with ppb pixels-per-byte. */ | 60 /* REQUIRES that bitmap point to a w-by-h bitmap with ppb pixels-per-byte. */ |
62 void | 61 void SDL_CalculateShapeBitmap(SDL_WindowShapeMode mode,SDL_Surface *shape,Uint8* bitmap,Uint8 ppb) { |
63 SDL_CalculateShapeBitmap(SDL_WindowShapeMode mode,SDL_Surface *shape,Uint8* bitmap,Uint8 ppb) { | 62 int x = 0; |
64 int x = 0; | 63 int y = 0; |
65 int y = 0; | 64 Uint8 r = 0,g = 0,b = 0,alpha = 0; |
66 Uint8 r = 0,g = 0,b = 0,alpha = 0; | 65 Uint8* pixel = NULL; |
67 Uint8* pixel = NULL; | 66 Uint32 bitmap_pixel,pixel_value = 0,mask_value = 0; |
68 Uint32 bitmap_pixel,pixel_value = 0,mask_value = 0; | 67 SDL_Color key; |
69 SDL_Color key; | 68 if(SDL_MUSTLOCK(shape)) |
70 if(SDL_MUSTLOCK(shape)) | 69 SDL_LockSurface(shape); |
71 SDL_LockSurface(shape); | 70 pixel = (Uint8*)shape->pixels; |
72 pixel = (Uint8*)shape->pixels; | 71 for(y = 0;y<shape->h;y++) { |
73 for(y = 0;y<shape->h;y++) { | 72 for(x=0;x<shape->w;x++) { |
74 for(x=0;x<shape->w;x++) { | 73 alpha = 0; |
75 alpha = 0; | 74 pixel_value = 0; |
76 pixel_value = 0; | 75 pixel = (Uint8 *)(shape->pixels) + (y*shape->pitch) + (x*shape->format->BytesPerPixel); |
77 pixel = (Uint8 *)(shape->pixels) + (y*shape->pitch) + (x*shape->format->BytesPerPixel); | 76 switch(shape->format->BytesPerPixel) { |
78 switch(shape->format->BytesPerPixel) { | 77 case(1): |
79 case(1): | 78 pixel_value = *(Uint8*)pixel; |
80 pixel_value = *(Uint8*)pixel; | 79 break; |
81 break; | 80 case(2): |
82 case(2): | 81 pixel_value = *(Uint16*)pixel; |
83 pixel_value = *(Uint16*)pixel; | 82 break; |
84 break; | 83 case(3): |
85 case(3): | 84 pixel_value = *(Uint32*)pixel & (~shape->format->Amask); |
86 pixel_value = *(Uint32*)pixel & (~shape->format->Amask); | 85 break; |
87 break; | 86 case(4): |
88 case(4): | 87 pixel_value = *(Uint32*)pixel; |
89 pixel_value = *(Uint32*)pixel; | 88 break; |
90 break; | 89 } |
91 } | 90 SDL_GetRGBA(pixel_value,shape->format,&r,&g,&b,&alpha); |
92 SDL_GetRGBA(pixel_value,shape->format,&r,&g,&b,&alpha); | 91 bitmap_pixel = y*shape->w + x; |
93 bitmap_pixel = y*shape->w + x; | 92 switch(mode.mode) { |
94 switch(mode.mode) { | 93 case(ShapeModeDefault): |
95 case(ShapeModeDefault): | 94 mask_value = (alpha >= 1 ? 1 : 0); |
96 mask_value = (alpha >= 1 ? 1 : 0); | 95 break; |
97 break; | 96 case(ShapeModeBinarizeAlpha): |
98 case(ShapeModeBinarizeAlpha): | 97 mask_value = (alpha >= mode.parameters.binarizationCutoff ? 1 : 0); |
99 mask_value = (alpha >= mode.parameters.binarizationCutoff ? 1 : 0); | 98 break; |
100 break; | 99 case(ShapeModeReverseBinarizeAlpha): |
101 case(ShapeModeReverseBinarizeAlpha): | 100 mask_value = (alpha <= mode.parameters.binarizationCutoff ? 1 : 0); |
102 mask_value = (alpha <= mode.parameters.binarizationCutoff ? 1 : 0); | 101 break; |
103 break; | 102 case(ShapeModeColorKey): |
104 case(ShapeModeColorKey): | 103 key = mode.parameters.colorKey; |
105 key = mode.parameters.colorKey; | 104 mask_value = ((key.r != r && key.g != g && key.b != b) ? 1 : 0); |
106 mask_value = ((key.r != r && key.g != g && key.b != b) ? 1 : 0); | 105 break; |
107 break; | 106 } |
108 } | 107 bitmap[bitmap_pixel / ppb] |= mask_value << (7 - ((ppb - 1) - (bitmap_pixel % ppb))); |
