comparison include/SDL_opengles.h @ 2746:722339a7a126

Serves a similar purpose as SDL_opengl.h, except for OpenGLES.
author Holmes Futrell <hfutrell@umail.ucsb.edu>
date Tue, 02 Sep 2008 20:22:05 +0000
parents
children 0969758c8809
comparison
equal deleted inserted replaced
2745:587d2b5fb805 2746:722339a7a126
1 /*
2 SDL - Simple DirectMedia Layer
3 Copyright (C) 1997-2006 Sam Lantinga
4
5 This library is free software; you can redistribute it and/or
6 modify it under the terms of the GNU Lesser General Public
7 License as published by the Free Software Foundation; either
8 version 2.1 of the License, or (at your option) any later version.
9
10 This library is distributed in the hope that it will be useful,
11 but WITHOUT ANY WARRANTY; without even the implied warranty of
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
13 Lesser General Public License for more details.
14
15 You should have received a copy of the GNU Lesser General Public
16 License along with this library; if not, write to the Free Software
17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
18
19 Sam Lantinga
20 slouken@libsdl.org
21 */
22
23 /*
24 This is a simple file to encapsulate the OpenGL ES API headers.
25 Headers copied from The Kronos Group website.
26 http://www.khronos.org/opengles/
27 */
28
29 #ifndef __gles_h_
30 #define __gles_h_
31
32 /* $Id: gl.h 4533 2007-11-26 11:19:35Z markc $ */
33
34 #ifdef __cplusplus
35 extern "C" {
36 #endif
37
38
39 #ifndef APIENTRY
40 #define APIENTRY
41 #endif
42
43 #ifndef GL_APIENTRY
44 #define GL_APIENTRY
45 #endif
46
47
48 /*
49 ** License Applicability. Except to the extent portions of this file are
50 ** made subject to an alternative license as permitted in the SGI Free
51 ** Software License B, Version 1.0 (the "License"), the contents of this
52 ** file are subject only to the provisions of the License. You may not use
53 ** this file except in compliance with the License. You may obtain a copy
54 ** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
55 ** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
56 **
57 ** http://oss.sgi.com/projects/FreeB
58 **
59 ** Note that, as provided in the License, the Software is distributed on an
60 ** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
61 ** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
62 ** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
63 ** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
64 **
65 ** Original Code. The Original Code is: OpenGL Sample Implementation,
66 ** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
67 ** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
68 ** Copyright in any portions created by third parties is as indicated
69 ** elsewhere herein. All Rights Reserved.
70 **
71 ** Additional Notice Provisions: The application programming interfaces
72 ** established by SGI in conjunction with the Original Code are The
73 ** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
74 ** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
75 ** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
76 ** Window System(R) (Version 1.3), released October 19, 1998. This software
77 ** was created using the OpenGL(R) version 1.2.1 Sample Implementation
78 ** published by SGI, but has not been independently verified as being
79 ** compliant with the OpenGL(R) version 1.2.1 Specification.
80 */
81
82 typedef unsigned int GLenum;
83 typedef unsigned char GLboolean;
84 typedef unsigned int GLbitfield;
85 typedef signed char GLbyte;
86 typedef short GLshort;
87 typedef int GLint;
88 typedef int GLsizei;
89 typedef unsigned char GLubyte;
90 typedef unsigned short GLushort;
91 typedef unsigned int GLuint;
92 typedef float GLfloat;
93 typedef float GLclampf;
94 typedef void GLvoid;
95 typedef int GLfixed;
96 typedef int GLclampx;
97
98 typedef int GLintptr;
99 typedef int GLsizeiptr;
100
101
102 /*************************************************************/
103
104 /* OpenGL ES core versions */