109 bitmap[bitmap_pixel / ppb] |= mask_value << (7 - ((ppb - 1) - (bitmap_pixel % ppb))); | 108 } |
110 } | 109 } |
111 } | 110 if(SDL_MUSTLOCK(shape)) |
112 if(SDL_MUSTLOCK(shape)) | 111 SDL_UnlockSurface(shape); |
113 SDL_UnlockSurface(shape); | 112 } |
114 } | 113 |
115 | 114 SDL_ShapeTree* RecursivelyCalculateShapeTree(SDL_WindowShapeMode mode,SDL_Surface* mask,SDL_Rect dimensions) { |
116 SDL_ShapeTree* | 115 int x = 0,y = 0; |
117 RecursivelyCalculateShapeTree(SDL_WindowShapeMode mode,SDL_Surface* mask,SDL_bool invert,SDL_Rect dimensions) { | 116 Uint8* pixel = NULL; |
118 int x = 0,y = 0; | 117 Uint32 pixel_value = 0; |
119 Uint8* pixel = NULL; | 118 Uint8 r = 0,g = 0,b = 0,a = 0; |
120 Uint32 pixel_value = 0; | 119 SDL_bool pixel_opaque = SDL_FALSE; |
121 Uint8 r = 0,g = 0,b = 0,a = 0; | 120 int last_opaque = -1; |
122 SDL_bool pixel_transparent = SDL_FALSE; | 121 SDL_Color key; |
123 int last_transparent = -1; | 122 SDL_ShapeTree* result = (SDL_ShapeTree*)SDL_malloc(sizeof(SDL_ShapeTree)); |
124 SDL_Color key; | 123 SDL_Rect next = {0,0,0,0}; |
125 SDL_ShapeTree* result = (SDL_ShapeTree*)SDL_malloc(sizeof(SDL_ShapeTree)); | 124 for(y=dimensions.y;y<dimensions.y + dimensions.h;y++) |
126 SDL_Rect next = {0,0,0,0}; | 125 for(x=dimensions.x;x<dimensions.x + dimensions.w;x++) { |
127 for(y=dimensions.y;y<dimensions.h;y++) | 126 pixel_value = 0; |
128 for(x=dimensions.x;x<dimensions.w;x++) { | 127 pixel = (Uint8 *)(mask->pixels) + (y*mask->pitch) + (x*mask->format->BytesPerPixel); |
129 pixel_value = 0; | 128 switch(mask->format->BytesPerPixel) { |
130 pixel = (Uint8 *)(mask->pixels) + (y*mask->pitch) + (x*mask->format->BytesPerPixel); | 129 case(1): |
131 switch(mask->format->BytesPerPixel) { | 130 pixel_value = *(Uint8*)pixel; |
132 case(1): | 131 break; |
133 pixel_value = *(Uint8*)pixel; | 132 case(2): |
134 break; | 133 pixel_value = *(Uint16*)pixel; |
135 case(2): | 134 break; |
136 pixel_value = *(Uint16*)pixel; | 135 case(3): |
137 break; | 136 pixel_value = *(Uint32*)pixel & (~mask->format->Amask); |
138 case(3): | 137 break; |
139 pixel_value = *(Uint32*)pixel & (~mask->format->Amask); | 138 case(4): |
140 break; | 139 pixel_value = *(Uint32*)pixel; |
141 case(4): | 140 break; |
142 pixel_value = *(Uint32*)pixel; | 141 } |
143 break; | 142 SDL_GetRGBA(pixel_value,mask->format,&r,&g,&b,&a); |
144 } | 143 switch(mode.mode) { |
145 SDL_GetRGBA(pixel_value,mask->format,&r,&g,&b,&a); | 144 case(ShapeModeDefault): |
146 switch(mode.mode) { | 145 pixel_opaque = (a >= 1 ? SDL_TRUE : SDL_FALSE); |
147 case(ShapeModeDefault): | 146 break; |
148 pixel_transparent = (SDL_bool)(a >= 1 ? !invert : invert); | 147 case(ShapeModeBinarizeAlpha): |
149 break; | 148 pixel_opaque = (a >= mode.parameters.binarizationCutoff ? SDL_TRUE : SDL_FALSE); |
150 case(ShapeModeBinarizeAlpha): | 149 break; |
151 pixel_transparent = (SDL_bool)(a >= mode.parameters.binarizationCutoff ? !invert : invert); | 150 case(ShapeModeReverseBinarizeAlpha): |
152 break; | 151 pixel_opaque = (a <= mode.parameters.binarizationCutoff ? SDL_TRUE : SDL_FALSE); |
153 case(ShapeModeReverseBinarizeAlpha): | 152 break; |
154 pixel_transparent = (SDL_bool)(a <= mode.parameters.binarizationCutoff ? !invert : invert); | 153 case(ShapeModeColorKey): |
155 break; | 154 key = mode.parameters.colorKey; |
156 case(ShapeModeColorKey): | 155 pixel_opaque = ((key.r == r && key.g == g && key.b == b) ? SDL_TRUE : SDL_FALSE); |
157 key = mode.parameters.colorKey; | 156 break; |
158 pixel_transparent = (SDL_bool)((key.r == r && key.g == g && key.b == b) ? !invert : invert); | 157 } |
159 break; | 158 if(last_opaque == -1) |
160 } | 159 last_opaque = pixel_opaque; |
161 if(last_transparent == -1) { | 160 if(last_opaque != pixel_opaque) { |
162 last_transparent = pixel_transparent; | 161 result->kind = QuadShape; |
163 break; | 162 //These will stay the same. |
164 } | 163 next.w = dimensions.w / 2; |
165 if(last_transparent != pixel_transparent) { | 164 next.h = dimensions.h / 2; |
166 result->kind = QuadShape; | 165 //These will change from recursion to recursion. |
167 //These will stay the same. | 166 next.x = dimensions.x; |
168 next.w = dimensions.w / 2; | 167 next.y = dimensions.y; |
169 next.h = dimensions.h / 2; | 168 result->data.children.upleft = (struct SDL_ShapeTree *)RecursivelyCalculateShapeTree(mode,mask,next); |
170 //These will change from recursion to recursion. | 169 next.x = dimensions.w / 2; |
171 next.x = dimensions.x; | 170 //Unneeded: next.y = dimensions.y; |
172 next.y = dimensions.y; | 171 result->data.children.upright = (struct SDL_ShapeTree *)RecursivelyCalculateShapeTree(mode,mask,next); |
173 result->data.children.upleft = (struct SDL_ShapeTree *)RecursivelyCalculateShapeTree(mode,mask,invert,next); | 172 next.x = dimensions.x; |
174 next.x = dimensions.w / 2 + 1; | 173 next.y = dimensions.h / 2; |
175 //Unneeded: next.y = dimensions.y; | 174 result->data.children.downleft = (struct SDL_ShapeTree *)RecursivelyCalculateShapeTree(mode,mask,next); |
176 result->data.children.upright = (struct SDL_ShapeTree *)RecursivelyCalculateShapeTree(mode,mask,invert,next); | 175 next.x = dimensions.w / 2; |
177 next.x = dimensions.x; | 176 //Unneeded: next.y = dimensions.h / 2 + 1; |
178 next.y = dimensions.h / 2 + 1; | 177 result->data.children.downright = (struct SDL_ShapeTree *)RecursivelyCalculateShapeTree(mode,mask,next); |
179 result->data.children.downleft = (struct SDL_ShapeTree *)RecursivelyCalculateShapeTree(mode,mask,invert,next); | 178 return result; |
180 next.x = dimensions.w / 2 + 1; | 179 } |
181 //Unneeded: next.y = dimensions.h / 2 + 1; | 180 } |
182 result->data.children.downright = (struct SDL_ShapeTree *)RecursivelyCalculateShapeTree(mode,mask,invert,next); | 181 //If we never recursed, all the pixels in this quadrant have the same "value". |
183 return result; | 182 result->kind = (last_opaque == SDL_TRUE ? OpaqueShape : TransparentShape); |
184 } | 183 result->data.shape = dimensions; |
185 } | 184 return result; |
186 //If we never recursed, all the pixels in this quadrant have the same "value". | 185 } |
187 result->kind = (last_transparent == SDL_FALSE ? OpaqueShape : TransparentShape); | 186 |
188 result->data.shape = dimensions; | 187 SDL_ShapeTree* SDL_CalculateShapeTree(SDL_WindowShapeMode mode,SDL_Surface* shape) { |