105 #define GL_VERSION_ES_CM_1_0 1
106 #define GL_VERSION_ES_CL_1_0 1
107 #define GL_VERSION_ES_CM_1_1 1
108 #define GL_VERSION_ES_CL_1_1 1
109
110 /* ClearBufferMask */
111 #define GL_DEPTH_BUFFER_BIT 0x00000100
112 #define GL_STENCIL_BUFFER_BIT 0x00000400
113 #define GL_COLOR_BUFFER_BIT 0x00004000
114
115 /* Boolean */
116 #define GL_FALSE 0
117 #define GL_TRUE 1
118
119 /* BeginMode */
120 #define GL_POINTS 0x0000
121 #define GL_LINES 0x0001
122 #define GL_LINE_LOOP 0x0002
123 #define GL_LINE_STRIP 0x0003
124 #define GL_TRIANGLES 0x0004
125 #define GL_TRIANGLE_STRIP 0x0005
126 #define GL_TRIANGLE_FAN 0x0006
127
128 /* AlphaFunction */
129 #define GL_NEVER 0x0200
130 #define GL_LESS 0x0201
131 #define GL_EQUAL 0x0202
132 #define GL_LEQUAL 0x0203
133 #define GL_GREATER 0x0204
134 #define GL_NOTEQUAL 0x0205
135 #define GL_GEQUAL 0x0206
136 #define GL_ALWAYS 0x0207
137
138 /* BlendingFactorDest */
139 #define GL_ZERO 0
140 #define GL_ONE 1
141 #define GL_SRC_COLOR 0x0300
142 #define GL_ONE_MINUS_SRC_COLOR 0x0301
143 #define GL_SRC_ALPHA 0x0302
144 #define GL_ONE_MINUS_SRC_ALPHA 0x0303
145 #define GL_DST_ALPHA 0x0304
146 #define GL_ONE_MINUS_DST_ALPHA 0x0305
147
148 /* BlendingFactorSrc */
149 /* GL_ZERO */
150 /* GL_ONE */
151 #define GL_DST_COLOR 0x0306
152 #define GL_ONE_MINUS_DST_COLOR 0x0307
153 #define GL_SRC_ALPHA_SATURATE 0x0308
154 /* GL_SRC_ALPHA */
155 /* GL_ONE_MINUS_SRC_ALPHA */
156 /* GL_DST_ALPHA */
157 /* GL_ONE_MINUS_DST_ALPHA */
158
159 /* ClipPlaneName */
160 #define GL_CLIP_PLANE0 0x3000
161 #define GL_CLIP_PLANE1 0x3001
162 #define GL_CLIP_PLANE2 0x3002
163 #define GL_CLIP_PLANE3 0x3003
164 #define GL_CLIP_PLANE4 0x3004
165 #define GL_CLIP_PLANE5 0x3005
166
167 /* ColorMaterialFace */
168 /* GL_FRONT_AND_BACK */
169
170 /* ColorMaterialParameter */
171 /* GL_AMBIENT_AND_DIFFUSE */
172
173 /* ColorPointerType */
174 /* GL_UNSIGNED_BYTE */
175 /* GL_FLOAT */
176 /* GL_FIXED */
177
178 /* CullFaceMode */
179 #define GL_FRONT 0x0404
180 #define GL_BACK 0x0405
181 #define GL_FRONT_AND_BACK 0x0408
182
183 /* DepthFunction */
184 /* GL_NEVER */
185 /* GL_LESS */
186 /* GL_EQUAL */
187 /* GL_LEQUAL */
188 /* GL_GREATER */
189 /* GL_NOTEQUAL */
190 /* GL_GEQUAL */
191 /* GL_ALWAYS */
192
193 /* EnableCap */
194 #define GL_FOG 0x0B60
195 #define GL_LIGHTING 0x0B50
196 #define GL_TEXTURE_2D 0x0DE1
197 #define GL_CULL_FACE 0x0B44
198 #define GL_ALPHA_TEST 0x0BC0
199 #define GL_BLEND 0x0BE2
200 #define GL_COLOR_LOGIC_OP 0x0BF2
201 #define GL_DITHER 0x0BD0
202 #define GL_STENCIL_TEST 0x0B90
203 #define GL_DEPTH_TEST 0x0B71
204 /* GL_LIGHT0 */
205 /* GL_LIGHT1 */
206 /* GL_LIGHT2 */
207 /* GL_LIGHT3 */
208 /* GL_LIGHT4 */
209 /* GL_LIGHT5 */
210 /* GL_LIGHT6 */
211 /* GL_LIGHT7 */
212 #define GL_POINT_SMOOTH 0x0B10
213 #define GL_LINE_SMOOTH 0x0B20
214 #define GL_SCISSOR_TEST 0x0C11
215 #define GL_COLOR_MATERIAL 0x0B57
216 #define GL_NORMALIZE 0x0BA1
217 #define GL_RESCALE_NORMAL 0x803A
218 #define GL_POLYGON_OFFSET_FILL 0x8037
219 #define GL_VERTEX_ARRAY 0x8074
220 #define GL_NORMAL_ARRAY 0x8075
221 #define GL_COLOR_ARRAY 0x8076
222 #define GL_TEXTURE_COORD_ARRAY 0x8078
223 #define GL_MULTISAMPLE 0x809D
224 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
225 #define GL_SAMPLE_ALPHA_TO_ONE 0x809F
226 #define GL_SAMPLE_COVERAGE 0x80A0
227
228 /* ErrorCode */
229 #define GL_NO_ERROR 0
230 #define GL_INVALID_ENUM 0x0500
231 #define GL_INVALID_VALUE 0x0501
232 #define GL_INVALID_OPERATION 0x0502
233 #define GL_STACK_OVERFLOW 0x0503
234 #define GL_STACK_UNDERFLOW 0x0504
235 #define GL_OUT_OF_MEMORY 0x0505
236
237 /* FogMode */
238 /* GL_LINEAR */
239 #define GL_EXP 0x0800
240 #define GL_EXP2 0x0801
241
242 /* FogParameter */
243 #define GL_FOG_DENSITY 0x0B62
244 #define GL_FOG_START 0x0B63
245 #define GL_FOG_END 0x0B64
246 #define GL_FOG_MODE 0x0B65
247 #define GL_FOG_COLOR 0x0B66
248
249 /* FrontFaceDirection */
250 #define GL_CW 0x0900
251 #define GL_CCW 0x0901
252
253 /* GetPName */
254 #define GL_CURRENT_COLOR 0x0B00