189 return result; | 188 SDL_Rect dimensions = {0,0,shape->w,shape->h}; |
190 } | 189 SDL_ShapeTree* result = NULL; |
191 | 190 if(SDL_MUSTLOCK(shape)) |
192 SDL_ShapeTree* | 191 SDL_LockSurface(shape); |
193 SDL_CalculateShapeTree(SDL_WindowShapeMode mode,SDL_Surface* shape,SDL_bool invert) { | 192 result = RecursivelyCalculateShapeTree(mode,shape,dimensions); |
194 SDL_Rect dimensions = {0,0,shape->w,shape->h}; | 193 if(SDL_MUSTLOCK(shape)) |
195 SDL_ShapeTree* result = NULL; | 194 SDL_UnlockSurface(shape); |
196 if(SDL_MUSTLOCK(shape)) | 195 return result; |
197 SDL_LockSurface(shape); | 196 } |
198 result = RecursivelyCalculateShapeTree(mode,shape,invert,dimensions); | 197 |
199 if(SDL_MUSTLOCK(shape)) | 198 void SDL_TraverseShapeTree(SDL_ShapeTree *tree,SDL_TraversalFunction function,void* closure) { |
200 SDL_UnlockSurface(shape); | 199 SDL_assert(tree != NULL); |
201 return result; | 200 if(tree->kind == QuadShape) { |
202 } | 201 SDL_TraverseShapeTree((SDL_ShapeTree *)tree->data.children.upleft,function,closure); |
203 | 202 SDL_TraverseShapeTree((SDL_ShapeTree *)tree->data.children.upright,function,closure); |
204 void | 203 SDL_TraverseShapeTree((SDL_ShapeTree *)tree->data.children.downleft,function,closure); |
205 SDL_TraverseShapeTree(SDL_ShapeTree *tree,void(*function)(SDL_ShapeTree*,void*),void* closure) { | 204 SDL_TraverseShapeTree((SDL_ShapeTree *)tree->data.children.downright,function,closure); |
206 if(tree->kind == QuadShape) { | 205 } |
207 SDL_TraverseShapeTree((SDL_ShapeTree *)tree->data.children.upleft,function,closure); | 206 else |
208 SDL_TraverseShapeTree((SDL_ShapeTree *)tree->data.children.upright,function,closure); | 207 function(tree,closure); |
209 SDL_TraverseShapeTree((SDL_ShapeTree *)tree->data.children.downleft,function,closure); | 208 } |
210 SDL_TraverseShapeTree((SDL_ShapeTree *)tree->data.children.downright,function,closure); | 209 |
211 } | 210 void SDL_FreeShapeTree(SDL_ShapeTree** shapeTree) { |
212 else | 211 if((*shapeTree)->kind == QuadShape) { |
213 function(tree,closure); | 212 SDL_FreeShapeTree((SDL_ShapeTree **)&(*shapeTree)->data.children.upleft); |
214 } | 213 SDL_FreeShapeTree((SDL_ShapeTree **)&(*shapeTree)->data.children.upright); |
215 | 214 SDL_FreeShapeTree((SDL_ShapeTree **)&(*shapeTree)->data.children.downleft); |
216 void | 215 SDL_FreeShapeTree((SDL_ShapeTree **)&(*shapeTree)->data.children.downright); |
217 SDL_FreeShapeTree(SDL_ShapeTree** shapeTree) { | 216 } |
218 if((*shapeTree)->kind == QuadShape) { | 217 SDL_free(*shapeTree); |
219 SDL_FreeShapeTree((SDL_ShapeTree **)&(*shapeTree)->data.children.upleft); | 218 *shapeTree = NULL; |
220 SDL_FreeShapeTree((SDL_ShapeTree **)&(*shapeTree)->data.children.upright); | 219 } |
221 SDL_FreeShapeTree((SDL_ShapeTree **)&(*shapeTree)->data.children.downleft); | 220 |
222 SDL_FreeShapeTree((SDL_ShapeTree **)&(*shapeTree)->data.children.downright); | 221 int SDL_SetWindowShape(SDL_Window *window,SDL_Surface *shape,SDL_WindowShapeMode *shapeMode) { |
223 } | 222 int result; |
224 SDL_free(*shapeTree); | 223 if(window == NULL || !SDL_IsShapedWindow(window)) |
225 *shapeTree = NULL; | 224 //The window given was not a shapeable window. |
226 } | 225 return SDL_NONSHAPEABLE_WINDOW; |