255 #define GL_CURRENT_NORMAL 0x0B02
256 #define GL_CURRENT_TEXTURE_COORDS 0x0B03
257 #define GL_POINT_SIZE 0x0B11
258 #define GL_POINT_SIZE_MIN 0x8126
259 #define GL_POINT_SIZE_MAX 0x8127
260 #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
261 #define GL_POINT_DISTANCE_ATTENUATION 0x8129
262 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
263 #define GL_LINE_WIDTH 0x0B21
264 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
265 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D
266 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
267 #define GL_CULL_FACE_MODE 0x0B45
268 #define GL_FRONT_FACE 0x0B46
269 #define GL_SHADE_MODEL 0x0B54
270 #define GL_DEPTH_RANGE 0x0B70
271 #define GL_DEPTH_WRITEMASK 0x0B72
272 #define GL_DEPTH_CLEAR_VALUE 0x0B73
273 #define GL_DEPTH_FUNC 0x0B74
274 #define GL_STENCIL_CLEAR_VALUE 0x0B91
275 #define GL_STENCIL_FUNC 0x0B92
276 #define GL_STENCIL_VALUE_MASK 0x0B93
277 #define GL_STENCIL_FAIL 0x0B94
278 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
279 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
280 #define GL_STENCIL_REF 0x0B97
281 #define GL_STENCIL_WRITEMASK 0x0B98
282 #define GL_MATRIX_MODE 0x0BA0
283 #define GL_VIEWPORT 0x0BA2
284 #define GL_MODELVIEW_STACK_DEPTH 0x0BA3
285 #define GL_PROJECTION_STACK_DEPTH 0x0BA4
286 #define GL_TEXTURE_STACK_DEPTH 0x0BA5
287 #define GL_MODELVIEW_MATRIX 0x0BA6
288 #define GL_PROJECTION_MATRIX 0x0BA7
289 #define GL_TEXTURE_MATRIX 0x0BA8
290 #define GL_ALPHA_TEST_FUNC 0x0BC1
291 #define GL_ALPHA_TEST_REF 0x0BC2
292 #define GL_BLEND_DST 0x0BE0
293 #define GL_BLEND_SRC 0x0BE1
294 #define GL_LOGIC_OP_MODE 0x0BF0
295 #define GL_SCISSOR_BOX 0x0C10
296 #define GL_SCISSOR_TEST 0x0C11
297 #define GL_COLOR_CLEAR_VALUE 0x0C22
298 #define GL_COLOR_WRITEMASK 0x0C23
299 #define GL_UNPACK_ALIGNMENT 0x0CF5
300 #define GL_PACK_ALIGNMENT 0x0D05
301 #define GL_MAX_LIGHTS 0x0D31
302 #define GL_MAX_CLIP_PLANES 0x0D32
303 #define GL_MAX_TEXTURE_SIZE 0x0D33
304 #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
305 #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
306 #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
307 #define GL_MAX_VIEWPORT_DIMS 0x0D3A
308 #define GL_MAX_TEXTURE_UNITS 0x84E2
309 #define GL_SUBPIXEL_BITS 0x0D50
310 #define GL_RED_BITS 0x0D52
311 #define GL_GREEN_BITS 0x0D53
312 #define GL_BLUE_BITS 0x0D54
313 #define GL_ALPHA_BITS 0x0D55
314 #define GL_DEPTH_BITS 0x0D56
315 #define GL_STENCIL_BITS 0x0D57
316 #define GL_POLYGON_OFFSET_UNITS 0x2A00
317 #define GL_POLYGON_OFFSET_FILL 0x8037
318 #define GL_POLYGON_OFFSET_FACTOR 0x8038
319 #define GL_TEXTURE_BINDING_2D 0x8069
320 #define GL_VERTEX_ARRAY_SIZE 0x807A
321 #define GL_VERTEX_ARRAY_TYPE 0x807B
322 #define GL_VERTEX_ARRAY_STRIDE 0x807C
323 #define GL_NORMAL_ARRAY_TYPE 0x807E
324 #define GL_NORMAL_ARRAY_STRIDE 0x807F
325 #define GL_COLOR_ARRAY_SIZE 0x8081
326 #define GL_COLOR_ARRAY_TYPE 0x8082
327 #define GL_COLOR_ARRAY_STRIDE 0x8083
328 #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
329 #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
330 #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
331 #define GL_VERTEX_ARRAY_POINTER 0x808E
332 #define GL_NORMAL_ARRAY_POINTER 0x808F
333 #define GL_COLOR_ARRAY_POINTER 0x8090
334 #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
335 #define GL_SAMPLE_BUFFERS 0x80A8
336 #define GL_SAMPLES 0x80A9
337 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA
338 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB
339
340 /* GetTextureParameter */
341 /* GL_TEXTURE_MAG_FILTER */
342 /* GL_TEXTURE_MIN_FILTER */
343 /* GL_TEXTURE_WRAP_S */
344 /* GL_TEXTURE_WRAP_T */
345
346 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
347 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
348
349 /* HintMode */
350 #define GL_DONT_CARE 0x1100
351 #define GL_FASTEST 0x1101
352 #define GL_NICEST 0x1102
353
354 /* HintTarget */
355 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
356 #define GL_POINT_SMOOTH_HINT 0x0C51
357 #define GL_LINE_SMOOTH_HINT 0x0C52
358 #define GL_FOG_HINT 0x0C54
359 #define GL_GENERATE_MIPMAP_HINT 0x8192
360
361 /* LightModelParameter */
362 #define GL_LIGHT_MODEL_AMBIENT 0x0B53
363 #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
364
365 /* LightParameter */
366 #define GL_AMBIENT 0x1200
367 #define GL_DIFFUSE 0x1201
368 #define GL_SPECULAR 0x1202
369 #define GL_POSITION 0x1203
370 #define GL_SPOT_DIRECTION 0x1204
371 #define GL_SPOT_EXPONENT 0x1205
372 #define GL_SPOT_CUTOFF 0x1206
373 #define GL_CONSTANT_ATTENUATION 0x1207
374 #define GL_LINEAR_ATTENUATION 0x1208
375 #define GL_QUADRATIC_ATTENUATION 0x1209
376
377 /* DataType */
378 #define GL_BYTE 0x1400
379 #define GL_UNSIGNED_BYTE 0x1401
380 #define GL_SHORT 0x1402
381 #define GL_UNSIGNED_SHORT 0x1403
382 #define GL_FLOAT 0x1406
383 #define GL_FIXED 0x140C
384
385 /* LogicOp */
386 #define GL_CLEAR 0x1500
387 #define GL_AND 0x1501
388 #define GL_AND_REVERSE 0x1502
389 #define GL_COPY 0x1503
390 #define GL_AND_INVERTED 0x1504
391 #define GL_NOOP 0x1505
392 #define GL_XOR 0x1506
393 #define GL_OR 0x1507
394 #define GL_NOR 0x1508
395 #define GL_EQUIV 0x1509
396 #define GL_INVERT 0x150A
397 #define GL_OR_REVERSE 0x150B
398 #define GL_COPY_INVERTED 0x150C
399 #define GL_OR_INVERTED 0x150D
400 #define GL_NAND 0x150E
401 #define GL_SET 0x150F
402
403 /* MaterialFace */
404 /* GL_FRONT_AND_BACK */
405
406 /* MaterialParameter */
407 #define GL_EMISSION 0x1600
408 #define GL_SHININESS 0x1601
409 #define GL_AMBIENT_AND_DIFFUSE 0x1602
410 /* GL_AMBIENT */
411 /* GL_DIFFUSE */
412 /* GL_SPECULAR */
413
414 /* MatrixMode */
415 #define GL_MODELVIEW 0x1700
416 #define GL_PROJECTION 0x1701
417 #define GL_TEXTURE 0x1702
418
419 /* NormalPointerType */
420 /* GL_BYTE */
421 /* GL_SHORT */
422 /* GL_FLOAT */
423 /* GL_FIXED */
424
425 /* PixelFormat */
426 #define GL_ALPHA 0x1906
427 #define GL_RGB 0x1907
428 #define GL_RGBA 0x1908
429 #define GL_LUMINANCE 0x1909
430 #define GL_LUMINANCE_ALPHA 0x190A
431
432 /* PixelStoreParameter */
433 #define GL_UNPACK_ALIGNMENT 0x0CF5
434 #define GL_PACK_ALIGNMENT 0x0D05
435
436 /* PixelType */
437 /* GL_UNSIGNED_BYTE */
438 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
439 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
440 #define GL_UNSIGNED_SHORT_5_6_5 0x8363
441
442 /* ShadingModel */
443 #define GL_FLAT 0x1D00
444 #define GL_SMOOTH 0x1D01
445
446 /* StencilFunction */
447 /* GL_NEVER */
448 /* GL_LESS */
449 /* GL_EQUAL */
450 /* GL_LEQUAL */
451 /* GL_GREATER */
452 /* GL_NOTEQUAL */
453 /* GL_GEQUAL */
454 /* GL_ALWAYS */
455
456 /* StencilOp */
457 /* GL_ZERO */
458 #define GL_KEEP 0x1E00
459 #define GL_REPLACE 0x1E01
460 #define GL_INCR 0x1E02
461 #define GL_DECR 0x1E03
462 /* GL_INVERT */
463
464 /* StringName */
465 #define GL_VENDOR 0x1F00
466 #define GL_RENDERER 0x1F01
467 #define GL_VERSION 0x1F02
468 #define GL_EXTENSIONS 0x1F03
469
470 /* TexCoordPointerType */
471 /* GL_SHORT */
472 /* GL_FLOAT */
473 /* GL_FIXED */
474 /* GL_BYTE */
475
476 /* TextureEnvMode */
477 #define GL_MODULATE 0x2100
478 #define GL_DECAL 0x2101
479 /* GL_BLEND */
480 #define GL_ADD 0x0104
481 /* GL_REPLACE */
482
483 /* TextureEnvParameter */
484 #define GL_TEXTURE_ENV_MODE 0x2200
485 #define GL_TEXTURE_ENV_COLOR 0x2201
486
487 /* TextureEnvTarget */
488 #define GL_TEXTURE_ENV 0x2300
489
490 /* TextureMagFilter */
491 #define GL_NEAREST 0x2600
492 #define GL_LINEAR 0x2601
493
494 /* TextureMinFilter */
495 /* GL_NEAREST */
496 /* GL_LINEAR */
497 #define GL_NEAREST_MIPMAP_NEAREST 0x2700
498 #define GL_LINEAR_MIPMAP_NEAREST 0x2701
499 #define GL_NEAREST_MIPMAP_LINEAR 0x2702
500 #define GL_LINEAR_MIPMAP_LINEAR 0x2703
501
502 /* TextureParameterName */
503 #define GL_TEXTURE_MAG_FILTER 0x2800
504 #define GL_TEXTURE_MIN_FILTER 0x2801
505 #define GL_TEXTURE_WRAP_S 0x2802
506 #define GL_TEXTURE_WRAP_T 0x2803
507 #define GL_GENERATE_MIPMAP 0x8191
508
509 /* TextureTarget */
510 /* GL_TEXTURE_2D */
511