227 | 226 if(shape == NULL) |
228 int | 227 //Invalid shape argument. |
229 SDL_SetWindowShape(SDL_Window *window,SDL_Surface *shape,SDL_WindowShapeMode *shapeMode) { | 228 return SDL_INVALID_SHAPE_ARGUMENT; |
230 int result; | 229 |
231 if(window == NULL || !SDL_IsShapedWindow(window)) | 230 if(shapeMode != NULL) |
232 //The window given was not a shapeable window. | 231 window->shaper->mode = *shapeMode; |
233 return SDL_NONSHAPEABLE_WINDOW; | 232 //TODO: Platform-specific implementations of SetWindowShape. X11 is finished. Win32 is finished. Debugging is in progress on both. |
234 if(shape == NULL) | 233 result = window->display->device->shape_driver.SetWindowShape(window->shaper,shape,shapeMode); |
235 //Invalid shape argument. | 234 window->shaper->hasshape = SDL_TRUE; |
236 return SDL_INVALID_SHAPE_ARGUMENT; | 235 if((window->shaper->usershownflag & SDL_WINDOW_SHOWN) == SDL_WINDOW_SHOWN) { |
237 | 236 SDL_ShowWindow(window); |
238 if(shapeMode != NULL) | 237 window->shaper->usershownflag &= !SDL_WINDOW_SHOWN; |
239 window->shaper->mode = *shapeMode; | 238 } |
240 //TODO: Platform-specific implementations of SetWindowShape. X11 is finished. Win32 is finished. Debugging is in progress on both. | 239 return result; |
241 result = window->display->device->shape_driver.SetWindowShape(window->shaper,shape,shapeMode); | 240 } |
242 window->shaper->hasshape = SDL_TRUE; | 241 |
243 if((window->shaper->usershownflag & SDL_WINDOW_SHOWN) == SDL_WINDOW_SHOWN) { | 242 SDL_bool SDL_WindowHasAShape(SDL_Window *window) { |
244 SDL_ShowWindow(window); | 243 if (window == NULL || !SDL_IsShapedWindow(window)) |
245 window->shaper->usershownflag &= !SDL_WINDOW_SHOWN; | 244 return SDL_FALSE; |
246 } | 245 return window->shaper->hasshape; |
247 return result; | 246 } |
248 } | 247 |
249 | 248 int SDL_GetShapedWindowMode(SDL_Window *window,SDL_WindowShapeMode *shapeMode) { |
250 SDL_bool | 249 if(window != NULL && SDL_IsShapedWindow(window)) { |
251 SDL_WindowHasAShape(SDL_Window *window) { | 250 if(shapeMode == NULL) { |
252 if (window == NULL && !SDL_IsShapedWindow(window)) | 251 if(SDL_WindowHasAShape(window)) |
253 return SDL_FALSE; | 252 //The window given has a shape. |
254 return window->shaper->hasshape; | 253 return 0; |
255 } | 254 else |
256 | 255 //The window given is shapeable but lacks a shape. |
257 int | 256 return SDL_WINDOW_LACKS_SHAPE; |
258 SDL_GetShapedWindowMode(SDL_Window *window,SDL_WindowShapeMode *shapeMode) { | 257 } |
259 if(window != NULL && SDL_IsShapedWindow(window)) { | 258 else { |
260 if(shapeMode == NULL) { | 259 *shapeMode = window->shaper->mode; |
261 if(SDL_WindowHasAShape(window)) | 260 return 0; |
262 //The window given has a shape. | 261 } |
263 return 0; | 262 } |
264 else | 263 else |
265 //The window given is shapeable but lacks a shape. | 264 //The window given is not a valid shapeable window. |
266 return SDL_WINDOW_LACKS_SHAPE; | 265 return SDL_NONSHAPEABLE_WINDOW; |
267 } | 266 } |
268 else { | |
269 *shapeMode = window->shaper->mode; | |
270 return 0; | |
271 } | |
272 } | |
273 else | |
274 //The window given is not a valid shapeable window. | |
275 return SDL_NONSHAPEABLE_WINDOW; | |
276 } |