512 /* TextureUnit */
513 #define GL_TEXTURE0 0x84C0
514 #define GL_TEXTURE1 0x84C1
515 #define GL_TEXTURE2 0x84C2
516 #define GL_TEXTURE3 0x84C3
517 #define GL_TEXTURE4 0x84C4
518 #define GL_TEXTURE5 0x84C5
519 #define GL_TEXTURE6 0x84C6
520 #define GL_TEXTURE7 0x84C7
521 #define GL_TEXTURE8 0x84C8
522 #define GL_TEXTURE9 0x84C9
523 #define GL_TEXTURE10 0x84CA
524 #define GL_TEXTURE11 0x84CB
525 #define GL_TEXTURE12 0x84CC
526 #define GL_TEXTURE13 0x84CD
527 #define GL_TEXTURE14 0x84CE
528 #define GL_TEXTURE15 0x84CF
529 #define GL_TEXTURE16 0x84D0
530 #define GL_TEXTURE17 0x84D1
531 #define GL_TEXTURE18 0x84D2
532 #define GL_TEXTURE19 0x84D3
533 #define GL_TEXTURE20 0x84D4
534 #define GL_TEXTURE21 0x84D5
535 #define GL_TEXTURE22 0x84D6
536 #define GL_TEXTURE23 0x84D7
537 #define GL_TEXTURE24 0x84D8
538 #define GL_TEXTURE25 0x84D9
539 #define GL_TEXTURE26 0x84DA
540 #define GL_TEXTURE27 0x84DB
541 #define GL_TEXTURE28 0x84DC
542 #define GL_TEXTURE29 0x84DD
543 #define GL_TEXTURE30 0x84DE
544 #define GL_TEXTURE31 0x84DF
545 #define GL_ACTIVE_TEXTURE 0x84E0
546 #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
547
548 /* TextureWrapMode */
549 #define GL_REPEAT 0x2901
550 #define GL_CLAMP_TO_EDGE 0x812F
551
552 /* VertexPointerType */
553 /* GL_SHORT */
554 /* GL_FLOAT */
555 /* GL_FIXED */
556 /* GL_BYTE */
557
558 /* LightName */
559 #define GL_LIGHT0 0x4000
560 #define GL_LIGHT1 0x4001
561 #define GL_LIGHT2 0x4002
562 #define GL_LIGHT3 0x4003
563 #define GL_LIGHT4 0x4004
564 #define GL_LIGHT5 0x4005
565 #define GL_LIGHT6 0x4006
566 #define GL_LIGHT7 0x4007
567
568 /* Buffer Objects */
569 #define GL_ARRAY_BUFFER 0x8892
570 #define GL_ELEMENT_ARRAY_BUFFER 0x8893
571
572 #define GL_ARRAY_BUFFER_BINDING 0x8894
573 #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
574 #define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
575 #define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
576 #define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
577 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
578
579 #define GL_STATIC_DRAW 0x88E4
580 #define GL_DYNAMIC_DRAW 0x88E8
581
582 #define GL_BUFFER_SIZE 0x8764
583 #define GL_BUFFER_USAGE 0x8765
584
585 /* Texture combine + dot3 */
586 #define GL_SUBTRACT 0x84E7
587 #define GL_COMBINE 0x8570
588 #define GL_COMBINE_RGB 0x8571
589 #define GL_COMBINE_ALPHA 0x8572
590 #define GL_RGB_SCALE 0x8573
591 #define GL_ADD_SIGNED 0x8574
592 #define GL_INTERPOLATE 0x8575
593 #define GL_CONSTANT 0x8576
594 #define GL_PRIMARY_COLOR 0x8577
595 #define GL_PREVIOUS 0x8578
596 #define GL_OPERAND0_RGB 0x8590
597 #define GL_OPERAND1_RGB 0x8591
598 #define GL_OPERAND2_RGB 0x8592
599 #define GL_OPERAND0_ALPHA 0x8598
600 #define GL_OPERAND1_ALPHA 0x8599
601 #define GL_OPERAND2_ALPHA 0x859A
602
603 #define GL_ALPHA_SCALE 0x0D1C
604
605 #define GL_SRC0_RGB 0x8580
606 #define GL_SRC1_RGB 0x8581
607 #define GL_SRC2_RGB 0x8582
608 #define GL_SRC0_ALPHA 0x8588
609 #define GL_SRC1_ALPHA 0x8589
610 #define GL_SRC2_ALPHA 0x858A
611
612 #define GL_DOT3_RGB 0x86AE
613 #define GL_DOT3_RGBA 0x86AF
614
615 /*------------------------------------------------------------------------*
616 * required OES extension tokens
617 *------------------------------------------------------------------------*/
618
619 /* OES_read_format */
620 #ifndef GL_OES_read_format
621 #define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
622 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
623 #endif
624
625 /* GL_OES_compressed_paletted_texture */
626 #ifndef GL_OES_compressed_paletted_texture
627 #define GL_PALETTE4_RGB8_OES 0x8B90
628 #define GL_PALETTE4_RGBA8_OES 0x8B91
629 #define GL_PALETTE4_R5_G6_B5_OES 0x8B92
630 #define GL_PALETTE4_RGBA4_OES 0x8B93
631 #define GL_PALETTE4_RGB5_A1_OES 0x8B94
632 #define GL_PALETTE8_RGB8_OES 0x8B95
633 #define GL_PALETTE8_RGBA8_OES 0x8B96
634 #define GL_PALETTE8_R5_G6_B5_OES 0x8B97
635 #define GL_PALETTE8_RGBA4_OES 0x8B98
636 #define GL_PALETTE8_RGB5_A1_OES 0x8B99
637 #endif
638
639 /* OES_point_size_array */
640 #ifndef GL_OES_point_size_array
641 #define GL_POINT_SIZE_ARRAY_OES 0x8B9C
642 #define GL_POINT_SIZE_ARRAY_TYPE_OES 0x898A
643 #define GL_POINT_SIZE_ARRAY_STRIDE_OES 0x898B
644 #define GL_POINT_SIZE_ARRAY_POINTER_OES 0x898C
645 #define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F
646 #endif
647
648 /* GL_OES_point_sprite */
649 #ifndef GL_OES_point_sprite
650 #define GL_POINT_SPRITE_OES 0x8861
651 #define GL_COORD_REPLACE_OES 0x8862
652 #endif
653
654 /*************************************************************/
655
656 /* Available only in Common profile */
657 GL_API void GL_APIENTRY glAlphaFunc (GLenum func, GLclampf ref);
658 GL_API void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
659 GL_API void GL_APIENTRY glClearDepthf (GLclampf depth);
660 GL_API void GL_APIENTRY glClipPlanef (GLenum plane, const GLfloat *equation);
661 GL_API void GL_APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
662 GL_API void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar);
663 GL_API void GL_APIENTRY glFogf (GLenum pname, GLfloat param);
664 GL_API void GL_APIENTRY glFogfv (GLenum pname, const GLfloat *params);
665 GL_API void GL_APIENTRY glFrustumf (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
666 GL_API void GL_APIENTRY glGetClipPlanef (GLenum pname, GLfloat eqn[4]);
667 GL_API void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat *params);
668 GL_API void GL_APIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
669 GL_API void GL_APIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
670 GL_API void GL_APIENTRY glGetTexEnvfv (GLenum env, GLenum pname, GLfloat *params);
671 GL_API void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
672 GL_API void GL_APIENTRY glLightModelf (GLenum pname, GLfloat param);
673 GL_API void GL_APIENTRY glLightModelfv (GLenum pname, const GLfloat *params);
674 GL_API void GL_APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param);
675 GL_API void GL_APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params);
676 GL_API void GL_APIENTRY glLineWidth (GLfloat width);
677 GL_API void GL_APIENTRY glLoadMatrixf (const GLfloat *m);
678 GL_API void GL_APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param);
679 GL_API void GL_APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
680 GL_API void GL_APIENTRY glMultMatrixf (const GLfloat *m);
681 GL_API void GL_APIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
682 GL_API void GL_APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
683 GL_API void GL_APIENTRY glOrthof (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
684 GL_API void GL_APIENTRY glPointParameterf (GLenum pname, GLfloat param);
685 GL_API void GL_APIENTRY glPointParameterfv (GLenum pname, const GLfloat *params);
686 GL_API void GL_APIENTRY glPointSize (GLfloat size);
687 GL_API void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
688 GL_API void GL_APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
689 GL_API void GL_APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z);
690 GL_API void GL_APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param);
691 GL_API void GL_APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
692 GL_API void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
693 GL_API void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
694 GL_API void GL_APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z);
695
696 /* Available in both Common and Common-Lite profiles */
697 GL_API void GL_APIENTRY glActiveTexture (GLenum texture);
698 GL_API void GL_APIENTRY glAlphaFuncx (GLenum func, GLclampx ref);
699 GL_API void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer);
700 GL_API void GL_APIENTRY glBindTexture (GLenum target, GLuint texture);
701 GL_API void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
702 GL_API void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
703 GL_API void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
704 GL_API void GL_APIENTRY glClear (GLbitfield mask);
705 GL_API void GL_APIENTRY glClearColorx (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
706 GL_API void GL_APIENTRY glClearDepthx (GLclampx depth);
707 GL_API void GL_APIENTRY glClearStencil (GLint s);
708 GL_API void GL_APIENTRY glClientActiveTexture (GLenum texture);
709 GL_API void GL_APIENTRY glClipPlanex (GLenum plane, const GLfixed *equation);
710 GL_API void GL_APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
711 GL_API void GL_APIENTRY glColor4x (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
712 GL_API void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
713 GL_API void GL_APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
714 GL_API void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
715 GL_API void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
716 GL_API void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
717 GL_API void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
718 GL_API void GL_APIENTRY glCullFace (GLenum mode);
719 GL_API void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint *buffers);
720 GL_API void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
721 GL_API void GL_APIENTRY glDepthFunc (GLenum func);
722 GL_API void GL_APIENTRY glDepthMask (GLboolean flag);
723 GL_API void GL_APIENTRY glDepthRangex (GLclampx zNear, GLclampx zFar);
724 GL_API void GL_APIENTRY glDisable (GLenum cap);
725 GL_API void GL_APIENTRY glDisableClientState (GLenum array);
726 GL_API void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
727 GL_API void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
728 GL_API void GL_APIENTRY glEnable (GLenum cap);
729 GL_API void GL_APIENTRY glEnableClientState (GLenum array);
730 GL_API void GL_APIENTRY glFinish (void);
731 GL_API void GL_APIENTRY glFlush (void);
732 GL_API void GL_APIENTRY glFogx (GLenum pname, GLfixed param);
733 GL_API void GL_APIENTRY glFogxv (GLenum pname, const GLfixed *params);
734 GL_API void GL_APIENTRY glFrontFace (GLenum mode);
735 GL_API void GL_APIENTRY glFrustumx (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
736 GL_API void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean *params);
737 GL_API void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint *params);
738 GL_API void GL_APIENTRY glGetClipPlanex (GLenum pname, GLfixed eqn[4]);
739 GL_API void GL_APIENTRY glGenBuffers (GLsizei n, GLuint *buffers);
740 GL_API void GL_APIENTRY glGenTextures (GLsizei n, GLuint *textures);
741 GL_API GLenum GL_APIENTRY glGetError (void);
742 GL_API void GL_APIENTRY glGetFixedv (GLenum pname, GLfixed *params);
743 GL_API void GL_APIENTRY glGetIntegerv (GLenum pname, GLint *params);
744 GL_API void GL_APIENTRY glGetLightxv (GLenum light, GLenum pname, GLfixed *params);
745 GL_API void GL_APIENTRY glGetMaterialxv (GLenum face, GLenum pname, GLfixed *params);
746 GL_API void GL_APIENTRY glGetPointerv (GLenum pname, void **params);
747 GL_API const GLubyte * GL_APIENTRY glGetString (GLenum name);
748 GL_API void GL_APIENTRY glGetTexEnviv (GLenum env, GLenum pname, GLint *params);
749 GL_API void GL_APIENTRY glGetTexEnvxv (GLenum env, GLenum pname, GLfixed *params);
750 GL_API void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
751 GL_API void GL_APIENTRY glGetTexParameterxv (GLenum target, GLenum pname, GLfixed *params);
752 GL_API void GL_APIENTRY glHint (GLenum target, GLenum mode);
753 GL_API GLboolean GL_APIENTRY glIsBuffer (GLuint buffer);
754 GL_API GLboolean GL_APIENTRY glIsEnabled (GLenum cap);
755 GL_API GLboolean GL_APIENTRY glIsTexture (GLuint texture);
756 GL_API void GL_APIENTRY glLightModelx (GLenum pname, GLfixed param);
757 GL_API void GL_APIENTRY glLightModelxv (GLenum pname, const GLfixed *params);
758 GL_API void GL_APIENTRY glLightx (GLenum light, GLenum pname, GLfixed param);
759 GL_API void GL_APIENTRY glLightxv (GLenum light, GLenum pname, const GLfixed *params);
760 GL_API void GL_APIENTRY glLineWidthx (GLfixed width);
761 GL_API void GL_APIENTRY glLoadIdentity (void);
762 GL_API void GL_APIENTRY glLoadMatrixx (const GLfixed *m);
763 GL_API void GL_APIENTRY glLogicOp (GLenum opcode);
764 GL_API void GL_APIENTRY glMaterialx (GLenum face, GLenum pname, GLfixed param);
765 GL_API void GL_APIENTRY glMaterialxv (GLenum face, GLenum pname, const GLfixed *params);
766 GL_API void GL_APIENTRY glMatrixMode (GLenum mode);
767 GL_API void GL_APIENTRY glMultMatrixx (const GLfixed *m);
768 GL_API void GL_APIENTRY glMultiTexCoord4x (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
769 GL_API void GL_APIENTRY glNormal3x (GLfixed nx, GLfixed ny, GLfixed nz);
770 GL_API void GL_APIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
771 GL_API void GL_APIENTRY glOrthox (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
772 GL_API void GL_APIENTRY glPixelStorei (GLenum pname, GLint param);
773 GL_API void GL_APIENTRY glPointParameterx (GLenum pname, GLfixed param);
774 GL_API void GL_APIENTRY glPointParameterxv (GLenum pname, const GLfixed *params);
775 GL_API void GL_APIENTRY glPointSizex (GLfixed size);
776 GL_API void GL_APIENTRY glPolygonOffsetx (GLfixed factor, GLfixed units);
777 GL_API void GL_APIENTRY glPopMatrix (void);
778 GL_API void GL_APIENTRY glPushMatrix (void);
779 GL_API void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
780 GL_API void GL_APIENTRY glRotatex (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
781 GL_API void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert);
782 GL_API void GL_APIENTRY glSampleCoveragex (GLclampx value, GLboolean invert);
783 GL_API void GL_APIENTRY glScalex (GLfixed x, GLfixed y, GLfixed z);
784 GL_API void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
785 GL_API void GL_APIENTRY glShadeModel (GLenum mode);
786 GL_API void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
787 GL_API void GL_APIENTRY glStencilMask (GLuint mask);
788 GL_API void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
789 GL_API void GL_APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
790 GL_API void GL_APIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param);
791 GL_API void GL_APIENTRY glTexEnvx (GLenum target, GLenum pname, GLfixed param);
792 GL_API void GL_APIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params);
793 GL_API void GL_APIENTRY glTexEnvxv (GLenum target, GLenum pname, const GLfixed *params);
794 GL_API void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
795 GL_API void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
796 GL_API void GL_APIENTRY glTexParameterx (GLenum target, GLenum pname, GLfixed param);
797 GL_API void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
798 GL_API void GL_APIENTRY glTexParameterxv (GLenum target, GLenum pname, const GLfixed *params);
799 GL_API void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
800 GL_API void GL_APIENTRY glTranslatex (GLfixed x, GLfixed y, GLfixed z);
801 GL_API void GL_APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
802 GL_API void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
803
804 /*------------------------------------------------------------------------*
805 * Required OES extension functions
806 *------------------------------------------------------------------------*/
807
808 /* GL_OES_read_format */
809 #ifndef GL_OES_read_format
810 #define GL_OES_read_format 1
811 #endif
812
813 /* GL_OES_compressed_paletted_texture */
814 #ifndef GL_OES_compressed_paletted_texture
815 #define GL_OES_compressed_paletted_texture 1
816 #endif
817
818 /* GL_OES_point_size_array */
819 #ifndef GL_OES_point_size_array
820 #define GL_OES_point_size_array 1
821 GL_API void GL_APIENTRY glPointSizePointerOES (GLenum type, GLsizei stride, const GLvoid *pointer);
822 #endif
823
824 /* GL_OES_point_sprite */
825 #ifndef GL_OES_point_sprite
826 #define GL_OES_point_sprite 1
827 #endif
828
829 #ifdef __cplusplus
830 }
831 #endif
832
833 #endif /* __gles_h_ */
834